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相关论文: Gender in video games: Creativity for inclusivity

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Inclusion and accessibility in visualization research have gained increasing attention in recent years. However, many challenges still remain to be solved on the road toward a more inclusive, shared-experience-driven visualization design…

人机交互 · 计算机科学 2022-09-13 Katrin Angerbauer , Michael Sedlmair

Levels are a key component of many different video games, and a large body of work has been produced on how to procedurally generate game levels. Recently, Machine Learning techniques have been applied to video game level generation towards…

人机交互 · 计算机科学 2016-07-05 Adam James Summerville , Sam Snodgrass , Michael Mateas , Santiago Ontañón

As the population continues to age, and gaming continues to grow as a hobby for older people, heterogeneity among older adult gamers is increasing. We argue that traditional game-based accessibility features, such as simplified input…

人机交互 · 计算机科学 2025-06-10 Brandon Lyman , Yichi Zhang , Celia Pearce , Miso Kim , Casper Harteveld , Leanne Chukoskie , Bob De Schutter

Any media experience must be fully inclusive and accessible to all users regardless of their ability. With the current trend towards immersive experiences, such as Virtual Reality (VR) and 360-degree video, it becomes key that these…

多媒体 · 计算机科学 2020-05-08 Chris Hughes , Mario Montagud

The integration of Large Language Models (LLMs) into Virtual Reality (VR) games marks a paradigm shift in the design of immersive, adaptive, and intelligent digital experiences. This paper presents a comprehensive review of recent research…

人机交互 · 计算机科学 2025-11-24 Süeda Özkaya , Santiago Berrezueta-Guzman , Stefan Wagner

The risk of isolation in virtual reality (VR) stems from the immersive nature of the technology. VR can transport users to entirely virtual environments, often disconnecting them from the physical world and real-life interactions.…

Learning theories emphasize the importance of intrinsic and extrinsic motivators in curricula, and games are a promising way to provide both while constructing the game and presenting or sharing it in public or with a community. New…

计算机与社会 · 计算机科学 2019-01-07 Bernadette Spieler , Wolfgang Slany

Games represent a significant part of modern culture, which demonstrates the importance of ensuring that everyone can participate and play in order to feel included in our society. However, most digital games end up being inaccessible to…

人机交互 · 计算机科学 2024-11-06 Gabriela Panta Zorzo , João Vitor Dall Agnol Fernandes , Soraia Raupp Musse

Similarity estimation is essential for many game AI applications, from the procedural generation of distinct assets to automated exploration with game-playing agents. While similarity metrics often substitute human evaluation, their…

人机交互 · 计算机科学 2024-03-01 Sebastian Berns , Vanessa Volz , Laurissa Tokarchuk , Sam Snodgrass , Christian Guckelsberger

Translating from languages without productive grammatical gender like English into gender-marked languages is a well-known difficulty for machines. This difficulty is also due to the fact that the training data on which models are built…

Automated game design is the problem of automatically producing games through computational processes. Traditionally, these methods have relied on the authoring of search spaces by a designer, defining the space of all possible games for…

人工智能 · 计算机科学 2021-02-22 Matthew Guzdial , Mark Riedl

Gender contains a wide range of information regarding to the characteristics difference between male and female. Successful gender recognition is essential and critical for many applications in the commercial domains such as applications of…

人工智能 · 计算机科学 2016-03-17 Yingxiao Wu , Yan Zhuang , Xi Long , Feng Lin , Wenyao Xu

Many advancements have been made in procedural content generation for games, and with mixed-initiative co-creativity, have the potential for great benefits to human designers. However, co-creative systems for game generation are typically…

人工智能 · 计算机科学 2023-08-07 Rohan Agarwal , Zhiyu Lin , Mark Riedl

Large language models (LLMs) have demonstrated tremendous potential in game playing, while little attention has been paid to their ethical implications in those contexts. This work investigates and analyses the ethical considerations of…

计算与语言 · 计算机科学 2025-08-25 Qingquan Zhang , Yuchen Li , Bo Yuan , Julian Togelius , Georgios N. Yannakakis , Jialin Liu

Although several methodologies for identifying the genealogy of video game genres and showing their relationships have been proposed in existing research, there have been few attempts to visualize the genealogy of a genre in a quantitative…

人机交互 · 计算机科学 2024-01-18 Akito Inoue , Hitomi Mohri

Recent years have seen an explosive increase in research on large language models (LLMs), and accompanying public engagement on the topic. While starting as a niche area within natural language processing, LLMs have shown remarkable…

The gender gap is a significant concern facing the software industry as the development becomes more geographically distributed. Widely shared reports indicate that gender differences may be specific to each region. However, how complete…

计算机与社会 · 计算机科学 2021-09-17 Gede Artha Azriadi Prana , Denae Ford , Ayushi Rastogi , David Lo , Rahul Purandare , Nachiappan Nagappan

Causality and game theory are two influential fields that contribute significantly to decision-making in various domains. Causality defines and models causal relationships in complex policy problems, while game theory provides insights into…

人工智能 · 计算机科学 2025-04-21 Maarten C. Vonk , Mauricio Gonzalez Soto , Anna V. Kononova

In video games, players' perception of the game world and related information depends on their or the game designer's choice of a virtual camera model. In this paper, we attempt to answer the research question of whether it is possible to…

多媒体 · 计算机科学 2021-09-09 Markos Naftis , George Tsatiris , Kostas Karpouzis

Shared control is a form of video gaming accessibility support that allows players with disabilities to delegate inaccessible controls to another person. Through interviews involving 14 individuals with lived experience of accessible gaming…

人机交互 · 计算机科学 2026-04-15 Dragan Ahmetovic , Matteo Manzoni , Filippo Corti , Sergio Mascetti