English

GVGS: Gaussian Visibility-Aware Multi-View Geometry for Accurate Surface Reconstruction

Computer Vision and Pattern Recognition 2026-04-03 v3

Abstract

3D Gaussian Splatting (3DGS) enables efficient rendering, yet accurate surface reconstruction remains challenging due to unreliable geometric supervision. Existing approaches predominantly rely on depth-based reprojection to infer visibility and enforce multi-view consistency, leading to a fundamental circular dependency: visibility estimation requires accurate depth, while depth supervision itself is conditioned on visibility. In this work, we revisit multi-view geometric supervision from the perspective of visibility modeling. Instead of inferring visibility from pixel-wise depth consistency, we explicitly model visibility at the level of Gaussian primitives. We introduce a Gaussian visibility-aware multi-view geometric consistency (GVMV) formulation, which aggregates cross-view visibility of shared Gaussians to construct reliable supervision over co-visible regions. To further incorporate monocular priors, we propose a progressive quadtree-calibrated depth alignment (QDC) strategy that performs block-wise affine calibration under visibility-aware guidance, effectively mitigating scale ambiguity while preserving local geometric structures. Extensive experiments on DTU and Tanks and Temples demonstrate that our method consistently improves reconstruction accuracy over prior Gaussian-based approaches. Our code is fully open-sourced and available at an anonymous repository: https://github.com/GVGScode/GVGS.

Keywords

Cite

@article{arxiv.2601.20331,
  title  = {GVGS: Gaussian Visibility-Aware Multi-View Geometry for Accurate Surface Reconstruction},
  author = {Mai Su and Qihan Yu and Zhongtao Wang and Yilong Li and Chengwei Pan and Yisong Chen and Guoping Wang and Fei Zhu},
  journal= {arXiv preprint arXiv:2601.20331},
  year   = {2026}
}
R2 v1 2026-07-01T09:23:24.478Z