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Game balancing is a longstanding challenge requiring repeated playtesting, expert intuition, and extensive manual tuning. We introduce RuleSmith, the first framework that achieves automated game balancing by leveraging the reasoning…

机器学习 · 计算机科学 2026-02-09 Ziyao Zeng , Chen Liu , Tianyu Liu , Hao Wang , Xiatao Sun , Fengyu Yang , Xiaofeng Liu , Zhiwen Fan

Fairness in ranking models is crucial, as disparities in exposure can disproportionately affect protected groups. Most fairness-aware ranking systems focus on ensuring comparable average exposure for groups across the entire ranked list,…

机器学习 · 计算机科学 2025-09-23 Boyang Zhang , Quanqi Hu , Mingxuan Sun , Qihang Lin , Tianbao Yang

Unsupervised skill discovery aims to learn diverse and distinguishable behaviors in open-ended reinforcement learning. For existing methods, they focus on improving diversity through pure exploration, mutual information optimization, and…

机器学习 · 计算机科学 2025-06-27 He Zhang , Ming Zhou , Shaopeng Zhai , Ying Sun , Hui Xiong

Reinforcement learning (RL) has recently shown impressive performance in complex game AI and robotics tasks. To a large extent, this is thanks to the availability of simulated environments such as OpenAI Gym, Atari Learning Environment, or…

计算与语言 · 计算机科学 2020-11-18 Rajkumar Ramamurthy , Rafet Sifa , Christian Bauckhage

While conventional ranking systems focus solely on maximizing the utility of the ranked items to users, fairness-aware ranking systems additionally try to balance the exposure for different protected attributes such as gender or race. To…

机器学习 · 计算机科学 2021-12-14 Omid Memarrast , Ashkan Rezaei , Rizal Fathony , Brian Ziebart

Machine learning (ML) algorithms have become integral to decision making in various domains, including healthcare, finance, education, and law enforcement. However, concerns about fairness and bias in these systems pose significant ethical…

机器学习 · 计算机科学 2024-12-18 Ahmed Rashed , Abdelkrim Kallich , Mohamed Eltayeb

This work introduces a unified framework for analyzing games in greater depth. In the existing literature, players' strategies are typically assigned scalar values, and equilibrium concepts are used to identify compatible choices. However,…

计算机科学与博弈论 · 计算机科学 2026-02-04 Melih İşeri , Erhan Bayraktar

In this work we develop a new algorithm for rating of teams (or players) in one-on-one games by exploiting the observed difference of the game-points (such as goals), also known as a margin of victory (MOV). Our objective is to obtain the…

统计方法学 · 统计学 2022-02-09 Leszek Szczecinski

We study the nucleolus in a class of cooperative games where agents collaborate by sharing demands and production-distribution capacities across multiple markets. These production-distribution games form a structured subclass of linear…

计算机科学与博弈论 · 计算机科学 2025-09-03 Mourad Baïou , Gianpaolo Oriolo , Gautier Stauffer

In multiplayer, first-person shooter games like Counter-Strike: Global Offensive (CS:GO), coordinated movement is a critical component of high-level strategic play. However, the complexity of team coordination and the variety of conditions…

We introduce a quantitative framework for separating skill and chance in games by modeling them as complementary sources of control over stochastic decision trees. We define the Skill-Luck Index S(G) in [-1, 1] by decomposing game outcomes…

人工智能 · 计算机科学 2025-11-18 David H. Silver

We consider a classic many-to-one matching setting, where participants need to be assigned to teams based on the preferences of both sides. Unlike most of the matching literature, we aim to provide fairness not only to participants, but…

理论经济学 · 经济学 2025-09-30 Ayumi Igarashi , Naoyuki Kamiyama , Yasushi Kawase , Warut Suksompong , Hanna Sumita , Yu Yokoi

Chess championships are often organised as a Swiss-system tournament, causing great challenges in ranking the participants due to the different strength of schedules and possible circular triads. The paper suggests that pairwise comparison…

应用统计 · 统计学 2016-11-03 Lászlo Csató

We show that natural classes of regularized learning algorithms with a form of recency bias achieve faster convergence rates to approximate efficiency and to coarse correlated equilibria in multiplayer normal form games. When each player in…

计算机科学与博弈论 · 计算机科学 2015-12-14 Vasilis Syrgkanis , Alekh Agarwal , Haipeng Luo , Robert E. Schapire

Recent advances in large language model (LLM) reasoning through reinforcement learning rely on annotated datasets for verifiable rewards, which may limit models' ability to surpass human-level performance. While self-play offers a promising…

Offline evaluation of recommender systems is often affected by hidden, under-documented choices in data preparation. Seemingly minor decisions in filtering, handling repeats, cold-start treatment, and splitting strategy design can…

信息检索 · 计算机科学 2026-02-24 Anna Volodkevich , Dmitry Anikin , Danil Gusak , Anton Klenitskiy , Evgeny Frolov , Alexey Vasilev

We present OxonFair, a new open source toolkit for enforcing fairness in binary classification. Compared to existing toolkits: (i) We support NLP and Computer Vision classification as well as standard tabular problems. (ii) We support…

计算机与社会 · 计算机科学 2024-11-06 Eoin Delaney , Zihao Fu , Sandra Wachter , Brent Mittelstadt , Chris Russell

We explore a new way to evaluate generative models using insights from evaluation of competitive games between human players. We show experimentally that tournaments between generators and discriminators provide an effective way to evaluate…

机器学习 · 统计学 2018-08-16 Catherine Olsson , Surya Bhupatiraju , Tom Brown , Augustus Odena , Ian Goodfellow

Cooperative game theory has diverse applications in contemporary artificial intelligence, including domains like interpretable machine learning, resource allocation, and collaborative decision-making. However, specifying a cooperative game…

计算机科学与博弈论 · 计算机科学 2024-12-05 Filip Úradník , David Sychrovský , Jakub Černý , Martin Černý

Enterprise LLM deployment faces a critical scalability challenge: organizations must optimize models systematically to scale AI initiatives within constrained compute budgets, yet the specialized expertise required for manual optimization…