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相关论文: Challenges for Real-Time Toxicity Detection in Onl…

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The mental health of social media users has started more and more to be put at risk by harmful, hateful, and offensive content. In this paper, we propose \textsc{StopHC}, a harmful content detection and mitigation architecture for social…

社会与信息网络 · 计算机科学 2024-11-12 Ciprian-Octavian Truică , Ana-Teodora Constantinescu , Elena-Simona Apostol

Traditional methods for raising awareness of privacy protection often fail to engage users or provide hands-on insights into how privacy vulnerabilities are exploited. To address this, we incorporate an adversarial mechanic in the design of…

人机交互 · 计算机科学 2025-05-23 Jiaying Fu , Yiyang Lu , Zehua Yang , Fiona Nah , RAY LC

League of Legends (LoL) is the most widely played multiplayer online battle arena (MOBA) game in the world. An important aspect of LoL is competitive ranked play, which utilizes a skill-based matchmaking system to form fair teams. However,…

机器学习 · 计算机科学 2021-08-09 Tiffany D. Do , Seong Ioi Wang , Dylan S. Yu , Matthew G. McMillian , Ryan P. McMahan

We consider regret minimization in repeated games with a very large number of actions. Such games are inherent in the setting of AI Safety via Debate \cite{irving2018ai}, and more generally games whose actions are language-based. Existing…

计算机科学与博弈论 · 计算机科学 2024-07-12 Xinyi Chen , Angelica Chen , Dean Foster , Elad Hazan

Existing toxic detection models face significant limitations, such as lack of transparency, customization, and reproducibility. These challenges stem from the closed-source nature of their training data and the paucity of explanations for…

计算与语言 · 计算机科学 2025-01-24 Tinh Son Luong , Thanh-Thien Le , Thang Viet Doan , Linh Ngo Van , Thien Huu Nguyen , Diep Thi-Ngoc Nguyen

Static benchmarks for harmful content detection face limitations in scalability and diversity, and may also be affected by contamination from web-scale pre-training corpora. To address these issues, we propose a framework for synthesizing…

计算与语言 · 计算机科学 2026-04-21 Huije Lee , Jisu Shin , Hoyun Song , Changgeon Ko , Jong C. Park

Deceptive game designs that manipulate players are increasingly common in the gaming industry, but the impact on players is not well studied. While studies have revealed player frustration, there is a gap in understanding how cultural…

人机交互 · 计算机科学 2025-03-26 Hilda Hadan , Sabrina A. Sgandurra , Leah Zhang-Kennedy , Lennart E. Nacke

In machine learning, contamination refers to situations where testing data leak into the training set. The issue is particularly relevant for the evaluation of the performance of Large Language Models (LLMs), which are generally trained on…

计算与语言 · 计算机科学 2025-06-23 Nicolas Yax , Pierre-Yves Oudeyer , Stefano Palminteri

In MMORPGs (Massively Multiplayer Online Role-Playing Games), abnormal players (bots) using unauthorized automated programs to carry out pre-defined behaviors systematically and repeatedly are commonly observed. Bots usually engage in these…

机器学习 · 计算机科学 2025-07-03 Hyunsoo Kim , Jun Hee Kim , Jaeman Son , Jihoon Song , Eunjo Lee

Now-a-days, derogatory comments are often made by one another, not only in offline environment but also immensely in online environments like social networking websites and online communities. So, an Identification combined with Prevention…

计算与语言 · 计算机科学 2019-03-19 Navoneel Chakrabarty

Social media algorithms are thought to amplify variation in user beliefs, thus contributing to radicalization. However, quantitative evidence on how algorithms and user preferences jointly shape harmful online engagement is limited. I…

综合经济学 · 经济学 2025-03-11 Aarushi Kalra

Studying mental models has recently received more attention, aiming to understand the cognitive aspects of human-computer interaction. However, there is not enough research on the elicitation of mental models in complex dynamic systems. We…

Toxic content detection aims to identify content that can offend or harm its recipients. Automated classifiers of toxic content need to be robust against adversaries who deliberately try to bypass filters. We propose a method of generating…

计算与语言 · 计算机科学 2019-12-17 Keita Kurita , Anna Belova , Antonios Anastasopoulos

Interactions between pedestrians, bikers, and human-driven vehicles have been a major concern in traffic safety over the years. The upcoming age of autonomous vehicles will further raise major problems on whether self-driving cars can…

计算机科学与博弈论 · 计算机科学 2018-06-26 Umberto Michieli , Leonardo Badia

Fostering a collaborative and inclusive environment is crucial for the sustained progress of open source development. However, the prevalence of negative discourse, often manifested as toxic comments, poses significant challenges to…

软件工程 · 计算机科学 2023-12-21 Shyamal Mishra , Preetha Chatterjee

In Massively Multiplayer Online Role-Playing Games (MMORPGs), auto-leveling bots exploit automated programs to level up characters at scale, undermining gameplay balance and fairness. Detecting such bots is challenging, not only because…

人工智能 · 计算机科学 2025-08-29 Jaeman Son , Hyunsoo Kim

Cheating in online games poses significant threats to the gaming industry, yet most prior research has concentrated on Massively Multiplayer Online Role-Playing Games (MMORPGs). Competitive genres-such as Multiplayer Online Battle Arena…

密码学与安全 · 计算机科学 2026-05-26 Jeuk Kang , Jungheum Park

Individual behavior and decisions are substantially influenced by their contexts, such as location, environment, and time. Changes along these dimensions can be readily observed in Multiplayer Online Battle Arena games (MOBA), where players…

人工智能 · 计算机科学 2021-02-24 Julie Jiang , Kristina Lerman , Emilio Ferrara

Large Language Models (LLMs) are powerful text generators, yet they can produce toxic or harmful content even when given seemingly harmless prompts. This presents a serious safety challenge and can cause real-world harm. Toxicity is often…

计算与语言 · 计算机科学 2026-02-09 Himanshu Singh , Ziwei Xu , A. V. Subramanyam , Mohan Kankanhalli

Currently, gaming is the world's favorite form of entertainment. Various studies have shown how games impact players' perceptions and behaviors, prompting opportunities for purposes beyond entertainment. This study uses Animal Crossing: New…

计算机与社会 · 计算机科学 2020-06-18 Quan-Hoang Vuong , Manh-Toan Ho , Minh-Hoang Nguyen , Thanh-Hang Pham , Hoang-Anh Ho , Thu-Trang Vuong , Viet-Phuong La