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The game industry is moving into an era where old-style game engines are being replaced by re-engineered systems with embedded machine learning technologies for the operation, analysis and understanding of game play. In this paper, we…

计算机与社会 · 计算机科学 2021-01-05 Yilei Zeng , Aayush Shah , Jameson Thai , Michael Zyda

Although using machine learning techniques to solve computer security challenges is not a new idea, the rapidly emerging Deep Learning technology has recently triggered a substantial amount of interests in the computer security community.…

密码学与安全 · 计算机科学 2021-02-24 Yoon-Ho Choi , Peng Liu , Zitong Shang , Haizhou Wang , Zhilong Wang , Lan Zhang , Junwei Zhou , Qingtian Zou

This paper provides an efficient computational scheme to handle general security games from an adversarial risk analysis perspective. Two cases in relation to single-stage and multi-stage simultaneous defend-attack games motivate our…

计算机科学与博弈论 · 计算机科学 2025-06-04 Jose Manuel Camacho , Roi Naveiro , David Rios Insua

In this work, we consider challenges relating to security for Industrial Control Systems (ICS) in the context of ICS security education and research targeted both to academia and industry. We propose to address those challenges through…

密码学与安全 · 计算机科学 2017-02-13 Daniele Antonioli , Hamid Reza Ghaeini , Sridhar Adepu , Martín Ochoa , Nils Ole Tippenhauer

Recent literature highlights a significant cross-impact between transfer learning and cybersecurity. Many studies have been conducted on using transfer learning to enhance security, leading to various applications in different cybersecurity…

密码学与安全 · 计算机科学 2023-09-13 Sofiya Makar , Ali Dehghantanha , Fattane Zarrinkalam , Gautam Srivastava , Abbas Yazdinejad

With the ever growing networking capabilities and services offered to users, attack surfaces have been increasing exponentially, additionally, the intricacy of network architectures has increased the complexity of cyber-defenses, to this…

This paper presents a dynamic gamification architecture for an Extended Reality Artificial Intelligence virtual training environment designed to enhance STEM education through immersive adaptive, and kinesthetic learning. The proposed…

人机交互 · 计算机科学 2026-03-30 Shadeeb Hossain , Natalie Sommer , Neda Adib

Computer Use Agents (CUAs), autonomous systems that interact with software interfaces via browsers or virtual machines, are rapidly being deployed in consumer and enterprise environments. These agents introduce novel attack surfaces and…

Context: New systems have emerged within the Industry 4.0 paradigm. These systems incorporate characteristics such as autonomy in decision making and acting in the context of IoT systems, continuous connectivity between devices and…

计算机与社会 · 计算机科学 2021-10-04 Bruno Pedraça de Souza , Claudia Maria Lima Werner

Gamification has been applied in software engineering to improve quality and results by increasing people's motivation and engagement. A systematic mapping has identified research gaps in the field, one of them being the difficulty of…

软件工程 · 计算机科学 2024-02-02 Óscar Pedreira , Félix García , Mario Piattini , Alejandro Cortiñas , Ana Cerdeira-Pena

Despite significant popularity, the bug bounty process has remained broadly unchanged since its inception, with limited implementation of gamification aspects. Existing literature recognises that current methods generate intensive resource…

密码学与安全 · 计算机科学 2020-09-23 Jamie O'Hare , Lynsay A. Shepherd

Quantum computing is a cutting-edge field of information technology that harnesses the principles of quantum mechanics to perform computations. It has major implications for the cyber security industry. Existing cyber protection…

密码学与安全 · 计算机科学 2024-09-18 Ummar Ahmed , Tuomo Sipola , Jari Hautamäki

This Innovative Practice full paper describes a technical innovation for scalable teaching of cybersecurity hands-on classes using interactive learning environments. Hands-on experience significantly improves the practical skills of…

计算机与社会 · 计算机科学 2022-01-06 Jan Vykopal , Pavel Čeleda , Pavel Seda , Valdemar Švábenský , Daniel Tovarňák

Gamification is an emerging design principle for information systems where game design elements are applied to non-game contexts. IS researchers have suggested that the IS discipline must study this area but there are other applications…

计算机与社会 · 计算机科学 2013-08-06 Kafui Monu , Paul Ralph

Security bugs are errors in code that, when exploited, can lead to serious software vulnerabilities. These bugs could allow an attacker to take over an application and steal information. One of the ways to address this issue is by means of…

软件工程 · 计算机科学 2021-02-23 Tiago Espinha Gasiba , Samra Hodzic , Ulrike Lechner , Maria Pinto-Albuquerque

Since the release of ChatGPT in 2022, Generative AI (GenAI) is increasingly being used in higher education computing classrooms across the United States. While scholars have looked at overall institutional guidance for the use of GenAI and…

计算机与社会 · 计算机科学 2024-10-30 Areej Ali , Aayushi Hingle Collier , Umama Dewan , Nora McDonald , Aditya Johri

This article presents an overview of the main gamification projects for digital libraries, either for tagging or OCR correction. This overview is followed by a state of the art with functionalities, motivations, sociology of contributors…

数字图书馆 · 计算机科学 2015-12-29 Mathieu Andro , Imad Saleh

Watching training videos passively leads to superficial learning. Adding gamification can increase engagement. We study how software engineering students and industry practitioners view gamifying video-based training. We conducted a survey…

软件工程 · 计算机科学 2026-02-24 Pasan Peiris , Matthias Galster , Antonija Mitrovic , Sanna Malinen , Raul Vincent Lumapas , Jay Holland

As digital systems increasingly rely on pervasive data collection and inference, educating future designers and researchers about Usable Privacy has become a critical need for HCI. However, privacy education in higher education is often…

计算机与社会 · 计算机科学 2026-04-28 Sanchari Das , Dhiman Goswami , Michelle Melo , Aditya Johri , Vivian G. Motti

Cybersecurity students need to develop practical skills such as using command-line tools. Hands-on exercises are the most direct way to assess these skills, but assessing students' mastery is a challenging task for instructors. We aim to…