中文
相关论文

相关论文: From Paper to Platform: Evolution of a Novel Learn…

200 篇论文

Learning from human demonstration is an effective approach for learning complex manipulation skills. However, existing approaches heavily focus on learning from passive human demonstration data for its simplicity in data collection.…

机器人学 · 计算机科学 2025-03-12 Philipp Wu , Yide Shentu , Qiayuan Liao , Ding Jin , Menglong Guo , Koushil Sreenath , Xingyu Lin , Pieter Abbeel

Contribution: A flipped classroom approach to teaching empirical software engineering increases student learning by providing more time for active learning in class. Background: There is a need for longitudinal studies of the flipped…

软件工程 · 计算机科学 2020-01-13 Lucas Gren

In-context learning (ICL, also known as few-shot prompting) has been the standard method of adapting LLMs to downstream tasks, by learning from a few input-output examples. Nonetheless, all ICL-based approaches only learn from correct…

计算与语言 · 计算机科学 2024-02-13 Tianjun Zhang , Aman Madaan , Luyu Gao , Steven Zheng , Swaroop Mishra , Yiming Yang , Niket Tandon , Uri Alon

Reinforcement learning approaches have long appealed to the data management community due to their ability to learn to control dynamic behavior from raw system performance. Recent successes in combining deep neural networks with…

机器学习 · 计算机科学 2018-08-27 Michael Schaarschmidt , Alexander Kuhnle , Ben Ellis , Kai Fricke , Felix Gessert , Eiko Yoneki

In this paper, we present a complete and efficient implementation of a knowledge-sharing augmented kinesthetic teaching approach for efficient task execution in robotics. Our augmented kinesthetic teaching method integrates intuitive human…

机器人学 · 计算机科学 2023-12-04 Cheng Tang , Jiaming Zhong , Yue Hu

Teleoperation offers a promising solution for enabling hands-on learning in remote education, particularly in environments requiring interaction with real-world equipment. However, such remote experiences can be costly or non-intuitive. To…

机器人学 · 计算机科学 2025-09-09 Ziling Chen , Yeo Jung Yoon , Rolando Bautista-Montesano , Zhen Zhao , Ajay Mandlekar , John Liu

The range and speed of direct ink writing, the workhorse of 3d and 4d printing, is limited by the practice of liquid extrusion from a nozzle just above the surface to prevent instabilities to cause deviations from the required print path.…

流体动力学 · 物理学 2023-02-14 Gaurav Chaudhary , Stephanie Christ , A John Hart , L Mahadevan

Humans can leverage hierarchical structures to split a task into sub-tasks and solve problems efficiently. Both imitation and reinforcement learning or a combination of them with hierarchical structures have been proven to be an efficient…

机器人学 · 计算机科学 2020-12-15 Yaru Niu , Yijun Gu

The computing education community endeavors to consistently move forward, improving the educational experience of our students. As new innovations in computing education practice are learned and shared, however, these papers may not exhibit…

计算机与社会 · 计算机科学 2021-10-13 Jeffrey C. Carver , Sarah Heckman , Mark Sherriff

While imitation learning (IL) offers a promising framework for teaching robots various behaviors, learning complex tasks remains challenging. Existing IL policies struggle to generalize effectively across visual and spatial variations even…

机器人学 · 计算机科学 2024-12-10 Priya Sundaresan , Hengyuan Hu , Quan Vuong , Jeannette Bohg , Dorsa Sadigh

Trajectory planning in robotics aims to generate collision-free pose sequences that can be reliably executed. Recently, vision-to-planning systems have gained increasing attention for their efficiency and ability to interpret and adapt to…

机器人学 · 计算机科学 2025-11-04 Qihang Li , Zhuoqun Chen , Haoze Zheng , Haonan He , Zitong Zhan , Shaoshu Su , Junyi Geng , Chen Wang

With the rise of online learning, many novice tutors lack experience engaging students remotely. We introduce TutorUp, a Large Language Model (LLM)-based system that enables novice tutors to practice engagement strategies with simulated…

Informative path planning (IPP) is a crucial task in robotics, where agents must design paths to gather valuable information about a target environment while adhering to resource constraints. Reinforcement learning (RL) has been shown to be…

机器人学 · 计算机科学 2024-09-26 Srikar Babu Gadipudi , Srujan Deolasee , Siva Kailas , Wenhao Luo , Katia Sycara , Woojun Kim

Learning to manipulate objects efficiently, particularly those involving sustained contact (e.g., pushing, sliding) and articulated parts (e.g., drawers, doors), presents significant challenges. Traditional methods, such as robot-centric…

机器人学 · 计算机科学 2025-03-18 Shijie Fang , Wenchang Gao , Shivam Goel , Christopher Thierauf , Matthias Scheutz , Jivko Sinapov

Analyzing student behavior in educational scenarios is crucial for enhancing teaching quality and student engagement. Existing AI-based models often rely on classroom video footage to identify and analyze student behavior. While these…

计算机与社会 · 计算机科学 2025-03-11 Xian Gao , Jiacheng Ruan , Jingsheng Gao , Mingye Xie , Zongyun Zhang , Ting Liu , Yuzhuo Fu

This paper deals with errors in using spreadsheets and analysis of automatic recording of user interaction with spreadsheets. After a review of literature devoted to spreadsheet errors, we advocate the importance of going from error…

人机交互 · 计算机科学 2011-02-19 Francoise Tort , Francois-Marie Blondel , Eric Bruillard

Decentralized learning (DL) leverages edge devices for collaborative model training while avoiding coordination by a central server. Due to privacy concerns, DL has become an attractive alternative to centralized learning schemes since…

分布式、并行与集群计算 · 计算机科学 2024-05-08 Martijn de Vos , Akash Dhasade , Anne-Marie Kermarrec , Erick Lavoie , Johan Pouwelse , Rishi Sharma

Block-Based Programming (BBP) platforms, such as Snap!, have become increasingly prominent in K-12 computer science education due to their ability to simplify programming concepts and foster computational thinking from an early age. While…

Eye tracking (ET) can help to understand visual attention and cognitive processes in interactive environments. This study presents a comprehensive eye-tracking analysis framework of the Inhibitory Control Game, named the ReStroop game,…

人机交互 · 计算机科学 2025-09-11 Abdul Rehman , Ilona Heldal , Diana Stilwell , Paula Costa Ferreira , Jerry Chun-Wei Lin

In this paper, we introduce a system called GamePad that can be used to explore the application of machine learning methods to theorem proving in the Coq proof assistant. Interactive theorem provers such as Coq enable users to construct…

机器学习 · 计算机科学 2018-12-24 Daniel Huang , Prafulla Dhariwal , Dawn Song , Ilya Sutskever