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Generating coherent and diverse human dances from music signals has gained tremendous progress in animating virtual avatars. While existing methods support direct dance synthesis, they fail to recognize that enabling users to edit dance…

图形学 · 计算机科学 2025-08-26 Hengyuan Zhang , Zhe Li , Xingqun Qi , Mengze Li , Muyi Sun , Man Zhang , Sirui Han

Group activity recognition is a hot topic in computer vision. Recognizing activities through group relationships plays a vital role in group activity recognition. It holds practical implications in various scenarios, such as video analysis,…

计算机视觉与模式识别 · 计算机科学 2023-07-26 Chuanchuan Wang , Ahmad Sufril Azlan Mohamed

Recent advances in deep learning have enabled the extraction of high-level features from raw sensor data which has opened up new possibilities in many different fields, including computer generated choreography. In this paper we present a…

人工智能 · 计算机科学 2016-05-24 Luka Crnkovic-Friis , Louise Crnkovic-Friis

The evolution of science education is a dynamic process driven by advances in pedagogy, technology, and especially, our understanding of how students learn. Educators are exploring innovative teaching and learning methodologies such as…

物理教育 · 物理学 2024-07-15 Kalani Hettiarachchilage , Neel Haldolaarachchige

Flock Logic was developed as an art and engineering project to explore how the feedback laws used to model flocking translate when applied by dancers. The artistic goal was to create choreographic tools that leverage multi-agent system…

Dance serves as a profound and universal expression of human culture, conveying emotions and stories through movements synchronized with music. Although some current works have achieved satisfactory results in the task of single-person…

图形学 · 计算机科学 2025-03-14 Haozhou Pang , Tianwei Ding , Lanshan He , Qi Gan

User experience (UX) has undergone a revolution in collaborative practices, due to tools that enable quick feedback and continuous collaboration with a varied team across a design's lifecycle. However, it is unclear how this shift in…

人机交互 · 计算机科学 2023-02-28 K. J. Kevin Feng , Tony W. Li , Amy X. Zhang

Appropriate gestures can enhance message delivery and audience engagement in both daily communication and public presentations. In this paper, we contribute a visual analytic approach that assists professional public speaking coaches in…

人机交互 · 计算机科学 2022-04-26 Haipeng Zeng , Xingbo Wang , Yong Wang , Aoyu Wu , Ting Chuen Pong , Huamin Qu

In-person small-group conversations play a crucial role in everyday life; however, facilitating effective group interaction can be challenging, as the real-time nature demands full attention, offers no opportunity for revision, and requires…

Cognitive presence and social presence are crucial for a comprehensive learning experience. Despite the flexibility of asynchronous learning environments to accommodate individual schedules, the inherent constraints of asynchronous…

人机交互 · 计算机科学 2024-10-08 Tianjia Wang , Tong Wu , Huayi Liu , Chris Brown , Yan Chen

Collaboration is identified as a required and necessary skill for students to be successful in the fields of Science, Technology, Engineering and Mathematics (STEM). However, due to growing student population and limited teaching staff it…

机器学习 · 计算机科学 2021-06-18 Anirudh Som , Sujeong Kim , Bladimir Lopez-Prado , Svati Dhamija , Nonye Alozie , Amir Tamrakar

What we appreciate in dance is the ability of people to sponta- neously improvise new movements and choreographies, sur- rendering to the music rhythm, being inspired by the cur- rent perceptions and sensations and by previous experiences,…

人工智能 · 计算机科学 2017-08-02 Agnese Augello , Emanuele Cipolla , Ignazio Infantino , Adriano Manfre , Giovanni Pilato , Filippo Vella

Our team of dance artists, physicists, and machine learning researchers has collectively developed several original, configurable machine-learning tools to generate novel sequences of choreography as well as tunable variations on input…

机器学习 · 计算机科学 2019-07-12 Mariel Pettee , Chase Shimmin , Douglas Duhaime , Ilya Vidrin

In higher education, gamification offers the prospect of providing a pivotal shift from traditional asynchronous forms of engagement, to developing methods to foster greater levels of synchronous interactivity and partnership between and…

综合经济学 · 经济学 2021-04-20 Nicholas Dacre , Vasilis Gkogkidis , Peter Jenkins

Graphic Design encompasses a wide range of activities from the design of traditional print media (e.g., books and posters) to site-specific (e.g., signage systems) and electronic media (e.g., interfaces). Its practice always explores the…

人机交互 · 计算机科学 2018-11-30 Sérgio Rebelo , Pedro Martins , João Bicker , Penousal Machado

Music-driven dance generation has garnered significant attention due to its wide range of industrial applications, particularly in the creation of group choreography. During the group dance generation process, however, most existing methods…

声音 · 计算机科学 2025-10-07 Yuqin Dai , Wanlu Zhu , Ronghui Li , Xiu Li , Zhenyu Zhang , Jun Li , Jian Yang

Machine generation of symbolic music and digital audio are hot topics but there have been relatively few digital musical instruments that integrate generative AI. Present musical AI tools are not artist centred and do not support…

声音 · 计算机科学 2026-04-28 Charles Patrick Martin

We present a tele-immersive system that enables people to interact with each other in a virtual world using body gestures in addition to verbal communication. Beyond the obvious applications, including general online conversations and…

计算机视觉与模式识别 · 计算机科学 2016-11-17 Xinzhong Lu , Ju Shen , Saverio Perugini , Jianjun Yang

Visualization plays a relevant role for discovering patterns in big sets of data. In fact, the most common way to help a human with a pattern interpretation is through a graphic. In 2D/3D virtual environments for procedural training the…

We introduce a real-time, human-in-the-loop gesture control framework that can dynamically adapt audio and music based on human movement by analyzing live video input. By creating a responsive connection between visual and auditory stimuli,…

人机交互 · 计算机科学 2025-04-29 Mahya Khazaei , Ali Bahrani , George Tzanetakis