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With the surge in mobile gaming, accurately predicting user spending on newly downloaded games has become paramount for maximizing revenue. However, the inherently unpredictable nature of user behavior poses significant challenges in this…

信息检索 · 计算机科学 2024-04-15 Peijie Sun , Yifan Wang , Min Zhang , Chuhan Wu , Yan Fang , Hong Zhu , Yuan Fang , Meng Wang

This study explores the impact of upselling on user engagement. We model users' deposit behaviour on the fantasy sports platform Dream11. Subsequently, we develop an experimental framework to evaluate the effect of upselling using an…

机器学习 · 计算机科学 2024-09-10 Aayush Chaudhary

Dream11 takes pride in being a unique platform that enables over 190 million fantasy sports users to demonstrate their skills and connect deeper with their favorite sports. While managing such a scale, one issue we are faced with is…

机器学习 · 计算机科学 2023-10-10 Akriti Upreti , Kartavya Kothari , Utkarsh Thukral , Vishal Verma

Video-game players generate huge amounts of data, as everything they do within a game is recorded. In particular, among all the stored actions and behaviors, there is information on the in-game purchases of virtual products. Such…

机器学习 · 统计学 2018-11-29 Paul Bertens , Anna Guitart , Pei Pei Chen , África Periáñez

The concept of the Metaverse has garnered growing interest from both academic and industry circles. The decentralization of both the integrity and security of digital items has spurred the popularity of play-to-earn (P2E) games, where…

分布式、并行与集群计算 · 计算机科学 2023-12-12 Chang Liu , Terence Jie Chua , Jun Zhao

Retaining premium players is key to the success of free-to-play games, but most of them do not start purchasing right after joining the game. By exploiting the exceptionally rich datasets recorded by modern video games--which provide…

机器学习 · 统计学 2019-09-04 Anna Guitart , Shi Hui Tan , Ana Fernández del Río , Pei Pei Chen , África Periáñez

Dynamic game theory is an increasingly popular tool for modeling multi-agent, e.g. human-robot, interactions. Game-theoretic models presume that each agent wishes to minimize a private cost function that depends on others' actions. These…

机器人学 · 计算机科学 2025-10-17 Cade Armstrong , Ryan Park , Xinjie Liu , Kushagra Gupta , David Fridovich-Keil

The Metaverse play-to-earn games have been gaining popularity as they enable players to earn in-game tokens which can be translated to real-world profits. With the advancements in augmented reality (AR) technologies, users can play AR games…

网络与互联网体系结构 · 计算机科学 2024-02-29 Terence Jie Chua , Wenhan Yu , Jun Zhao

Due to the convenience of mobile devices, the online games have become an important part for user entertainments in reality, creating a demand for friend recommendation in online games. However, none of existing approaches can effectively…

社会与信息网络 · 计算机科学 2025-04-29 Qiwei Wang , Dandan Lin , Wenqing Lin , Ziming Wu

Real-time personalization has advanced significantly in recent years, with platforms utilizing machine learning models to predict user preferences based on rich behavioral data on each individual user. Traditional approaches usually rely on…

最优化与控制 · 数学 2025-10-14 Lin An , Andrew A. Li , Vaisnavi Nemala , Gabriel Visotsky

This paper describes a memory-efficient transformer model designed to drive a reduction in memory usage and execution time by substantial orders of magnitude without impairing the model's performance near that of the original model.…

机器学习 · 计算机科学 2025-01-03 Krisvarish V , Priyadarshini T , K P Abhishek Sri Saai , Vaidehi Vijayakumar

In the landscape of contemporary recommender systems, user-item interactions are inherently dynamic and sequential, often characterized by various behaviors. Prior research has explored the modeling of user preferences through sequential…

信息检索 · 计算机科学 2026-02-12 Jingsong Su , Xuetao Ma , Mingming Li , Qiannan Zhu , Yu Guo

The goal of session-based recommendation in E-commerce is to predict the next item that an anonymous user will purchase based on the browsing and purchase history. However, constructing global or local transition graphs to supplement…

信息检索 · 计算机科学 2023-12-29 Xin Liu , Zheng Li , Yifan Gao , Jingfeng Yang , Tianyu Cao , Zhengyang Wang , Bing Yin , Yangqiu Song

Understanding player behavior is fundamental in game data science. Video games evolve as players interact with the game, so being able to foresee player experience would help to ensure a successful game development. In particular, game…

机器学习 · 统计学 2018-12-10 Anna Guitart , Pei Pei Chen , Paul Bertens , África Periáñez

This study investigates the task of dwell time prediction and proposes a Transformer framework based on interaction behavior modeling. The method first represents user interaction sequences on the interface by integrating dwell duration,…

人机交互 · 计算机科学 2025-12-22 Rui Liu , Runsheng Zhang , Shixiao Wang

In this paper, we study the problem of mobile user profiling, which is a critical component for quantifying users' characteristics in the human mobility modeling pipeline. Human mobility is a sequential decision-making process dependent on…

人工智能 · 计算机科学 2021-01-08 Dongjie Wang , Pengyang Wang , Kunpeng Liu , Yuanchun Zhou , Charles Hughes , Yanjie Fu

Transformers achieve state-of-the-art performance for natural language processing tasks by pre-training on large-scale text corpora. They are extremely compute-intensive and have very high sample complexity. Memory replay is a mechanism…

机器学习 · 计算机科学 2022-05-23 Rui Liu , Barzan Mozafari

Preference-based reinforcement learning (RL) provides a framework to train agents using human preferences between two behaviors. However, preference-based RL has been challenging to scale since it requires a large amount of human feedback…

机器学习 · 计算机科学 2023-03-03 Changyeon Kim , Jongjin Park , Jinwoo Shin , Honglak Lee , Pieter Abbeel , Kimin Lee

In daily fantasy sports (DFS), match participation is highly time-sensitive. Users must act within a narrow window before a game begins, making match recommendation a time-critical task to prevent missed engagement and revenue loss.…

信息检索 · 计算机科学 2026-04-16 Unmesh Padalkar

While many production-ready and robust algorithms are available for the task of recommendation systems, many of these systems do not take the order of user's consumption into account. The order of consumption can be very useful and matters…

信息检索 · 计算机科学 2022-05-03 Mehdi Soleiman Nejad , Meysam Varasteh , Hadi Moradi , Mohammad Amin Sadeghi
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