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Sports visualization focuses on the use of structured data, such as box-score data and tracking data. Unstructured data sources pertaining to sports are available in various places such as blogs, social media posts, and online news…

人机交互 · 计算机科学 2024-04-02 Swarup Ranjan Behera , Vijaya V Saradhi

Sports visualization has developed into an active research field over the last decades. Many approaches focus on analyzing movement data recorded from unstructured situations, such as soccer. For the analysis of choreographed activities…

Lower computer system input-to-output latency substantially reduces many task completion times. In fact, literature shows that reduction in targeting task completion time from decreased latency often exceeds the decrease in latency alone.…

人机交互 · 计算机科学 2021-05-24 Josef Spjut , Ben Boudaoud , Joohwan Kim

Sports game summarization aims to generate sports news based on real-time commentaries. The task has attracted wide research attention but is still under-explored probably due to the lack of corresponding English datasets. Therefore, in…

计算与语言 · 计算机科学 2022-07-19 Jiaan Wang , Tingyi Zhang , Haoxiang Shi

Humans are routinely asked to evaluate the performance of other individuals, separating success from failure and affecting outcomes from science to education and sports. Yet, in many contexts, the metrics driving the human evaluation…

物理与社会 · 物理学 2017-12-07 Luca Pappalardo , Paolo Cintia , Dino Pedreschi , Fosca Giannotti , Albert-Laszlo Barabasi

With the recent increase in the quantity of high fidelity games appearing on mobile devices and the recent trend of gaming focused mobile devices, there is a new requirement for a clear and comprehensive measure of the quality of gaming…

人机交互 · 计算机科学 2019-10-31 Hesham Dar , James Kwan , Yang Liu , Omiros Pantazis , Robert Sharp

In empirical software engineering, benchmarks can be used for comparing different methods, techniques and tools. However, the recent ACM SIGSOFT Empirical Standards for Software Engineering Research do not include an explicit checklist for…

软件工程 · 计算机科学 2021-05-04 Wilhelm Hasselbring

The availability of massive data about sports activities offers nowadays the opportunity to quantify the relation between performance and success. In this study, we analyze more than 6,000 games and 10 million events in six European leagues…

应用统计 · 统计学 2017-11-17 Luca Pappalardo , Paolo Cintia

The need for data preservation and reproducible research is widely recognized in the scientific community. Yet, researchers often struggle to find the motivation to contribute to data repositories and to use tools that foster…

人机交互 · 计算机科学 2019-03-07 Sebastian S. Feger , Sünje Dallmeier-Tiessen , Paweł W. Woźniak , Albrecht Schmidt

Ranking athletes by their performance in competitions and tournaments is common in every popular sport and has significant benefits that contribute to both the organization and strategic aspects of competitions. Although rankings are…

物理与社会 · 物理学 2025-08-28 Bogdán Asztalos , Boldizsár Balázs , Gergely Palla , Tamás Vicsek

Action Valuation (AV) has emerged as a key topic in Sports Analytics, offering valuable insights by assigning scores to individual actions based on their contribution to desired outcomes. Despite a few surveys addressing related concepts…

计算机视觉与模式识别 · 计算机科学 2025-04-09 Artur Xarles , Sergio Escalera , Thomas B. Moeslund , Albert Clapés

The design space of networked embedded systems is very large, posing challenges to the optimisation of such platforms when it comes to support applications with real-time guarantees. Recent research has shown that a number of inter-related…

性能 · 计算机科学 2020-07-21 Leandro Soares Indrusiak , Robert I. Davis , Piotr Dziurzanski

Gamification is an emerging design principle for information systems where game design elements are applied to non-game contexts. IS researchers have suggested that the IS discipline must study this area but there are other applications…

计算机与社会 · 计算机科学 2013-08-06 Kafui Monu , Paul Ralph

Evaluating sports players based on their performance shares core challenges with evaluating healthcare providers based on patient outcomes. Drawing on recent advances in healthcare provider profiling, we cast sports player evaluation within…

应用统计 · 统计学 2026-02-27 Herbert P. Susmann , Antonio D'Alessandro

Computing Education Research (CER) is critical for supporting the increasing number of students who need to learn computing skills. To systematically advance knowledge, publications must be clear enough to support replications,…

计算机与社会 · 计算机科学 2021-10-20 Sarah Heckman , Jeffrey C. Carver , Mark Sherriff , Ahmed Al-Zubidy

The continuous software engineering paradigm is gaining popularity in modern development practices, where the interleaving of design and runtime activities is induced by the continuous evolution of software systems. In this context,…

Organizations highly depend on enterprise systems (ES), which are unlikely to develop their full potential if end-users neglect system usage. Accordingly, organizations attempt to overcome barriers to end-user acceptance in the ES context,…

软件工程 · 计算机科学 2019-06-05 M. Schmidt-Kraepelin , S. Lins , S. Thiebes , A. Sunyaev

Elite football is believed to have evolved in recent years, yet systematic evidence for the pace and form of that change remains sparse. Drawing on event-level records for 13,018 matches across ten top-tier men's and women's leagues in…

Software testing is an essential knowledge area required by industry for software engineers. However, software engineering students often consider testing less appealing than designing or coding. Consequently, it is difficult to engage…

Watching training videos passively leads to superficial learning. Adding gamification can increase engagement. We study how software engineering students and industry practitioners view gamifying video-based training. We conducted a survey…

软件工程 · 计算机科学 2026-02-24 Pasan Peiris , Matthias Galster , Antonija Mitrovic , Sanna Malinen , Raul Vincent Lumapas , Jay Holland
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