English

Diffusion-Guided Gaussian Splatting for Large-Scale Unconstrained 3D Reconstruction and Novel View Synthesis

Computer Vision and Pattern Recognition 2025-04-03 v1 Machine Learning

Abstract

Recent advancements in 3D Gaussian Splatting (3DGS) and Neural Radiance Fields (NeRF) have achieved impressive results in real-time 3D reconstruction and novel view synthesis. However, these methods struggle in large-scale, unconstrained environments where sparse and uneven input coverage, transient occlusions, appearance variability, and inconsistent camera settings lead to degraded quality. We propose GS-Diff, a novel 3DGS framework guided by a multi-view diffusion model to address these limitations. By generating pseudo-observations conditioned on multi-view inputs, our method transforms under-constrained 3D reconstruction problems into well-posed ones, enabling robust optimization even with sparse data. GS-Diff further integrates several enhancements, including appearance embedding, monocular depth priors, dynamic object modeling, anisotropy regularization, and advanced rasterization techniques, to tackle geometric and photometric challenges in real-world settings. Experiments on four benchmarks demonstrate that GS-Diff consistently outperforms state-of-the-art baselines by significant margins.

Keywords

Cite

@article{arxiv.2504.01960,
  title  = {Diffusion-Guided Gaussian Splatting for Large-Scale Unconstrained 3D Reconstruction and Novel View Synthesis},
  author = {Niluthpol Chowdhury Mithun and Tuan Pham and Qiao Wang and Ben Southall and Kshitij Minhas and Bogdan Matei and Stephan Mandt and Supun Samarasekera and Rakesh Kumar},
  journal= {arXiv preprint arXiv:2504.01960},
  year   = {2025}
}

Comments

WACV ULTRRA Workshop 2025