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We study Nash equilibrium learning in partially observable Markov games (POMGs), a multi-agent reinforcement learning framework in which agents cannot fully observe the underlying state. Prior work in this setting relies on centralization…

计算机科学与博弈论 · 计算机科学 2026-05-08 Philip Jordan , Maryam Kamgarpour

Research in adversarial learning follows a cat and mouse game between attackers and defenders where attacks are proposed, they are mitigated by new defenses, and subsequently new attacks are proposed that break earlier defenses, and so on.…

机器学习 · 计算机科学 2020-11-13 Ambar Pal , René Vidal

The task of computing approximate Nash equilibria in large zero-sum extensive-form games has received a tremendous amount of attention due mainly to the Annual Computer Poker Competition. Immediately after its inception, two competing and…

人工智能 · 计算机科学 2014-11-19 Kevin Waugh , J. Andrew Bagnell

The multi-cluster games are addressed in this paper, where all players team up with the players in the cluster that they belong to, and compete against the players in other clusters to minimize the cost function of their own cluster. The…

系统与控制 · 电气工程与系统科学 2023-06-19 Zhenhua Deng , Yan Zhao

The goal of agents in multi-agent environments is to maximize total reward against the opposing agents that are encountered. Following a game-theoretic solution concept, such as Nash equilibrium, may obtain a strong performance in some…

计算机科学与博弈论 · 计算机科学 2026-01-05 Sam Ganzfried

It is known that the generalized Nash equilibrium problem can be reformulated as a quasivariational inequality. Our aim in this work is to introduce a variational approach to study the existence of solutions for generalized ordinal Nash…

最优化与控制 · 数学 2023-01-31 Orestes Bueno , John Cotrina , Yboon García

The standard game-theoretic solution concept, Nash equilibrium, assumes that all players behave rationally. If we follow a Nash equilibrium and opponents are irrational (or follow strategies from a different Nash equilibrium), then we may…

计算机科学与博弈论 · 计算机科学 2023-08-22 Sam Ganzfried

A fundamental shortcoming of the concept of Nash equilibrium is its computational intractability: approximating Nash equilibria in normal-form games is PPAD-hard. In this paper, inspired by the ideas of smoothed analysis, we introduce a…

计算机科学与博弈论 · 计算机科学 2024-07-23 Constantinos Daskalakis , Noah Golowich , Nika Haghtalab , Abhishek Shetty

We present a framework for computing approximate mixed-strategy Nash equilibria of continuous-action games. It is a modification of the traditional double oracle algorithm, extended to multiple players and continuous action spaces. Unlike…

计算机科学与博弈论 · 计算机科学 2024-06-14 Carlos Martin , Tuomas Sandholm

A noncooperative differential (dynamic) game model of opinion dynamics is proposed. In this game, the agents' motives are shaped by their expectations of the nature of others' opinions as well as how susceptible they are to get influenced…

最优化与控制 · 数学 2020-02-25 Muhammad Umar B. Niazi , Arif Bülent Özgüler

We show by counterexample that policy-gradient algorithms have no guarantees of even local convergence to Nash equilibria in continuous action and state space multi-agent settings. To do so, we analyze gradient-play in N-player general-sum…

机器学习 · 计算机科学 2019-12-18 Eric Mazumdar , Lillian J. Ratliff , Michael I. Jordan , S. Shankar Sastry

This thesis is going to give a gentle introduction to Mean Field Games. It aims to produce a coherent text beginning for simple notions of deterministic control theory progressively to current Mean Field Games theory. The framework…

最优化与控制 · 数学 2019-07-03 Athanasios Vasiliadis

Recent advances at the intersection of dense large graph limits and mean field games have begun to enable the scalable analysis of a broad class of dynamical sequential games with large numbers of agents. So far, results have been largely…

计算机科学与博弈论 · 计算机科学 2022-02-21 Kai Cui , Heinz Koeppl

This paper considers a game-theoretic framework for distributed machine learning problems over networks where the information acquisition at a node is modeled as a rational choice of a player. In the proposed game, players decide both the…

计算机科学与博弈论 · 计算机科学 2022-10-28 Shutian Liu , Tao Li , Quanyan Zhu

This paper focuses on the online saddle point problem, which involves a sequence of two-player time-varying convex-concave games. Considering the nonstationarity of the environment, we adopt the duality gap and the dynamic Nash equilibrium…

机器学习 · 计算机科学 2025-06-27 Qing-xin Meng , Jian-wei Liu

In the study of reactive systems, qualitative properties are usually easier to model and analyze than quantitative properties. This is especially true in systems where mutually beneficial cooperation between agents is possible, such as…

计算机科学与博弈论 · 计算机科学 2023-05-18 Senthil Rajasekaran , Suguman Bansal , Moshe Y. Vardi

In this paper, we study the problem of learning the set of pure strategy Nash equilibria and the exact structure of a continuous-action graphical game with quadratic payoffs by observing a small set of perturbed equilibria. A…

计算机科学与博弈论 · 计算机科学 2019-11-12 Adarsh Barik , Jean Honorio

First order kinetic mean field games formally describe the Nash equilibria of deterministic differential games where agents control their acceleration, asymptotically in the limit as the number of agents tends to infinity. The known results…

偏微分方程分析 · 数学 2022-07-12 Megan Griffin-Pickering , Alpár R. Mészáros

The Nash Equilibrium (NE), one of the elegant and fundamental concepts in game theory, plays a crucial part within various fields, including engineering and computer science. However, efficiently computing an NE in normal-form games remains…

最优化与控制 · 数学 2025-04-01 Jianing Chen

We study a class of distributionally robust games where agents are allowed to heterogeneously choose their risk aversion with respect to distributional shifts of the uncertainty. In our formulation, heterogeneous Wasserstein ball…

最优化与控制 · 数学 2025-12-08 Zifan Wang , Georgios Pantazis , Sergio Grammatico , Michael M. Zavlanos , Karl H. Johansson
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