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Our ongoing development and deployment of an online robotics education platform highlighted a gap in providing an interactive, feedback-rich learning environment essential for mastering programming concepts in robotics, which they were not…

机器人学 · 计算机科学 2024-05-21 Ponkoj Chandra Shill , David Feil-Seifer , Jiullian-Lee Vargas Ruiz , Rui Wu

The growing adoption of interactive learning tools in higher education offers new opportunities to enhance student performance and well-being. This study compares the effects of traditional and interactive learning methods on academic…

人机交互 · 计算机科学 2026-04-20 Siva Raja Sindiramutty

In this paper, we explore the capability of an agent to construct a logical sequence of action steps, thereby assembling a strategic procedural plan. This plan is crucial for navigating from an initial visual observation to a target visual…

计算机视觉与模式识别 · 计算机科学 2024-06-18 Kumaranage Ravindu Yasas Nagasinghe , Honglu Zhou , Malitha Gunawardhana , Martin Renqiang Min , Daniel Harari , Muhammad Haris Khan

We propose a novel approach to interactive theorem-proving (ITP) using deep reinforcement learning. The proposed framework is able to learn proof search strategies as well as tactic and arguments prediction in an end-to-end manner. We…

机器学习 · 计算机科学 2021-06-18 Minchao Wu , Michael Norrish , Christian Walder , Amir Dezfouli

Existing approaches to active learning maximize the system performance by sampling unlabeled instances for annotation that yield the most efficient training. However, when active learning is integrated with an end-user application, this can…

计算与语言 · 计算机科学 2020-05-13 Ji-Ung Lee , Christian M. Meyer , Iryna Gurevych

Cyber defence exercises are intensive, hands-on learning events for teams of professionals who gain or develop their skills to successfully prevent and respond to cyber attacks. The exercises mimic the real-life, routine operation of an…

密码学与安全 · 计算机科学 2017-12-29 Jan Vykopal , Radek Ošlejšek , Karolína Burská , Kristína Zákopčanová

We present a novel self-contained camera-projector tabletop system with a lamp form-factor that brings digital intelligence to our tables. We propose a real-time, on-device, learning-based touch detection algorithm that makes any tabletop…

This exploratory study examines the classroom deployment of aiPlato, an AI-enabled homework platform, in a large introductory physics course at the University of Texas at Arlington. Designed to support open-ended problem solving, aiPlato…

物理教育 · 物理学 2026-01-16 Atharva Dange , Ramon E. Lopez , Louis Deslauriers , Nimish Shah

In this contribution, we design, implement and evaluate the pedagogical benefits of a novel interactive note taking interface (iVRNote) in VR for the purpose of learning and reflection lectures. In future VR learning environments, students…

人机交互 · 计算机科学 2019-10-04 Yi-Ting Chen , Chi-Hsuan Hsu , Chih-Han Chung , Yu-Shuen Wang , Sabarish V. Babu

Interacting with human agents in complex scenarios presents a significant challenge for robotic navigation, particularly in environments that necessitate both collision avoidance and collaborative interaction, such as indoor spaces. Unlike…

机器人学 · 计算机科学 2024-11-07 Lingfeng Sun , Yixiao Wang , Pin-Yun Hung , Changhao Wang , Xiang Zhang , Zhuo Xu , Masayoshi Tomizuka

Modeling and predicting the performance of students in collaborative learning paradigms is an important task. Most of the research presented in literature regarding collaborative learning focuses on the discussion forums and social learning…

计算机与社会 · 计算机科学 2023-08-07 Tianhao Peng , Yu Liang , Wenjun Wu , Jian Ren , Zhao Pengrui , Yanjun Pu

In this paper, we have gone through different AI-Based frameworks used for various educational tasks like digital customized assignment allotment and performance monitoring, identifying slow-learners and fast-learners, etc. application…

人机交互 · 计算机科学 2024-10-17 S. Tamang , D. J. Bora

Although reinforcement learning methods can achieve impressive results in simulation, the real world presents two major challenges: generating samples is exceedingly expensive, and unexpected perturbations or unseen situations cause…

机器学习 · 计算机科学 2019-03-01 Anusha Nagabandi , Ignasi Clavera , Simin Liu , Ronald S. Fearing , Pieter Abbeel , Sergey Levine , Chelsea Finn

Interactive notebooks, such as Jupyter, have revolutionized the field of data science by providing an integrated environment for data, code, and documentation. However, their adoption by robotics researchers and model developers has been…

计算工程、金融与科学 · 计算机科学 2024-05-15 Rolando Garcia

This paper presents how learning experience influences students' capability to learn and their motivation for learning. Although each student is different, standard instruction methods do not adapt to individuals. Adaptive learning reverses…

密码学与安全 · 计算机科学 2022-01-06 Pavel Seda , Jan Vykopal , Valdemar Švábenský , Pavel Čeleda

Recording lectures is a normal task for online educators, and a graphics tablet is a great tool for that. However, it is very expensive for many instructors. In this paper, we propose an alternative called "DIY Graphics Tab" that functions…

人机交互 · 计算机科学 2022-09-30 Mohammad Imrul Jubair , Arafat Ibne Yousuf , Tashfiq Ahmed , Hasanath Jamy , Foisal Reza , Mohsena Ashraf

Long-horizon tabletop games pose a distinct systems challenge for robotics: small perceptual or execution errors can invalidate accumulated task state, propagate across decision-making modules, and ultimately derail interaction. This paper…

Jupyter notebooks are increasingly being adopted by teachers to deliver interactive practical sessions to their students. Notebooks come with many attractive features, such as the ability to combine textual explanations, multimedia content,…

计算机与社会 · 计算机科学 2023-09-29 Christophe Casseau , Jean-Rémy Falleri , Thomas Degueule , Xavier Blanc

Agile software development evolves so rapidly that research struggles to remain timely and transferable - an issue heightened by the swift adoption of generative AI and agentic tools. Earlier discussions highlight theory and time gaps,…

软件工程 · 计算机科学 2026-03-12 Tobias Geger , Andreas Rausch , Ina Schiering , Frauke Stenzel , Stefan Wittek

Increasing user engagement is constant challenge for Intelligent Tutoring Systems researchers. A current trend in the ITS field is to increase engagement of proven learning systems by integrating them within games, or adding in game like…

计算机科学与博弈论 · 计算机科学 2010-09-14 Kyle B Dempsey , G. Tanner Jackson , Justin F. Brunelle , Michael Rowe , Danielle S. McNamara