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相关论文: Challenges for Real-Time Toxicity Detection in Onl…

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This chapter outlines the relation between artificial intelligence (AI) / machine learning (ML) algorithms and digital games. This relation is two-fold: on one hand, AI/ML researchers can generate large, in-the-wild datasets of human…

人工智能 · 计算机科学 2021-05-10 Kostas Karpouzis , George Tsatiris

Toxicity detection mitigates the dissemination of toxic content (e.g., hateful comments, posts, and messages within online social actions) to safeguard a healthy online social environment. However, malicious users persistently develop…

计算与语言 · 计算机科学 2026-03-17 Hankun Kang , Xin Miao , Jianhao Chen , Jintao Wen , Mayi Xu , Weiyu Zhang , Wenpeng Lu , Tieyun Qian

Difficulty is one of the key drivers of player engagement and it is often one of the aspects that designers tweak most to optimise the player experience; operationalising it is, therefore, a crucial task for game development studios. A…

人工智能 · 计算机科学 2025-03-20 Jeppe Theiss Kristensen , Paolo Burelli

Detecting toxic content using language models is important but challenging. While large language models (LLMs) have demonstrated strong performance in understanding Chinese, recent studies show that simple character substitutions in toxic…

计算与语言 · 计算机科学 2025-06-02 Shujian Yang , Shiyao Cui , Chuanrui Hu , Haicheng Wang , Tianwei Zhang , Minlie Huang , Jialiang Lu , Han Qiu

The detection and identification of toxic comments are conducive to creating a civilized and harmonious Internet environment. In this experiment, we collected various data sets related to toxic comments. Because of the characteristics of…

计算与语言 · 计算机科学 2022-03-08 Zhichang Wang , Qipeng Zhu

Social media conversations frequently suffer from toxicity, creating significant issues for users, moderators, and entire communities. Events in the real world, like elections or conflicts, can initiate and escalate toxic behavior online.…

计算与语言 · 计算机科学 2024-05-24 Wondimagegnhue Tsegaye Tufa , Ilia Markov , Piek Vossen

The development of deep reinforcement learning (DRL) has benefited from the emergency of a variety type of game environments where new challenging problems are proposed and new algorithms can be tested safely and quickly, such as Board…

人工智能 · 计算机科学 2020-12-08 Hangtian Jia , Yujing Hu , Yingfeng Chen , Chunxu Ren , Tangjie Lv , Changjie Fan , Chongjie Zhang

Video games, just like any other media have both explicit and implicit messages, and they can have impact on physical and mental health of the users. These impacts can be positive or negative. The impacts, the implications and the meanings…

软件工程 · 计算机科学 2021-04-13 Mohammad Reza Besharati , Mohammad Izadi

Moderation is crucial to promoting healthy on-line discussions. Although several `toxicity' detection datasets and models have been published, most of them ignore the context of the posts, implicitly assuming that comments maybe judged…

计算与语言 · 计算机科学 2020-06-02 John Pavlopoulos , Jeffrey Sorensen , Lucas Dixon , Nithum Thain , Ion Androutsopoulos

User-generated textual contents on the Internet are often noisy, erroneous, and not in correct forms in grammar. In fact, some online users choose to express their opinions online through carefully perturbed texts, especially in…

计算与语言 · 计算机科学 2023-01-18 Thai Le , Ye Yiran , Yifan Hu , Dongwon Lee

Perception of toxicity evolves over time and often differs between geographies and cultural backgrounds. Similarly, black-box commercially available APIs for detecting toxicity, such as the Perspective API, are not static, but frequently…

计算与语言 · 计算机科学 2023-04-26 Luiza Pozzobon , Beyza Ermis , Patrick Lewis , Sara Hooker

The balance of game content significantly impacts the gaming experience. Unbalanced game content diminishes engagement or increases frustration because of repetitive failure. Although game designers intend to adjust the difficulty of game…

Human-like agents are an increasingly important topic in games and beyond. Believable non-player characters enhance the gaming experience by improving immersion and providing entertainment. They also offer players the opportunity to engage…

人工智能 · 计算机科学 2025-06-11 Maciej Swiechowski , Dominik Slezak

This study explores real-world human interactions with large language models (LLMs) in diverse, unconstrained settings in contrast to most prior research focusing on ethically trimmed models like ChatGPT for specific tasks. We aim to…

人机交互 · 计算机科学 2024-07-09 Johannes Schneider , Arianna Casanova Flores , Anne-Catherine Kranz

Recent NLP literature pays little attention to the robustness of toxicity language predictors, while these systems are most likely to be used in adversarial contexts. This paper presents a novel adversarial attack, \texttt{ToxicTrap},…

计算与语言 · 计算机科学 2024-04-16 Dmitriy Bespalov , Sourav Bhabesh , Yi Xiang , Liutong Zhou , Yanjun Qi

TextArena is an open-source collection of competitive text-based games for training and evaluation of agentic behavior in Large Language Models (LLMs). It spans 57+ unique environments (including single-player, two-player, and multi-player…

计算与语言 · 计算机科学 2025-05-27 Leon Guertler , Bobby Cheng , Simon Yu , Bo Liu , Leshem Choshen , Cheston Tan

This descriptive study utilized a validated questionnaire to determine the emotions exhibited by computer gamers in cyber caf\'es. It was revealed that most of the gamers were young, male, single, as well as high school and vocational…

计算机与社会 · 计算机科学 2020-11-23 Rex Bringula , Kristian Paul M. Lugtu , Mark Anthony D. Uy , Ariel Aviles

Roblox is among the most popular online gaming platforms, used by hundreds of millions of users every day. A substantial portion of these users are underage, who are at a greater risk, where abusive users may utilize Roblox's real-time chat…

计算机与社会 · 计算机科学 2026-05-11 Priya Kaushik , Sonja Brown , Rakibul Hasan , Sazzadur Rahaman

Online questionnaires that use crowd-sourcing platforms to recruit participants have become commonplace, due to their ease of use and low costs. Artificial Intelligence (AI) based Large Language Models (LLM) have made it easy for bad actors…

人机交互 · 计算机科学 2024-02-02 Benjamin Lebrun , Sharon Temtsin , Andrew Vonasch , Christoph Bartneck

With increasing game size, a problem of computational complexity arises. This is especially true in real world problems such as in social systems, where there is a significant population of players involved in the game, and the complexity…

计算机科学与博弈论 · 计算机科学 2016-09-12 Tatsuya Iwase , Takahiro Shiga