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This paper presents a work-in-progress on a learn-ing system that will provide robotics students with a personalized learning environment. This addresses both the scarcity of skilled robotics instructors, particularly in community colleges…

Recent work has described neural-network-based agents that are trained with reinforcement learning (RL) to execute language-like commands in simulated worlds, as a step towards an intelligent agent or robot that can be instructed by human…

计算与语言 · 计算机科学 2020-05-20 Felix Hill , Sona Mokra , Nathaniel Wong , Tim Harley

Tabular data is one of the most ubiquitous sources of information worldwide, spanning a wide variety of domains. This inherent heterogeneity has slowed the development of Tabular Foundation Models (TFMs) capable of fast generalization to…

Reinforcement learning (rl) is a popular paradigm for sequential decision making problems. The past decade's advances in rl have led to breakthroughs in many challenging domains such as video games, board games, robotics, and chip design.…

机器学习 · 计算机科学 2022-11-01 Yanick Schraner

-- In this paper, a new approach to impart practical skill based technical education is presented in comprehensive manner. An Electronic Mini-Lab (EML) is devised containing basic design and test instruments with electronic components, ICs,…

计算机与社会 · 计算机科学 2012-05-08 Vikas J Dongre , Ramkrishna V Yenkar , Vijay H Mankar

Index plays an essential role in modern database engines to accelerate the query processing. The new paradigm of "learned index" has significantly changed the way of designing index structures in DBMS. The key insight is that indexes could…

数据库 · 计算机科学 2021-04-14 Jiacheng Wu , Yong Zhang , Shimin Chen , Jin Wang , Yu Chen , Chunxiao Xing

Robust waypoint prediction is crucial for mobile robots operating in open-world, safety-critical settings. While Imitation Learning (IL) methods have demonstrated great success in practice, they are susceptible to distribution shifts: the…

S.A.T.E.P. means Synchronous Asynchronous Tele education Platform is a software application for educational purposes, with a lot of parametrizing features written entirely from scratch. It aims at the training and examination of computer…

计算机与社会 · 计算机科学 2019-08-02 Lazaros Lazaridis , Maria Papatsimouli , George F. Fragulis

We present a tele-immersive system that enables people to interact with each other in a virtual world using body gestures in addition to verbal communication. Beyond the obvious applications, including general online conversations and…

计算机视觉与模式识别 · 计算机科学 2016-11-17 Xinzhong Lu , Ju Shen , Saverio Perugini , Jianjun Yang

Group dance, a sub-genre characterized by intricate motions made by a cohort of performers in tight synchronization, has a longstanding and culturally significant history and, in modern forms such as cheerleading, a broad base of current…

人机交互 · 计算机科学 2024-06-18 Soohwan Lee , Seoyeong Hwang , Ian Oakley , Kyungho Lee

This paper introduces INCPrompt, an innovative continual learning solution that effectively addresses catastrophic forgetting. INCPrompt's key innovation lies in its use of adaptive key-learner and task-aware prompts that capture…

机器学习 · 计算机科学 2025-09-04 Zhiyuan Wang , Xiaoyang Qu , Jing Xiao , Bokui Chen , Jianzong Wang

Imitation learning field requires expert data to train agents in a task. Most often, this learning approach suffers from the absence of available data, which results in techniques being tested on its dataset. Creating datasets is a…

机器学习 · 计算机科学 2024-03-04 Nathan Gavenski , Michael Luck , Odinaldo Rodrigues

The application of Artificial intelligence for teaching and learning in the academic sphere is a trending subject of interest in the computing education. ChatGPT, as an AI-based tool, provides various advantages, such as heightened student…

计算机与社会 · 计算机科学 2024-01-18 Basit Qureshi

Educational Escape Rooms (EER's), through their use of immersive storytelling and practical application of abstract concepts, present a novel new technique for engaging learners in a variety of subjects. However, there is a significant time…

人机交互 · 计算机科学 2024-08-16 John O'Connor

MiBoard (Multiplayer Interactive Board Game) is an online, turn-based board game, which is a supplement of the iSTART (Interactive Strategy Training for Active Reading and Thinking) application. MiBoard is developed to test the hypothesis…

计算机科学与博弈论 · 计算机科学 2010-09-14 Justin F. Brunelle , Kyle B. Dempsey , G. Tanner Jackson , Chutima Boonthum , Irwin B. Levinstein , Danielle S. McNamara

Wearable exoskeletons can augment human strength and reduce muscle fatigue during specific tasks. However, developing personalized and task-generalizable assistance algorithms remains a critical challenge. To address this, a meta-imitation…

机器人学 · 计算机科学 2025-09-18 Muyuan Ma , Long Cheng , Lijun Han , Xiuze Xia , Houcheng Li

The increased usage of the information technologies in everyday life and especially in education leads to demands for new forms of teaching, studying and appropriate examination and evaluation of acquired knowledge and skills of the…

计算机与社会 · 计算机科学 2017-11-21 Hristo Manev , Mancho Manev

The rise of programmable data plane (PDP) and in-network computing (INC) paradigms paves the way for the development of network devices (switches, network interface cards, etc.) capable of performing advanced processing tasks. This allows…

网络与互联网体系结构 · 计算机科学 2026-04-21 Mattia Giovanni Spina , Edoardo Scalzo , Floriano De Rango , Francesca Guerriero , Antonio Iera

The flipped classroom model has been widely acknowledged as a practical pedagogical approach to enhancing student engagement and learning. However, it faces challenges such as improving student interaction with learning content and peers,…

物理教育 · 物理学 2024-09-20 Mehrasa Alizadeh

To achieve scenario intelligence, humans must transfer knowledge to robots by developing goal-oriented algorithms, which are sometimes insensitive to dynamically changing environments. While deep reinforcement learning achieves significant…

人工智能 · 计算机科学 2018-07-31 Tingguang Li , Jin Pan , Delong Zhu , Max Q. -H. Meng