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The Elo rating system, which was originally proposed by Arpad Elo for chess, has become one of the most important rating systems in sports, economics and gaming nowadays. Its original formulation is based on two-player zero-sum games, but…

最优化与控制 · 数学 2022-04-12 Düring Bertram , Fischer Michael , Wolfram Marie-Therese

Text-to-SQL ensembles improve over single-candidate generation by drawing multiple SQL candidates and selecting one, but their effectiveness is bounded by Pass@K, the probability that at least one of K candidates is correct. Existing…

A stochastic model checker is presented for analysing the performance of game-theoretic learning algorithms. The method enables the comparison of short-term behaviour of learning algorithms intended for practical use. The procedure of…

计算机科学与博弈论 · 计算机科学 2016-11-23 Hongyang Qu , Michalis Smyrnakis , Sandor M. Veres

The balancing process for game levels in competitive two-player contexts involves a lot of manual work and testing, particularly for non-symmetrical game levels. In this work, we frame game balancing as a procedural content generation task…

机器学习 · 计算机科学 2025-03-25 Florian Rupp , Manuel Eberhardinger , Kai Eckert

Skill-augmented agents increasingly rely on large reusable skill libraries, but retrieving relevant skills is not the same as presenting usable context. Existing methods typically return atomic skills or dependency-aware bundles whose…

计算与语言 · 计算机科学 2026-05-11 Kun Zeng , Yu Huo , Siyu Zhang , Zi Ye , Yuecheng Zhuo , Haoyue Liu , Yuquan Lu , Junhao Wen , Xiaoying Tang

Deciding which large language model (LLM) to use is a complex challenge. Pairwise ranking has emerged as a new method for evaluating human preferences for LLMs. This approach entails humans evaluating pairs of model outputs based on a…

计算与语言 · 计算机科学 2025-02-18 Roland Daynauth , Christopher Clarke , Krisztian Flautner , Lingjia Tang , Jason Mars

Matchmaking connects multiple players to participate in online player-versus-player games. Current matchmaking systems depend on a single core strategy: create fair games at all times. These systems pair similarly skilled players on the…

社会与信息网络 · 计算机科学 2018-06-27 Zhengxing Chen , Su Xue , John Kolen , Navid Aghdaie , Kazi A. Zaman , Yizhou Sun , Magy Seif El-Nasr

Multiplayer online battle arena games provide an excellent opportunity to study team performance. When designing a team, players must negotiate a \textit{proficiency-congruency dilemma} between selecting roles that best match their…

人机交互 · 计算机科学 2015-12-29 Jooyeon Kim , Brian C. Keegan , Sungjoon Park , Alice Oh

Static capabilities benchmarks suffer from saturation and contamination, making it difficult to track capabilities progress over time. We introduce Agent Island, a multiplayer simulation environment in which language-model agents compete in…

人工智能 · 计算机科学 2026-05-07 Connacher Murphy

PokerKit is an open-source Python library designed to overcome the restrictions of existing poker game simulation and hand evaluation tools, which typically support only a handful of poker variants and lack flexibility in game state…

人工智能 · 计算机科学 2024-09-04 Juho Kim

The Game Reasoning Arena library provides a framework for evaluating the decision making abilities of large language models (LLMs) through strategic board games implemented in Google OpenSpiel library. The framework enables systematic…

人工智能 · 计算机科学 2025-08-19 Lucia Cipolina-Kun , Marianna Nezhurina , Jenia Jitsev

A human-like chess engine should mimic the style, errors, and consistency of a strong human player rather than maximize playing strength. We show that training from move sequences alone forces a model to learn two capabilities: state…

人工智能 · 计算机科学 2026-04-01 Quanhao Li , Wei Jiang

Poker is a landmark challenge for artificial intelligence. The dominant approach relies on equilibrium solvers built on counterfactual regret minimization, requiring millions of core-hours of training. Large Language Models (LLMs) possess…

人工智能 · 计算机科学 2026-05-29 Boning Li , Baoxiang Wang , Longbo Huang

We propose a player rating mechanism for Counter-Strike: Global Offensive (CS ), a popular e-sport, by analyzing players' Plus/Minus values. The Plus/Minus value represents the average point difference between a player's team and the…

应用统计 · 统计学 2024-09-10 Hongyu Xu , Sarat Moka

Plackett-Luce gradient estimation enables the optimization of stochastic ranking models within feasible time constraints through sampling techniques. Unfortunately, the computational complexity of existing methods does not scale well with…

机器学习 · 计算机科学 2022-04-29 Harrie Oosterhuis

This work reconciles two perspectives on the Elo ranking that coexist in the literature: the practitioner's view as a heuristic feedback rule, and the statistician's view as online maximum likelihood estimation via stochastic gradient…

统计方法学 · 统计学 2026-04-07 Leszek Szczecinski

Clinicians need ranking systems that work in real time and still justify their choices. Motivated by the need for a low-latency, decoder-based reranker, we present OG-Rank, a single-decoder approach that pairs a pooled first-token scoring…

人工智能 · 计算机科学 2025-10-21 Praphul Singh , Corey Barrett , Sumana Srivasta , Irfan Bulu , Sri Gadde , Krishnaram Kenthapadi

Reinforcement Learning with Verifiable Rewards (RLVR) has improved the reasoning abilities of large language models (LLMs) on mathematics and programming tasks, but standard approaches that optimize single-attempt accuracy can inadvertently…

机器学习 · 计算机科学 2026-02-27 Devan Shah , Owen Yang , Daniel Yang , Chongyi Zheng , Benjamin Eysenbach

Zero-sum games have long guided artificial intelligence research, since they possess both a rich strategy space of best-responses and a clear evaluation metric. What's more, competition is a vital mechanism in many real-world multi-agent…

计算机科学与博弈论 · 计算机科学 2020-03-03 Edward Hughes , Thomas W. Anthony , Tom Eccles , Joel Z. Leibo , David Balduzzi , Yoram Bachrach

The rapid expansion of the open-source language model landscape presents an opportunity to merge the competencies of these model checkpoints by combining their parameters. Advances in transfer learning, the process of fine-tuning pretrained…