English

HyperGS: Hyperspectral 3D Gaussian Splatting

Computer Vision and Pattern Recognition 2024-12-18 v1

Abstract

We introduce HyperGS, a novel framework for Hyperspectral Novel View Synthesis (HNVS), based on a new latent 3D Gaussian Splatting (3DGS) technique. Our approach enables simultaneous spatial and spectral renderings by encoding material properties from multi-view 3D hyperspectral datasets. HyperGS reconstructs high-fidelity views from arbitrary perspectives with improved accuracy and speed, outperforming currently existing methods. To address the challenges of high-dimensional data, we perform view synthesis in a learned latent space, incorporating a pixel-wise adaptive density function and a pruning technique for increased training stability and efficiency. Additionally, we introduce the first HNVS benchmark, implementing a number of new baselines based on recent SOTA RGB-NVS techniques, alongside the small number of prior works on HNVS. We demonstrate HyperGS's robustness through extensive evaluation of real and simulated hyperspectral scenes with a 14db accuracy improvement upon previously published models.

Keywords

Cite

@article{arxiv.2412.12849,
  title  = {HyperGS: Hyperspectral 3D Gaussian Splatting},
  author = {Christopher Thirgood and Oscar Mendez and Erin Chao Ling and Jon Storey and Simon Hadfield},
  journal= {arXiv preprint arXiv:2412.12849},
  year   = {2024}
}
R2 v1 2026-06-28T20:38:45.735Z