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Many advancements have been made in procedural content generation for games, and with mixed-initiative co-creativity, have the potential for great benefits to human designers. However, co-creative systems for game generation are typically…

人工智能 · 计算机科学 2023-08-07 Rohan Agarwal , Zhiyu Lin , Mark Riedl

The gaming industry is earning huge revenues from incorporating virtual currencies into the game design experience. Even if it is a useful approach for the game industry to boost up their earnings, the unidirectional and bidirectional…

计算机与社会 · 计算机科学 2024-04-08 Dennis Barzanoff , Amna Asif

Recently, reinforcement learning has led to dexterous manipulation skills of increasing complexity. Nonetheless, learning these skills in simulation still exhibits poor sample-efficiency which stems from the fact these skills are learned…

机器人学 · 计算机科学 2023-09-28 Gagan Khandate , Cameron Mehlman , Xingsheng Wei , Matei Ciocarlie

Patients with motor control difficulties often "type" on a computer using a switch keyboard to guide a scanning cursor to text elements. We show how to optimize some parts of the design of switch keyboards by casting the design problem as…

人机交互 · 计算机科学 2015-03-18 Xiao Zhang , Kan Fang , Gregory Francis

Exploratory testing, known for its flexibility and ability to uncover unexpected issues, often faces challenges in maintaining systematic coverage and producing reproducible results. To address these challenges, we investigate whether…

软件工程 · 计算机科学 2024-08-12 Philipp Straubinger , Gordon Fraser

This paper presents an implementation of a markerless tracking technique targeted to the Windows Mobile Pocket PC platform. The primary aim of this work is to allow the development of standalone augmented reality applications for handheld…

计算机视觉与模式识别 · 计算机科学 2009-02-13 Joao Paulo Lima , Veronica Teichrieb , Judith Kelner

In recent years, both reinforcement learning and learning-based control -- as well as the study of their safety, which is crucial for deployment in real-world robots -- have gained significant traction. However, to adequately gauge the…

机器人学 · 计算机科学 2022-07-27 Zhaocong Yuan , Adam W. Hall , Siqi Zhou , Lukas Brunke , Melissa Greeff , Jacopo Panerati , Angela P. Schoellig

Educational games are an increasingly popular teaching tool in modern classrooms. However, the development of complementary tools for teachers facilitating classroom gameplay is lacking. We present the results of a participatory design…

人机交互 · 计算机科学 2022-10-19 Luke Swanson , David Gagnon , Jennifer Scianna

Hand-wearable robots, specifically exoskeletons, are designed to aid hands in daily activities, playing a crucial role in post-stroke rehabilitation and assisting the elderly. Our contribution to this field is a textile robotic glove with…

机器人学 · 计算机科学 2024-08-16 Cem Suulker , Kaspar Althoefer

The development of robot control programs is a complex task. Many robots are different in their electrical and mechanical structure which is also reflected in the software. Specific robot software environments support the program…

机器人学 · 计算机科学 2015-03-17 Michael Reckhaus , Nico Hochgeschwender , Paul G. Ploeger , Gerhard K. Kraetzschmar

This work arises on the environment of the ExaNeSt project aiming at design and development of an exascale ready supercomputer with low energy consumption profile but able to support the most demanding scientific and technical applications.…

天体物理仪器与方法 · 物理学 2019-11-01 David Goz , Sara Bertocco , Luca Tornatore , Giuliano Taffoni

Game-based technologies and mobile learning aids open up many opportunities for learners; however, evidence-based decisions on their appropriate use are necessary. This explorative study (N = 100) examines the role of game elements in…

人机交互 · 计算机科学 2018-11-27 Heinrich Söbke , Maria Reichelt

The paper describes a curricular framework for introducing microcontroller programming in the University Physics lab. The approach makes use of Modeling Instruction, an effective approach for teaching science at the secondary level in which…

物理教育 · 物理学 2014-07-30 Andrew J. Haugen , Nathan T. Moore

We address the challenge of developing a generalizable neural tracking controller for dexterous manipulation from human references. This controller aims to manage a dexterous robot hand to manipulate diverse objects for various purposes…

机器人学 · 计算机科学 2025-02-14 Xueyi Liu , Jianibieke Adalibieke , Qianwei Han , Yuzhe Qin , Li Yi

Recent advances in whole-body robot control have enabled humanoid and legged robots to execute increasingly agile and coordinated movements. However, standardized benchmarks for evaluating robotic athletic performance in real-world settings…

机器人学 · 计算机科学 2025-08-20 Tianyu Li , Jeonghwan Kim , Wontaek Kim , Donghoon Baek , Seungeun Rho , Sehoon Ha

Reinforcement learning has enabled agents to solve challenging tasks in unknown environments. However, manually crafting reward functions can be time consuming, expensive, and error prone to human error. Competing objectives have been…

机器学习 · 计算机科学 2021-02-11 Brendon Matusch , Jimmy Ba , Danijar Hafner

Personalized adaptation technology has been adopted in a wide range of digital applications such as health, training and education, e-commerce and entertainment. Personalization systems typically build a user model, aiming to characterize…

人机交互 · 计算机科学 2021-03-03 Santiago Ontañón , Jichen Zhu

Recent studies have demonstrated the immense potential of exploiting muscle actuator morphology for natural and robust movement -- in simulation. A validation on real robotic hardware is yet missing. In this study, we emulate muscle…

机器人学 · 计算机科学 2025-07-10 Pierre Schumacher , Lorenz Krause , Jan Schneider , Dieter Büchler , Georg Martius , Daniel Haeufle

Systematically developing high--quality reusable software components is a difficult task and requires careful design to find a proper balance between potential reuse, functionalities and ease of implementation. Extendibility is an important…

机器人学 · 计算机科学 2021-06-30 Ali Paikan , Vadim Tikhanoff , Giorgio Metta , Lorenzo Natale

Game engines support video game development by providing functionalities such as graphics rendering or input/output device management. However, their architectures are often overlooked, which hinders their integration and extension. In this…