English

Spectral-GS: Taming 3D Gaussian Splatting with Spectral Entropy

Computer Vision and Pattern Recognition 2024-10-16 v2 Graphics

Abstract

Recently, 3D Gaussian Splatting (3D-GS) has achieved impressive results in novel view synthesis, demonstrating high fidelity and efficiency. However, it easily exhibits needle-like artifacts, especially when increasing the sampling rate. Mip-Splatting tries to remove these artifacts with a 3D smoothing filter for frequency constraints and a 2D Mip filter for approximated supersampling. Unfortunately, it tends to produce over-blurred results, and sometimes needle-like Gaussians still persist. Our spectral analysis of the covariance matrix during optimization and densification reveals that current 3D-GS lacks shape awareness, relying instead on spectral radius and view positional gradients to determine splitting. As a result, needle-like Gaussians with small positional gradients and low spectral entropy fail to split and overfit high-frequency details. Furthermore, both the filters used in 3D-GS and Mip-Splatting reduce the spectral entropy and increase the condition number during zooming in to synthesize novel view, causing view inconsistencies and more pronounced artifacts. Our Spectral-GS, based on spectral analysis, introduces 3D shape-aware splitting and 2D view-consistent filtering strategies, effectively addressing these issues, enhancing 3D-GS's capability to represent high-frequency details without noticeable artifacts, and achieving high-quality photorealistic rendering.

Keywords

Cite

@article{arxiv.2409.12771,
  title  = {Spectral-GS: Taming 3D Gaussian Splatting with Spectral Entropy},
  author = {Letian Huang and Jie Guo and Jialin Dan and Ruoyu Fu and Shujie Wang and Yuanqi Li and Yanwen Guo},
  journal= {arXiv preprint arXiv:2409.12771},
  year   = {2024}
}