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We present in this article what we believe to be one of the first attempts at video game machine translation. Our study shows that models trained only with limited in-domain data surpass publicly available systems by a significant margin,…

计算与语言 · 计算机科学 2022-09-20 Damien Hansen , Pierre-Yves Houlmont

Drawing freehand sketches of mechanical components on multimedia devices for AI-based engineering modeling has become a new trend. However, its development is being impeded because existing works cannot produce suitable sketches for…

计算机视觉与模式识别 · 计算机科学 2024-08-22 Zhichao Liao , Di Huang , Heming Fang , Yue Ma , Fengyuan Piao , Xinghui Li , Long Zeng , Pingfa Feng

University teachers often feel the need to try innovative learning technologies such as Learning Games to motivate the new generation of students. However, the typically limited resources of universities coupled with the high cost of…

计算机与社会 · 计算机科学 2013-07-30 Iza Marfisi-Schottman , Jean-Marc Labat , Thibault Carron

Text-to-image generation models have grown in popularity due to their ability to produce high-quality images from a text prompt. One use for this technology is to enable the creation of more accessible art creation software. In this paper,…

人机交互 · 计算机科学 2023-09-06 Atieh Taheri , Mohammad Izadi , Gururaj Shriram , Negar Rostamzadeh , Shaun Kane

A level generator is a tool that generates game levels from noise. Training a generator without a dataset suffers from feedback sparsity, since it is unlikely to generate a playable level via random exploration. A common solution is shaped…

机器学习 · 计算机科学 2023-04-25 Yahia Zakaria , Magda Fayek , Mayada Hadhoud

Automatic programming, the task of generating computer programs compliant with a specification without a human developer, is usually tackled either via genetic programming methods based on mutation and recombination of programs, or via…

人工智能 · 计算机科学 2021-02-09 Vadim Liventsev , Aki Härmä , Milan Petković

Modal synthesis is an important area of physical modeling whose exploration in the past has been held back by a large number of control parameters, the scarcity of general-purpose design tools and the difficulty of obtaining the…

声音 · 计算机科学 2007-05-23 Ilia Bisnovatyi

Organizations highly depend on enterprise systems (ES), which are unlikely to develop their full potential if end-users neglect system usage. Accordingly, organizations attempt to overcome barriers to end-user acceptance in the ES context,…

软件工程 · 计算机科学 2019-06-05 M. Schmidt-Kraepelin , S. Lins , S. Thiebes , A. Sunyaev

The current processes for building machine learning systems require practitioners with deep knowledge of machine learning. This significantly limits the number of machine learning systems that can be created and has led to a mismatch…

We present a new high-level synthesis methodology for using large language model tools to generate hardware designs. The methodology uses exclusively open-source tools excluding the large language model. As a case study, we use our…

硬件体系结构 · 计算机科学 2024-11-26 James T. Meech

Industrial robots typically require very structured and predictable working environments, and explicit programming, in order to perform well. Therefore, expensive and time-consuming engineering work is a major obstruction when mediating…

机器人学 · 计算机科学 2019-05-28 Martin Karlsson

Children learn though play. We introduce the analogous idea of learning programs through play. In this approach, a program induction system (the learner) is given a set of tasks and initial background knowledge. Before solving the tasks,…

机器学习 · 计算机科学 2019-05-21 Andrew Cropper

Graphical assets play an important role in the design and development of games. There is potential in the use of AI-driven generative tools, to aid in creating graphical assets, thus improving game design and development pipelines. However,…

人机交互 · 计算机科学 2026-03-06 Kaisei Fukaya , Damon Daylamani-Zad , Harry Agius

This study delves into the key issues of representation and accessibility in game development. Despite their societal significance, video games face ongoing criticism for lacking diversity in both the workforce and content, excluding…

人机交互 · 计算机科学 2024-07-09 Nooshin Darvishinia , Todd Goodson

This survey explores Procedural Content Generation via Machine Learning (PCGML), defined as the generation of game content using machine learning models trained on existing content. As the importance of PCG for game development increases,…

Awareness of cybersecurity topics, e.g., related to secure coding guidelines, enables software developers to write secure code. This awareness is vital in industrial environments for the products and services in critical infrastructures. In…

软件工程 · 计算机科学 2021-02-23 Tiago Espinha Gasiba , Ulrike Lechner , Maria Pinto-Albuquerque

There currently exists a wide range of techniques to model and evolve artificial players for games. Existing techniques range from black box neural networks to entirely hand-designed solutions. In this paper, we demonstrate the feasibility…

人工智能 · 计算机科学 2018-03-06 Swen E. Gaudl

Building of tools--from simple prototypes to industrial-strength applications--is a pervasive activity in academic research. When proposing a new technique for software maintenance, effective tool support is typically required to…

软件工程 · 计算机科学 2008-08-05 Holger M. Kienle , Hausi A. Müller

Developers have to write thorough tests for their software in order to find bugs and to prevent regressions. Writing tests, however, is not every developer's favourite occupation, and if a lack of motivation leads to a lack of tests, then…

软件工程 · 计算机科学 2022-02-15 Philipp Straubinger , Gordon Fraser

Developing soft circuits from individual soft logic gates poses a unique challenge: with increasing numbers of logic gates, the design and implementation of circuits leads to inefficiencies due to mathematically unoptimized circuits and…