中文
相关论文

相关论文: Gamification of virtual museum curation: a case st…

200 篇论文

Particularly close attention is being paid today among researchers in social science disciplines to aspects of learning in the digital age, especially for the Digitally Native Generation. In the context of museums, the question is: how can…

Virtual Reality (VR) museums provide immersive visiting experiences. Despite growing efforts in VR museum design optimization, limited research addresses its efficacy for older adults. We sought to investigate the challenges of and…

人机交互 · 计算机科学 2024-10-22 Jingling Zhang , Qianjie Wei , Xiaoying Wei , Mingming Fan

With the advancement of virtual reality (VR) technology, virtual displays have become integral to how museums, galleries, and other tourist destinations present their collections to the public. However, the current lack of immersion in…

人机交互 · 计算机科学 2023-04-06 Simin Yang , Ze Gao , Reza Hadi Mogavi , Pan Hui , Tristan Braud

Our study's concern is about how to enlarge the scope of the virtual museum concept from the mediation activities as they are carried out in today's digital planetariums to training activities dedicated to the public. We assume that these…

物理教育 · 物理学 2013-11-13 Walter Guyot , Helene Courtois M. , Jacques Toussaint

Digitalization is changing how people visit museums and explore the artifacts they house. Museums, as important educational venues outside classrooms, need to actively explore the application of digital interactive media, including games…

人机交互 · 计算机科学 2021-09-30 Yilin Liu , Yiming Lin , Rongkai Shi , Yiming Luo , Hai-Ning Liang

The disruption to tourism and travel caused by the COVID-related health crisis highlighted the potential of virtual tourism to provide a universally accessible way to engage in cultural experiences. 360-degree virtual tours, showing a…

人机交互 · 计算机科学 2023-10-18 Roman Shikhri , Lev Poretski , Joel Lanir

Navigating spaces is an embodied experience. Examples can vary from rescue workers trying to save people from natural disasters; a tourist finding their way to the nearest coffee shop, or a gamer solving a maze. Virtual reality allows these…

人机交互 · 计算机科学 2018-09-24 Aryabrata Basu , Kyle Johnsen

Mobile games are becoming a vital medium for social interaction, offering a platform that transcends geographical boundaries. An increasing number of visually impaired individuals are engaging in mobile gaming to connect, collaborate,…

人机交互 · 计算机科学 2025-07-22 Zihe Ran , Xiyu Li , Qing Xiao , Yanyun Wang , Franklin Mingzhe Li , Zhicong Lu

Virtual museums aim to promote access to cultural artifacts. However, they often face the challenge of getting audiences to read and understand a large amount of information in an uncontrolled online environment. Inspired by successful…

人机交互 · 计算机科学 2019-02-12 Zhenjie Zhao

Lost architectural heritage presents interpretive challenges due to vanished structures and fragmented historical records. Using Hanyuan Hall of the Tang dynasty's Daming Palace as a case study, we conducted a formative investigation with…

人机交互 · 计算机科学 2026-03-09 Yaning Li , Ke Zhao , Shucheng Zheng , Xingyu Chen , Chenyi Chen , Wenxi Dai , Weile Jiang , Qi Dong , Yiqing Zhao , Meng Li , Lin-Ping Yuan

Technology and the fruition of cultural heritage are becoming increasingly more entwined, especially with the advent of smart audio guides, virtual and augmented reality, and interactive installations. Machine learning and computer vision…

计算机视觉与模式识别 · 计算机科学 2020-12-30 Pietro Bongini , Federico Becattini , Andrew D. Bagdanov , Alberto Del Bimbo

Material heritage typically has a whole set of associated immaterial heritage, which is essential to pass on to the visitor as a cultural mission of the destinations and those who manage them. In this sense, the interpretation of material…

人机交互 · 计算机科学 2025-05-19 Carlos R. Cunha , Vítor Mendonça , André Moreira , João Pedro Gomes , Aida Carvalho

Serious games are gaining popularity as effective teaching and learning tools, providing engaging, interactive, and practical experiences for students. Gamified learning experiences, such as virtual escape rooms, have emerged as powerful…

计算机与社会 · 计算机科学 2026-01-19 Khondokar Fida Hasan , William Hughes , Adrita Rahman

Immersive technologies are capable of transporting people to distant or inaccessible environments that they might not otherwise visit. Practitioners and researchers alike are discovering new ways to replicate and enhance existing tourism…

人机交互 · 计算机科学 2025-03-20 Lillian Maria Eagan , Jacob Young , Jesse Bering , Tobias Langlotz

Gamification of quantum theory can provide new inroads into the subject: by allowing users to experience simulated worlds that manifest obvious quantum behaviors they can potentially build intuition for quantum phenomena. The Qubit Factory…

物理教育 · 物理学 2024-06-19 Glen Evenbly

Nowadays, computer simulations have reached amazing graphic results, providing awesome visual descriptions explaining the evolution of very complex physics phenomena, implementing the laws of Nature. Sometimes, without a scientific guide,…

天体物理仪器与方法 · 物理学 2021-11-09 Simone Iovenitti , Luca Perri

The rapid development of technology has introduced new formats of human-computer interaction, which have in turn produced many new forms of media and a whole new field of interactive multimedia. One of the major mediums that has grown in…

人机交互 · 计算机科学 2021-10-29 Sara Knežević , Mlađan Jovanović

Digital technologies and tools have transformed the way we can study cultural heritage and the way we can recreate it digitally. Techniques such as laser scanning, photogrammetry, and a variety of Mixed Reality solutions have enabled…

Rapidly growing virtual reality (VR) technologies and techniques have gained importance over the past few years, and academics and practitioners have been searching for efficient visualizations in VR. To date, emphasis has been on the…

人机交互 · 计算机科学 2022-03-16 Elif Hilal Korkut , Elif Surer

In this work, a new and innovative way of spatial computing that appeared recently in the bibliography called True Augmented Reality (AR), is employed in cultural heritage preservation. This innovation could be adapted by the Virtual…

‹ 上一页 1 2 3 10 下一页 ›