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Recently, Gaussian Splatting, a method that represents a 3D scene as a collection of Gaussian distributions, has gained significant attention in addressing the task of novel view synthesis. In this paper, we highlight a fundamental…

计算机视觉与模式识别 · 计算机科学 2024-10-31 Haoxuan Qu , Zhuoling Li , Hossein Rahmani , Yujun Cai , Jun Liu

Event cameras are bio-inspired sensors that output asynchronous and sparse event streams, instead of fixed frames. Benefiting from their distinct advantages, such as high dynamic range and high temporal resolution, event cameras have been…

计算机视觉与模式识别 · 计算机科学 2024-09-23 Zixin Zhang , Kanghao Chen , Lin Wang

With the emergence of neural radiance fields (NeRFs), view synthesis quality has reached an unprecedented level. Compared to traditional mesh-based assets, this volumetric representation is more powerful in expressing scene geometry but…

计算机视觉与模式识别 · 计算机科学 2023-03-29 Yuan-Chen Guo , Yan-Pei Cao , Chen Wang , Yu He , Ying Shan , Xiaohu Qie , Song-Hai Zhang

In this study, we present an end-to-end pipeline capable of converting drone-captured video streams into high-fidelity 3D reconstructions with minimal latency. Unmanned aerial vehicles (UAVs) are extensively used in aerial real-time…

计算机视觉与模式识别 · 计算机科学 2026-02-25 Christos Maikos , Georgios Angelidis , Georgios Th. Papadopoulos

Scenes reconstructed by 3D Gaussian Splatting (3DGS) trained on low-resolution (LR) images are unsuitable for high-resolution (HR) rendering. Consequently, a 3DGS super-resolution (SR) method is needed to bridge LR inputs and HR rendering.…

计算机视觉与模式识别 · 计算机科学 2025-12-18 Kaizhe Zhang , Shinan Chen , Qian Zhao , Weizhan Zhang , Caixia Yan , Yudeng Xin

We present an end-to-end system for the high-fidelity capture, model reconstruction, and real-time rendering of walkable spaces in virtual reality using neural radiance fields. To this end, we designed and built a custom multi-camera rig to…

Gaussian Splatting has emerged as a prominent model for constructing 3D representations from images across diverse domains. However, the efficiency of the 3D Gaussian Splatting rendering pipeline relies on several simplifications. Notably,…

3D Gaussian Splatting (3DGS) has emerged as a powerful representation for high-quality rendering across a wide range of applications.However, its high computational demands and large storage costs pose significant challenges for deployment…

计算机视觉与模式识别 · 计算机科学 2026-03-13 Xiaobiao Du , Yida Wang , Kun Zhan , Xin Yu

Feed-forward based 3D Gaussian Splatting methods have demonstrated exceptional capability in real-time novel view synthesis for human models. However, current approaches are confined to either dense viewpoint configurations or restricted…

计算机视觉与模式识别 · 计算机科学 2025-03-13 Yingdong Hu , Zhening Liu , Jiawei Shao , Zehong Lin , Jun Zhang

Rendering diffuse global illumination in real-time is often approximated by pre-computing and storing irradiance in a 3D grid of probes. As long as most of the scene remains static, probes approximate irradiance for all surfaces immersed in…

Virtual Reality is regaining attention due to recent advancements in hardware technology. Immersive images / videos are becoming widely adopted to carry omnidirectional visual information. However, due to the requirements for higher spatial…

图像与视频处理 · 电气工程与系统科学 2021-06-15 Yize Jin , Anjul Patney , Alan Bovik

Creating realistic virtual assets is a time-consuming process: it usually involves an artist designing the object, then spending a lot of effort on tweaking its appearance. Intricate details and certain effects, such as subsurface…

计算机视觉与模式识别 · 计算机科学 2022-12-13 Aljaž Božič , Denis Gladkov , Luke Doukakis , Christoph Lassner

We present EgoNeRF, a practical solution to reconstruct large-scale real-world environments for VR assets. Given a few seconds of casually captured 360 video, EgoNeRF can efficiently build neural radiance fields which enable high-quality…

计算机视觉与模式识别 · 计算机科学 2023-03-27 Changwoon Choi , Sang Min Kim , Young Min Kim

Efficient neural representations for dynamic video scenes are critical for applications ranging from video compression to interactive simulations. Yet, existing methods often face challenges related to high memory usage, lengthy training…

计算机视觉与模式识别 · 计算机科学 2025-01-10 Andrew Bond , Jui-Hsien Wang , Long Mai , Erkut Erdem , Aykut Erdem

The emergence of neural radiance fields (NeRF) and 3D Gaussian splatting (3DGS) has advanced novel view synthesis (NVS). These methods, however, require high-quality RGB inputs and accurate corresponding poses, limiting robustness under…

计算机视觉与模式识别 · 计算机科学 2026-03-17 Yunsoo Kim , Changki Sung , Dasol Hong , Hyun Myung

3D Gaussian Splatting (3DGS) combines classic image-based rendering, pointbased graphics, and modern differentiable techniques, and offers an interesting alternative to traditional physically-based rendering. 3DGS-family models are far from…

图形学 · 计算机科学 2025-09-29 Weikai Lin , Sushant Kondguli , Carl Marshall , Yuhao Zhu

In this work, we present a novel level-of-detail (LOD) method for 3D Gaussian Splatting that enables real-time rendering of large-scale scenes on memory-constrained devices. Our approach introduces a hierarchical LOD representation that…

Modern rendering libraries provide unprecedented realism, producing real-time photorealistic 3D graphics on commodity hardware. Visual fidelity, however, comes at the cost of increased complexity and difficulty of usage, with many rendering…

图形学 · 计算机科学 2020-12-08 Radu Alexandru Rosu , Sven Behnke

Neural Radiance Fields (NeRFs) have demonstrated remarkable potential in capturing complex 3D scenes with high fidelity. However, one persistent challenge that hinders the widespread adoption of NeRFs is the computational bottleneck due to…

计算机视觉与模式识别 · 计算机科学 2024-02-16 Joo Chan Lee , Daniel Rho , Xiangyu Sun , Jong Hwan Ko , Eunbyung Park

Image-based scene understanding allows Augmented Reality systems to provide contextual visual guidance in unprepared, real-world environments. While effective on video see-through (VST) head-mounted displays (HMDs), such methods suffer on…

人机交互 · 计算机科学 2025-09-16 Gerlinde Emsenhuber , Tobias Langlotz , Denis Kalkofen , Markus Tatzgern