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Scaling reinforcement learning to tens of thousands of parallel environments requires overcoming the limited exploration capacity of a single policy. Ensemble-based policy gradient methods, which employ multiple policies to collect diverse…

机器学习 · 计算机科学 2026-03-04 Naoki Shitanda , Motoki Omura , Tatsuya Harada , Takayuki Osa

A number of applications (e.g., AI bot tournaments, sports, peer grading, crowdsourcing) use pairwise comparison data and the Bradley-Terry-Luce (BTL) model to evaluate a given collection of items (e.g., bots, teams, students, search…

机器学习 · 计算机科学 2019-06-12 Jingyan Wang , Nihar B. Shah , R. Ravi

We propose and investigate feasibility of a novel task that consists in finding e-sports talent using multimodal Twitch chat and video stream data. In that, we focus on predicting the ranks of Counter-Strike: Global Offensive (CS:GO) gamers…

机器学习 · 计算机科学 2019-07-04 Anna Belova , Wen He , Ziyi Zhong

Multiplayer Online Battle Arena (MOBA) is one of the most successful game genres. MOBA games such as League of Legends have competitive environments where players race for their rank. In most MOBA games, a player's rank is determined by the…

机器学习 · 计算机科学 2022-07-22 Junho Jang , Ji Young Woo , Huy Kang Kim

Recent advances in probabilistic modelling have led to a large number of simulation-based inference algorithms which do not require numerical evaluation of likelihoods. However, a public benchmark with appropriate performance metrics for…

Recommender systems play a critical role in enhancing user experience by providing personalized suggestions based on user preferences. Traditional approaches often rely on explicit numerical ratings or assume access to fully ranked lists of…

信息检索 · 计算机科学 2025-08-22 Bahar Boroomand , James R. Wright

In-game friend recommendations significantly impact player retention and sustained engagement in online games. Balancing similarity and diversity in recommendations is crucial for fostering stronger social bonds across diverse player…

人机交互 · 计算机科学 2025-03-11 Xiyuan Wang , Ziang Li , Sizhe Chen , Xingxing Xing , Wei Wan , Quan Li

Code efficiency is a fundamental aspect of software quality, yet how to harness large language models (LLMs) to optimize programs remains challenging. Prior approaches have sought for one-shot rewriting, retrieved exemplars, or prompt-based…

软件工程 · 计算机科学 2026-03-31 Zimu Wang , Yuling Shi , Mengfan Li , Zijun Liu , Jie M. Zhang , Chengcheng Wan , Xiaodong Gu

In the rapidly evolving domain of Recommender Systems (RecSys), new algorithms frequently claim state-of-the-art performance based on evaluations over a limited set of arbitrarily selected datasets. However, this approach may fail to…

Evaluating the pedagogical capabilities of AI-based tutoring models is critical for making guided progress in the field. Yet, we lack a reliable, easy-to-use, and simple-to-run evaluation that reflects the pedagogical abilities of models.…

计算与语言 · 计算机科学 2025-10-14 Jakub Macina , Nico Daheim , Ido Hakimi , Manu Kapur , Iryna Gurevych , Mrinmaya Sachan

In this paper, we describe an approach to rank sport players based on their efficiency. Although is extremely useful to analyze the performance of team games there is no unanimity on the use of a single index to perform such a ranking. We…

最优化与控制 · 数学 2018-02-21 Víctor Blanco , Román Salmerón , Samuel Gómez-Haro

Random utility theory models an agent's preferences on alternatives by drawing a real-valued score on each alternative (typically independently) from a parameterized distribution, and then ranking the alternatives according to scores. A…

多智能体系统 · 计算机科学 2012-11-13 Hossein Azari Soufiani , David C. Parkes , Lirong Xia

Students in online courses generate large amounts of data that can be used to personalize the learning process and improve quality of education. In this paper, we present the Latent Skill Embedding (LSE), a probabilistic model of students…

机器学习 · 计算机科学 2016-02-24 Siddharth Reddy , Igor Labutov , Thorsten Joachims

Game balancing is an important part of the (computer) game design process, in which designers adapt a game prototype so that the resulting gameplay is as entertaining as possible. In industry, the evaluation of a game is often based on…

人机交互 · 计算机科学 2016-03-15 Vanessa Volz , Günter Rudolph , Boris Naujoks

An important challenge in non-cooperative game theory is coordinating on a single (approximate) equilibrium from many possibilities - a challenge that becomes even more complex when players hold private information. Recommender mechanisms…

计算机科学与博弈论 · 计算机科学 2025-05-30 Bengisu Guresti , Chongjie Zhang , Yevgeniy Vorobeychik

Model parameter synchronization across GPUs introduces high overheads for data-parallel training at scale. Existing parameter synchronization protocols cannot effectively leverage available network resources in the face of ever increasing…

分布式、并行与集群计算 · 计算机科学 2019-10-14 Guanhua Wang , Shivaram Venkataraman , Amar Phanishayee , Jorgen Thelin , Nikhil Devanur , Ion Stoica

Similarity estimation is essential for many game AI applications, from the procedural generation of distinct assets to automated exploration with game-playing agents. While similarity metrics often substitute human evaluation, their…

人机交互 · 计算机科学 2024-03-01 Sebastian Berns , Vanessa Volz , Laurissa Tokarchuk , Sam Snodgrass , Christian Guckelsberger

Multi-Agent Reinforcement Learning (MARL) has recently emerged as a significant area of research. However, MARL evaluation often lacks systematic diversity, hindering a comprehensive understanding of algorithms' capabilities. In particular,…

Traditional approaches to ensure group fairness in algorithmic decision making aim to equalize ``total'' error rates for different subgroups in the population. In contrast, we argue that the fairness approaches should instead focus only on…

机器学习 · 计算机科学 2021-05-11 Junaid Ali , Preethi Lahoti , Krishna P. Gummadi

In the computer vision and machine learning communities, as well as in many other research domains, rigorous evaluation of any new method, including classifiers, is essential. One key component of the evaluation process is the ability to…

计算机视觉与模式识别 · 计算机科学 2024-12-19 Sébastien Piérard , Anaïs Halin , Anthony Cioppa , Adrien Deliège , Marc Van Droogenbroeck
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