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相关论文: Game Design Prototype with GIMs: Fostering Neurodi…

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Through a review of current game practices, the author highlights concerns regarding the safety of public social games and the singular medical approach to serious game design for autism. The paper identifies a disconnect between the needs…

计算机与社会 · 计算机科学 2024-08-27 Yiqi Xiao

Children with autism spectrum disorder (ASD) experience challenges in grasping social-emotional cues, which can result in difficulties in recognizing emotions and understanding and responding to social interactions. Social-emotional…

人机交互 · 计算机科学 2024-04-25 Yue Lyu , Pengcheng An , Huan Zhang , Keiko Katsuragawa , Jian Zhao

Social narratives help autistic children understand and navigate social situations through stories. To ensure effective practice, however, they often require significant time and effort from parents in customizing the narrative materials…

人机交互 · 计算机科学 2026-04-06 Jungeun Lee , Kyungah Lee , Inseok Hwang , SoHyun Park , Young-Ho Kim

Play is a central aspect of childhood development, with games as a vital tool to promote it. However, neurodivergent children, especially those in neurodiverse environments, are underserved by HCI games research. Most existing work takes on…

人机交互 · 计算机科学 2024-04-18 Patricia Piedade , Isabel Neto , Ana Pires , Rui Prada , Hugo Nicolau

Communication challenges between autistic and neurotypical individuals stem from a mutual lack of understanding of each other's distinct, and often contrasting, communication styles. Yet, autistic individuals are expected to adapt to…

人机交互 · 计算机科学 2025-09-30 Rukhshan Haroon , Kyle Wigdor , Katie Yang , Nicole Toumanios , Eileen T. Crehan , Fahad Dogar

Autism spectrum disorder is a neurodevelopmental condition that includes issues with communication and social interactions. People with ASD also often have restricted interests and repetitive behaviors. In this paper we build preliminary…

人机交互 · 计算机科学 2020-07-10 Linda Nanan Vallée , Christophe Lohr , Sao Mai Nguyen , Ioannis Kanellos , O. Asseu

Neurofeedback games are an effective and playful approach to enhance certain social and attentional capabilities in children with autism, which are promising to become widely accessible along with the commercialization of mobile EEG…

人机交互 · 计算机科学 2021-07-27 Zhaoyi Yang , Pengcheng An , Jinchen Yang , Samuel Strojny , Zihui Zhang , Dongsheng Sun , Jian Zhao

Many neurodivergent (ND) children are integrated into mainstream schools alongside their neurotypical (NT) peers. However, they often face social exclusion, which may have lifelong effects. Inclusive play activities can be a strong driver…

人机交互 · 计算机科学 2024-04-18 Patricia Piedade , Isabel Neto , Ana Pires , Rui Prada , Hugo Nicolau

Generative AI techniques like those that synthesize images from text (text-to-image models) offer new possibilities for creatively imagining new ideas. We investigate the capabilities of these models to help communities engage in…

人机交互 · 计算机科学 2022-06-22 Ziv Epstein , Hope Schroeder , Dava Newman

AI Stories is a proposed interactive dialogue system, that lets children co-create narrative worlds through conversation. Over the next three years this system will be developed and tested within pediatric wards, where it offers a useful…

计算与语言 · 计算机科学 2020-11-10 Ben Burtenshaw

Crafting a rich and unique environment is crucial for fictional world-building, but can be difficult to achieve since illustrating a world from scratch requires time and significant skill. We investigate the use of recent multi-modal image…

人机交互 · 计算机科学 2023-08-28 Hai Dang , Frederik Brudy , George Fitzmaurice , Fraser Anderson

Generative models have recently exhibited exceptional capabilities in text-to-image generation, but still struggle to generate image sequences coherently. In this work, we focus on a novel, yet challenging task of generating a coherent…

计算机视觉与模式识别 · 计算机科学 2024-03-05 Chang Liu , Haoning Wu , Yujie Zhong , Xiaoyun Zhang , Yanfeng Wang , Weidi Xie

Particularly close attention is being paid today among researchers in social science disciplines to aspects of learning in the digital age, especially for the Digitally Native Generation. In the context of museums, the question is: how can…

We discuss the emerging new opportunity for building feedback-rich computational models of social systems using generative artificial intelligence. Referred to as Generative Agent-Based Models (GABMs), such individual-level models utilize…

人工智能 · 计算机科学 2024-01-15 Navid Ghaffarzadegan , Aritra Majumdar , Ross Williams , Niyousha Hosseinichimeh

Storyboarding is an established method for designing user experiences. Generative AI can support this process by helping designers quickly create visual narratives. However, existing tools only focus on accurate text-to-image generation.…

人机交互 · 计算机科学 2024-07-11 Zhaohui Liang , Xiaoyu Zhang , Kevin Ma , Zhao Liu , Xipei Ren , Kosa Goucher-Lambert , Can Liu

Building on game design and education research, this paper introduces narrative-focused role-playing games as a way to promote visualization literacy in young children. Visualization literacy skills are vital in understanding the world…

人机交互 · 计算机科学 2020-09-01 Elaine Huynh , Angela Nyhout , Patricia Ganea , Fanny Chevalier

Digital tools have long been used for supporting children's creativity. Digital games that allow children to create artifacts and express themselves in a playful environment serve as efficient Creativity Support Tools (or CSTs). Creativity…

机器人学 · 计算机科学 2021-05-04 Safinah Ali , Nisha Devasia , Cynthia Breazeal

Autism Spectrum Disorder (ASD) can profoundly affect reciprocal social communication, resulting in substantial and challenging impairments. One aspect is that for people with ASD conversations in everyday life are challenging due to…

人机交互 · 计算机科学 2024-07-31 Christian Poglitsch , Johanna Pirker

Reduced social connectedness increasingly poses a threat to mental health, life expectancy, and general well-being. Generative AI (GAI) technologies, such as large language models (LLMs) and image generation tools, are increasingly…

人机交互 · 计算机科学 2025-06-13 T. T. J. E. Arets , G. Perugia , M. Houben , W. A. IJsselsteijn

This paper focuses on procedurally generating rules and communicating them to players to adjust the difficulty. This is part of a larger project to collect and adapt games in educational games for young children using a digital puzzle game…

人机交互 · 计算机科学 2025-03-20 Thomas Volden , Djordje Grbic , Paolo Burelli
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