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相关论文: Online Moderation in Competitive Action Games: How…

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This article seeks to provide accurate estimates of the causal effect of exposure to toxic language on player engagement and the proliferation of toxic language. To this end, we analyze proprietary data from the first-person action video…

人机交互 · 计算机科学 2024-07-16 Jacob Morrier , Amine Mahmassani , R. Michael Alvarez

Multiplayer online games are ideal settings for studying the effects of technological disruptions on social behavior. Software patches to online games cause significant changes to the game's rules and require players to develop new…

人机交互 · 计算机科学 2022-07-07 Xiaozhe "Arcadia" Zhang , Brian C. Keegan

The detrimental effects of toxicity in competitive online video games are widely acknowledged, prompting publishers to monitor player chat conversations. This is challenging due to the context-dependent nature of toxicity, often spread…

计算与语言 · 计算机科学 2025-04-03 Adrien Schurger-Foy , Rafal Dariusz Kocielnik , Caglar Gulcehre , R. Michael Alvarez

Competitive online games use rating systems for matchmaking; progression-based algorithms that estimate the skill level of players with interpretable ratings in terms of the outcome of the games they played. However, the overall experience…

机器学习 · 计算机科学 2022-07-04 Arman Dehpanah , Muheeb Faizan Ghori , Jonathan Gemmell , Bamshad Mobasher

Online platforms take proactive measures to detect and address undesirable behavior, aiming to focus these resource-intensive efforts where such behavior is most prevalent. This article considers the problem of efficient sampling for…

机器学习 · 计算机科学 2025-03-28 Jacob Morrier , Rafal Kocielnik , R. Michael Alvarez

Accurately estimating how users respond to moderation interventions is paramount for developing effective and user-centred moderation strategies. However, this requires a clear understanding of which user characteristics are associated with…

计算机与社会 · 计算机科学 2025-10-24 Benedetta Tessa , Alejandro Moreo , Stefano Cresci , Tiziano Fagni , Fabrizio Sebastiani

We investigate systematically the impact of human intervention in the training of computer players in a strategy board game. In that game, computer players utilise reinforcement learning with neural networks for evolving their playing…

人工智能 · 计算机科学 2007-05-23 Dimitris Kalles

Most social media platforms implement content moderation to address interpersonal harms such as harassment. Content moderation relies on offender-centered, punitive approaches, e.g., bans and content removal. We consider an alternative…

人机交互 · 计算机科学 2023-06-09 Sijia Xiao , Shagun Jhaver , Niloufar Salehi

Video Games are boring when they are too easy, and frustrating when they are too hard. In terms of providing game experience such as enjoyment to the player by match players with different levels of ability to player ability, We assume that…

人机交互 · 计算机科学 2021-10-22 Junjie Xu

Toxic behavior is one of the problems most associated with the gaming community. Reports of hate speech and anti-gaming behavior are common in many online multiplayer games. Many studies address this area, focusing on players and,…

人机交互 · 计算机科学 2021-10-01 Clara Andrade Pimentel , Philipe Melo

We consider a version of the ultimatum game which simultaneously combines reactive and Darwinian aspects with offers in [0,1]. By reactive aspects, we consider the effects that lead the player to change their offer given the previous…

物理与社会 · 物理学 2019-10-02 Roberto da Silva , Pablo Valverde , Luis C. Lamb

Millions of players engage daily in competitive online games, communicating through in-game chat. Prior research has focused on detecting relatively small volumes of toxic content using various Natural Language Processing (NLP) techniques…

Online data provide a way to monitor how users behave in social systems like social networks and online games, and understand which features turn an ordinary individual into a successful one. Here, we propose to study individual performance…

社会与信息网络 · 计算机科学 2018-06-21 Anna Sapienza , Hao Peng , Emilio Ferrara

Online power-asymmetric conflicts are prevalent, and most platforms rely on human moderators to conduct moderation currently. Previous studies have been continuously focusing on investigating human moderation biases in different scenarios,…

人机交互 · 计算机科学 2026-03-03 Yaqiong Li , Peng Zhang , Peixu Hou , Kainan Tu , Guangping Zhang , Shan Qu , Wenshi Chen , Yan Chen , Ning Gu , Tun Lu

We study the impact of content moderation policies in online communities. In our theoretical model, a platform chooses a content moderation policy and individuals choose whether or not to participate in the community according to the…

数据结构与算法 · 计算机科学 2023-10-17 Cynthia Dwork , Chris Hays , Jon Kleinberg , Manish Raghavan

Many people struggling with mental health issues are unable to access adequate care due to high costs and a shortage of mental health professionals, leading to a global mental health crisis. Online mental health communities can help…

社会与信息网络 · 计算机科学 2021-04-26 David Wadden , Tal August , Qisheng Li , Tim Althoff

Reinforcement Learning (RL) algorithms have led to recent successes in solving complex games, such as Atari or Starcraft, and to a huge impact in real-world applications, such as cybersecurity or autonomous driving. In the side of the…

机器学习 · 计算机科学 2021-02-15 Rubén Majadas , Javier García , Fernando Fernández

Teammate performance evaluation fundamentally shapes intervention design in video games. However, our current understanding stems primarily from competitive E-Sports contexts where individual performance directly impacts outcomes. This…

Evaluating the effects of moderation interventions is a task of paramount importance, as it allows assessing the success of content moderation processes. So far, intervention effects have been almost solely evaluated at the aggregated…

社会与信息网络 · 计算机科学 2023-03-02 Amaury Trujillo , Stefano Cresci

Affective interaction between players of video games can elicit rich and varying patterns of emotions. In multiplayer activities that take place in a common space (such as sports and board games), players are generally aware of the emotions…

人机交互 · 计算机科学 2020-06-19 Yoones A. Sekhavat , Samad Roohi , Hesam Sakian Mohammadi , Georgios N. Yannakakis
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