English

MVGSR: Multi-View Consistent 3D Gaussian Super-Resolution via Epipolar Guidance

Computer Vision and Pattern Recognition 2025-12-18 v1

Abstract

Scenes reconstructed by 3D Gaussian Splatting (3DGS) trained on low-resolution (LR) images are unsuitable for high-resolution (HR) rendering. Consequently, a 3DGS super-resolution (SR) method is needed to bridge LR inputs and HR rendering. Early 3DGS SR methods rely on single-image SR networks, which lack cross-view consistency and fail to fuse complementary information across views. More recent video-based SR approaches attempt to address this limitation but require strictly sequential frames, limiting their applicability to unstructured multi-view datasets. In this work, we introduce Multi-View Consistent 3D Gaussian Splatting Super-Resolution (MVGSR), a framework that focuses on integrating multi-view information for 3DGS rendering with high-frequency details and enhanced consistency. We first propose an Auxiliary View Selection Method based on camera poses, making our method adaptable for arbitrarily organized multi-view datasets without the need of temporal continuity or data reordering. Furthermore, we introduce, for the first time, an epipolar-constrained multi-view attention mechanism into 3DGS SR, which serves as the core of our proposed multi-view SR network. This design enables the model to selectively aggregate consistent information from auxiliary views, enhancing the geometric consistency and detail fidelity of 3DGS representations. Extensive experiments demonstrate that our method achieves state-of-the-art performance on both object-centric and scene-level 3DGS SR benchmarks.

Keywords

Cite

@article{arxiv.2512.15048,
  title  = {MVGSR: Multi-View Consistent 3D Gaussian Super-Resolution via Epipolar Guidance},
  author = {Kaizhe Zhang and Shinan Chen and Qian Zhao and Weizhan Zhang and Caixia Yan and Yudeng Xin},
  journal= {arXiv preprint arXiv:2512.15048},
  year   = {2025}
}

Comments

9 pages, 7 figures

R2 v1 2026-07-01T08:28:29.621Z