3D Gaussian Splatting (3DGS) leverages densely distributed Gaussian primitives for high-quality scene representation and reconstruction. While existing 3DGS methods perform well in scenes with minor view variation, large view changes from cross-view data pose optimization challenges for these methods. To address these issues, we propose a novel cross-view Gaussian Splatting method for large-scale scene reconstruction based on multi-branch construction and fusion. Our method independently reconstructs models from different sets of views as multiple independent branches to establish the baselines of Gaussian distribution, providing reliable priors for cross-view reconstruction during initialization and densification. Specifically, a gradient-aware regularization strategy is introduced to mitigate smoothing issues caused by significant view disparities. Additionally, a unique Gaussian supplementation strategy is utilized to incorporate complementary information of multi-branch into the cross-view model. Extensive experiments on benchmark datasets demonstrate that our method achieves superior performance in novel view synthesis compared to state-of-the-art methods.
@article{arxiv.2501.01695,
title = {CrossView-GS: Cross-view Gaussian Splatting For Large-scale Scene Reconstruction},
author = {Chenhao Zhang and Yuanping Cao and Lei Zhang},
journal= {arXiv preprint arXiv:2501.01695},
year = {2025}
}