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In networked virtual reality (VR), user behaviors, individual differences, and group dynamics can serve as important signals into future speech behaviors, such as who the next speaker will be and the timing of turn-taking behaviors. The…

人机交互 · 计算机科学 2025-08-01 Portia Wang , Eugy Han , Anna C. M. Queiroz , Cyan DeVeaux , Jeremy N. Bailenson

With the recent explosive growth of interest and investment in virtual reality (VR) and the so-called "metaverse," public attention has rightly shifted toward the unique security and privacy threats that these platforms may pose. While it…

密码学与安全 · 计算机科学 2023-10-25 Vivek Nair , Wenbo Guo , Justus Mattern , Rui Wang , James F. O'Brien , Louis Rosenberg , Dawn Song

The increase in the demand for eXtended Reality (XR)/Virtual Reality (VR) services in the recent years, poses a great challenge for Wi-Fi networks to maintain the strict latency requirements. In VR over Wi-Fi, latency is a significant…

网络与互联网体系结构 · 计算机科学 2024-08-19 Seyedeh Soheila Shaabanzadeh , Marc Carrascosa-Zamacois , Juan Sánchez-González , Costas Michaelides , Boris Bellalta

A quintessential feature of human intelligence is the ability to create ad hoc conventions over time to achieve shared goals efficiently. We investigate how communication strategies evolve through repeated collaboration as people coordinate…

Learning collaborative behaviors is essential for multi-agent systems. Traditionally, multi-agent reinforcement learning solves this implicitly through a joint reward and centralized observations, assuming collaborative behavior will…

机器人学 · 计算机科学 2025-02-27 Zhengran Ji , Lingyu Zhang , Paul Sajda , Boyuan Chen

The immersive nature of the metaverse presents significant challenges for wireless multi-user interactive virtual reality (VR), such as ultra-low latency, high throughput and intensive computing, which place substantial demands on the…

信息论 · 计算机科学 2024-07-31 Caolu Xu , Zhiyong Chen , Meixia Tao , Wenjun Zhang

Remote collaboration systems have become increasingly important in today's society, especially during times where physical distancing is advised. Industry, research and individuals face the challenging task of collaborating and networking…

人机交互 · 计算机科学 2021-02-12 Alexander Schäfer , Gerd Reis , Didier Stricker

Task performance in terms of task completion time in teleoperation is still far behind compared to humans conducting tasks directly. One large identified impact on this is the human capability to perform transformations and alignments,…

机器人学 · 计算机科学 2025-05-20 Max Grobbel , Daniel Flögel , Philipp Rigoll , Sören Hohmann

The Metaverse is regarded as the next-generation Internet paradigm that allows humans to play, work, and socialize in an alternative virtual world with immersive experience, for instance, via head-mounted display for Virtual Reality (VR)…

计算机科学与博弈论 · 计算机科学 2021-11-09 Minrui Xu , Dusit Niyato , Jiawen Kang , Zehui Xiong , Chunyan Miao , Dong In Kim

Virtual reality (VR) users often encounter interruptions, posing challenges to maintaining real-world awareness during immersive experiences. The Passthrough feature in VR headsets allows users to view their physical surroundings without…

人机交互 · 计算机科学 2025-03-21 Zixuan Guo , Yuekai Shi , Tiantian Ye , Tingjie Wan , Hai-Ning Liang

Modern robotics is gravitating toward increasingly collaborative human robot interaction. Tools such as acceleration policies can naturally support the realization of reactive, adaptive, and compliant robots. These tools require us to model…

机器人学 · 计算机科学 2017-10-09 Daniel Kappler , Franziska Meier , Nathan Ratliff , Stefan Schaal

We investigate the perception of visual variables on wall-sized tiled displays within an immersive environment. We designed and conducted two formal user studies focusing on elementary visualization reading tasks in VR. The first study…

人机交互 · 计算机科学 2025-01-20 Dongyun Han , Anastasia Bezerianos , Petra Isenberg , Isaac Cho

The animation of user avatars plays a crucial role in conveying their pose, gestures, and relative distances to virtual objects or other users. Self-avatar animation in immersive VR helps improve the user experience and provides a Sense of…

人机交互 · 计算机科学 2022-09-26 Jose Luis Ponton , Haoran Yun , Carlos Andujar , Nuria Pelechano

Navigating spaces is an embodied experience. Examples can vary from rescue workers trying to save people from natural disasters; a tourist finding their way to the nearest coffee shop, or a gamer solving a maze. Virtual reality allows these…

人机交互 · 计算机科学 2018-09-24 Aryabrata Basu , Kyle Johnsen

The rapid growth of metaverse technologies, including virtual worlds, augmented reality, and lifelogging, has accelerated their adoption across diverse domains. This rise exposes users to significant new security and privacy challenges due…

密码学与安全 · 计算机科学 2025-07-22 Argianto Rahartomo , Leonel Merino , Mohammad Ghafari

Spatial disorientation is a leading cause of fatal aircraft accidents. This paper explores the potential of AI agents to aid pilots in maintaining balance and preventing unrecoverable losses of control by offering cues and corrective…

The most popular type of devices used to track a user's posture in a virtual reality experience consists of a head-mounted display and two controllers held in both hands. However, due to the limited number of tracking sensors (three in…

计算机视觉与模式识别 · 计算机科学 2023-08-31 Myungjin Shin , Dohae Lee , In-Kwon Lee

Immersive reality technologies, such as Virtual and Augmented Reality, have ushered a new era of user-centric systems, in which every aspect of the coding--delivery--rendering chain is tailored to the interaction of the users. Understanding…

人机交互 · 计算机科学 2023-06-21 Silvia Rossi , Irene Viola , Laura Toni , Pablo Cesar

Additive manufacturing (AM) techniques have been used to enhance the design and fabrication of complex components for various applications in the medical, aerospace, energy, and consumer products industries. A defining feature for many AM…

We can create Virtual Reality (VR) interactions that have no equivalent in the real world by remapping spacetime or altering users' body representation, such as stretching the user's virtual arm for manipulation of distant objects or…

人机交互 · 计算机科学 2022-04-20 Parastoo Abtahi , Sidney Q. Hough , James A. Landay , Sean Follmer