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Multi-Spectral Gaussian Splatting with Neural Color Representation

Graphics 2026-02-17 v2 Artificial Intelligence Computer Vision and Pattern Recognition Machine Learning

Abstract

We present MS-Splatting -- a multi-spectral 3D Gaussian Splatting (3DGS) framework that is able to generate multi-view consistent novel views from images of multiple, independent cameras with different spectral domains. In contrast to previous approaches, our method does not require cross-modal camera calibration and is versatile enough to model a variety of different spectra, including thermal and near-infra red, without any algorithmic changes. Unlike existing 3DGS-based frameworks that treat each modality separately (by optimizing per-channel spherical harmonics) and therefore fail to exploit the underlying spectral and spatial correlations, our method leverages a novel neural color representation that encodes multi-spectral information into a learned, compact, per-splat feature embedding. A shallow multi-layer perceptron (MLP) then decodes this embedding to obtain spectral color values, enabling joint learning of all bands within a unified representation. Our experiments show that this simple yet effective strategy is able to improve multi-spectral rendering quality, while also leading to improved per-spectra rendering quality over state-of-the-art methods. We demonstrate the effectiveness of this new technique in agricultural applications to render vegetation indices, such as normalized difference vegetation index (NDVI).

Keywords

Cite

@article{arxiv.2506.03407,
  title  = {Multi-Spectral Gaussian Splatting with Neural Color Representation},
  author = {Lukas Meyer and Josef Grün and Maximilian Weiherer and Bernhard Egger and Marc Stamminger and Linus Franke},
  journal= {arXiv preprint arXiv:2506.03407},
  year   = {2026}
}

Comments

for project page, see https://meyerls.github.io/ms_splatting