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Dark patterns utilize interface elements to trick users into performing unwanted actions. Online shopping websites often employ these manipulative mechanisms so as to increase their potential customer base, to boost their sales, or to…

人机交互 · 计算机科学 2021-07-19 Christian Voigt , Stephan Schlögl , Aleksander Groth

Mobile games have gained immense popularity due to their accessibility, allowing people to play anywhere, anytime. Dark patterns and deceptive designs (DPs) have been found in these and other gaming platforms within certain cultural…

人机交互 · 计算机科学 2025-11-25 Gloria Xiaodan Zhang , Yijia Wang , Taro Leo Nakajima , Katie Seaborn

Dark patterns are deceptive and malicious properties of user interfaces that lead the end-user to do something different from intended or expected. While now a key topic in critical computing, most work has been conducted in Western…

人机交互 · 计算机科学 2023-04-26 Shun Hidaka , Sota Kobuki , Mizuki Watanabe , Katie Seaborn

The issue of dark patterns and deceptive designs (DPs) in everyday interfaces and interactions continues to grow. DPs are manipulative and malicious elements within user interfaces that deceive users into making unintended choices. In…

人机交互 · 计算机科学 2024-05-16 Weichen Joe Chang , Katie Seaborn , Andrew A. Adams

Dark patterns are user interface design choices that benefit an online service by coercing, steering, or deceiving users into making unintended and potentially harmful decisions. We present automated techniques that enable experts to…

Online services pervasively employ manipulative designs (i.e., dark patterns) to influence users to purchase goods and subscriptions, spend more time on-site, or mindlessly accept the harvesting of their personal data. To protect users from…

Deceptive/Manipulative Patterns (DMP) are interface designs, also known as ``dark patterns,'' that manipulate user behavior. While considerable attention has been paid to their ethical and legal implications, empirical evidence about their…

人机交互 · 计算机科学 2026-04-20 Brennan Schaffner , Luis Heysen , Marshini Chetty

Mobile user interfaces abundantly feature so-called 'dark patterns'. These deceptive design practices manipulate users' decision making to profit online service providers. While past research on dark patterns mainly focus on visual design,…

Dark patterns in online commerce, especially deceptive user interface designs for apps and websites, undermine consumer autonomy and distort online markets. Although sometimes deception is intentional, the complex app development process…

计算机与社会 · 计算机科学 2026-03-12 Gregory M. Dickinson

Deceptive patterns (DPs) are user interface designs deliberately crafted to manipulate users into unintended decisions, often by exploiting cognitive biases for the benefit of companies or services. While numerous studies have explored ways…

密码学与安全 · 计算机科学 2025-02-05 Zewei Shi , Ruoxi Sun , Jieshan Chen , Jiamou Sun , Minhui Xue , Yansong Gao , Feng Liu , Xingliang Yuan

Dark patterns are (evil) design nudges that steer people's behaviour through persuasive interface design. Increasingly found in cookie consent requests, they possibly undermine principles of EU privacy law. In two preregistered online…

计算机与社会 · 计算机科学 2025-09-24 Paul Graßl , Hanna Schraffenberger , Frederik Zuiderveen Borgesius , Moniek Buijzen

Dark patterns are deceptive user interface designs for online services that make users behave in unintended ways. Dark patterns, such as privacy invasion, financial loss, and emotional distress, can harm users. These issues have been the…

人机交互 · 计算机科学 2024-01-10 Yuki Yada , Tsuneo Matsumoto , Fuyuko Kido , Hayato Yamana

Manipulation defines many of our experiences as a consumer, including subtle nudges and overt advertising campaigns that seek to gain our attention and money. With the advent of digital services that can continuously optimize online…

人机交互 · 计算机科学 2022-07-22 Colin M. Gray , Jingle Chen , Shruthi Sai Chivukula , Liyang Qu

As quick commerce (Q-Commerce) platforms in India redefine urban consumption, the use of deceptive design dark patterns to inflate order values has become a systemic concern. This paper investigates the 'Awareness-Action Gap' among Indian…

人机交互 · 计算机科学 2026-04-03 Tanish Taneja , Arihant Tripathy , Nimmi Rangaswamy

With the recent advancements in Large Language Models (LLMs), web developers increasingly apply their code-generation capabilities to website design. However, since these models are trained on existing designerly knowledge, they may…

人机交互 · 计算机科学 2024-12-13 Veronika Krauß , Mark McGill , Thomas Kosch , Yolanda Thiel , Dominik Schön , Jan Gugenheimer

Dark patterns are deceptive user interfaces employed by e-commerce websites to manipulate user's behavior in a way that benefits the website, often unethically. This study investigates the detection of such dark patterns. Existing solutions…

信息检索 · 计算机科学 2024-06-05 Arya Ramteke , Sankalp Tembhurne , Gunesh Sonawane , Ratnmala N. Bhimanpallewar

Augmented Reality (AR) applications are becoming more mainstream, with successful examples in the mobile environment like Pokemon GO. Current malicious techniques can exploit these environments' immersive and mixed nature (physical-virtual)…

人机交互 · 计算机科学 2023-03-10 Xian Wang , Lik-Hang Lee , Carlos Bermejo Fernandez , Pan Hui

New consent management platforms (CMPs) have been introduced to the web to conform with the EU's General Data Protection Regulation, particularly its requirements for consent when companies collect and process users' personal data. This…

人机交互 · 计算机科学 2020-01-09 Midas Nouwens , Ilaria Liccardi , Michael Veale , David Karger , Lalana Kagal

This paper addresses the critical issue of deceptive design elements prevalent in technology, and their potential impact on children. Recent research highlights the impact of dark patterns on adults and adolescents, while studies involving…

人机交互 · 计算机科学 2025-07-01 Noverah Khan , Hira Eiraj Daud , Suleman Shahid

There is a rapidly growing literature on dark patterns, user interface designs -- typically related to shopping or privacy -- that researchers deem problematic. Recent work has been predominantly descriptive, documenting and categorizing…

人机交互 · 计算机科学 2021-01-14 Arunesh Mathur , Jonathan Mayer , Mihir Kshirsagar
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