We present a Gaussian Splatting method for surface reconstruction using sparse input views. Previous methods relying on dense views struggle with extremely sparse Structure-from-Motion points for initialization. While learning-based Multi-view Stereo (MVS) provides dense 3D points, directly combining it with Gaussian Splatting leads to suboptimal results due to the ill-posed nature of sparse-view geometric optimization. We propose Sparse2DGS, an MVS-initialized Gaussian Splatting pipeline for complete and accurate reconstruction. Our key insight is to incorporate the geometric-prioritized enhancement schemes, allowing for direct and robust geometric learning under ill-posed conditions. Sparse2DGS outperforms existing methods by notable margins while being 2× faster than the NeRF-based fine-tuning approach.
@article{arxiv.2504.20378,
title = {Sparse2DGS: Geometry-Prioritized Gaussian Splatting for Surface Reconstruction from Sparse Views},
author = {Jiang Wu and Rui Li and Yu Zhu and Rong Guo and Jinqiu Sun and Yanning Zhang},
journal= {arXiv preprint arXiv:2504.20378},
year = {2025}
}