English

IBGS: Image-Based Gaussian Splatting

Computer Vision and Pattern Recognition 2025-11-19 v1

Abstract

3D Gaussian Splatting (3DGS) has recently emerged as a fast, high-quality method for novel view synthesis (NVS). However, its use of low-degree spherical harmonics limits its ability to capture spatially varying color and view-dependent effects such as specular highlights. Existing works augment Gaussians with either a global texture map, which struggles with complex scenes, or per-Gaussian texture maps, which introduces high storage overhead. We propose Image-Based Gaussian Splatting, an efficient alternative that leverages high-resolution source images for fine details and view-specific color modeling. Specifically, we model each pixel color as a combination of a base color from standard 3DGS rendering and a learned residual inferred from neighboring training images. This promotes accurate surface alignment and enables rendering images of high-frequency details and accurate view-dependent effects. Experiments on standard NVS benchmarks show that our method significantly outperforms prior Gaussian Splatting approaches in rendering quality, without increasing the storage footprint.

Keywords

Cite

@article{arxiv.2511.14357,
  title  = {IBGS: Image-Based Gaussian Splatting},
  author = {Hoang Chuong Nguyen and Wei Mao and Jose M. Alvarez and Miaomiao Liu},
  journal= {arXiv preprint arXiv:2511.14357},
  year   = {2025}
}

Comments

Accepted to NeurIPS 2025

R2 v1 2026-07-01T07:42:59.354Z