中文
相关论文

相关论文: OpenSkill: A faster asymmetric multi-team, multipl…

200 篇论文

In addressing the challenge of exponential scaling with the number of agents we adopt a cluster-based representation to approximately solve asymmetric games of very many players. A cluster groups together agents with a similar "strategic…

计算机科学与博弈论 · 计算机科学 2012-06-18 Sevan G. Ficici , David C. Parkes , Avi Pfeffer

Parity games have important practical applications in formal verification and synthesis, especially to solve the model-checking problem of the modal mu-calculus. They are also interesting from the theory perspective, as they are widely…

计算机科学中的逻辑 · 计算机科学 2018-07-30 Tom van Dijk

Elo rating, widely used for skill assessment across diverse domains ranging from competitive games to large language models, is often understood as an incremental update algorithm for estimating a stationary Bradley-Terry (BT) model.…

机器学习 · 计算机科学 2025-02-18 Shange Tang , Yuanhao Wang , Chi Jin

We introduce LLM CHESS, an evaluation framework designed to probe the generalization of reasoning and instruction-following abilities in large language models (LLMs) through extended agentic interaction in the domain of chess. We rank over…

Fantasy Premier League engages the football community in selecting the Premier League players who will perform best from gameweek to gameweek. Access to accurate performance forecasts gives participants an edge over competitors by guiding…

机器学习 · 计算机科学 2025-08-15 Daniel Groos

Game-Based Learning (GBL) is a learner-engaging pedagogical methodology, yet adapting games to heterogeneous learners requires transparent, real-time Open Player Models (OPMs). We contribute to the community Open Player Socially Analytical…

The experiments covered by Machine Learning (ML) must consider two important aspects to assess the performance of a model: datasets and algorithms. Robust benchmarks are needed to evaluate the best classifiers. For this, one can adopt gold…

League of Legends (LoL) has been a dominant esport for a decade, yet the inherent complexity of the game has stymied the creation of analytical measures of player skill and performance. Current industry standards are limited to…

应用统计 · 统计学 2024-05-07 Amy X. Zhang , Parth Naidu

Despite the emerging progress of integrating evolutionary computation into reinforcement learning, the absence of a high-performance platform endowing composability and massive parallelism causes non-trivial difficulties for research and…

机器学习 · 计算机科学 2022-09-22 Hui Bai , Ruimin Shen , Yue Lin , Botian Xu , Ran Cheng

Feature-based SPL analysis and family-based model checking have seen rapid development. Many model checking problems can be reduced to two-player games on finite graphs. A prominent example is mu-calculus model checking, which is generally…

计算机科学中的逻辑 · 计算机科学 2020-05-15 Uli Fahrenberg , Axel Legay

An increasingly important building block of large scale machine learning systems is based on returning slates; an ordered lists of items given a query. Applications of this technology include: search, information retrieval and recommender…

机器学习 · 计算机科学 2024-01-01 Otmane Sakhi , David Rohde , Nicolas Chopin

Leadership games provide a powerful paradigm to model many real-world settings. Most literature focuses on games with a single follower who acts optimistically, breaking ties in favour of the leader. Unfortunately, for real-world…

人工智能 · 计算机科学 2018-08-01 Giuseppe De Nittis , Alberto Marchesi , Nicola Gatti

The question of aggregating pair-wise comparisons to obtain a global ranking over a collection of objects has been of interest for a very long time: be it ranking of online gamers (e.g. MSR's TrueSkill system) and chess players, aggregating…

机器学习 · 计算机科学 2015-11-13 Sahand Negahban , Sewoong Oh , Devavrat Shah

OpenMatch is a Python-based library that serves for Neural Information Retrieval (Neu-IR) research. It provides self-contained neural and traditional IR modules, making it easy to build customized and higher-capacity IR systems. In order to…

信息检索 · 计算机科学 2021-05-07 Zhenghao Liu , Kaitao Zhang , Chenyan Xiong , Zhiyuan Liu , Maosong Sun

Online competitive games have become increasingly popular. To ensure an exciting and competitive environment, these games routinely attempt to match players with similar skill levels. Matching players is often accomplished through a rating…

信息检索 · 计算机科学 2020-08-18 Arman Dehpanah , Muheeb Faizan Ghori , Jonathan Gemmell , Bamshad Mobasher

This paper investigates the evaluation of learned multiagent strategies in the incomplete information setting, which plays a critical role in ranking and training of agents. Traditionally, researchers have relied on Elo ratings for this…

多智能体系统 · 计算机科学 2020-01-13 Mark Rowland , Shayegan Omidshafiei , Karl Tuyls , Julien Perolat , Michal Valko , Georgios Piliouras , Remi Munos

The Elo rating system is a popular and widely adopted method for measuring the relative skill levels of players or teams in various sports and competitions. It assigns players numerical ratings and dynamically updates them based on game…

概率论 · 数学 2026-01-28 Roberto Cortez , Hagop Tossounian

Outsourcing tasks to previously unknown parties is becoming more common. One specific such problem involves matching a set of workers to a set of tasks. Even if the latter have precise requirements, the quality of individual workers is…

机器学习 · 计算机科学 2017-08-01 Philip Ekman , Sebastian Bellevik , Christos Dimitrakakis , Aristide Tossou

LLM-based agents have shown promise in various cooperative and strategic reasoning tasks, but their effectiveness in competitive multi-agent environments remains underexplored. To address this gap, we introduce PillagerBench, a novel…

人工智能 · 计算机科学 2025-09-09 Olivier Schipper , Yudi Zhang , Yali Du , Mykola Pechenizkiy , Meng Fang

List-wise based learning to rank methods are generally supposed to have better performance than point- and pair-wise based. However, in real-world applications, state-of-the-art systems are not from list-wise based camp. In this paper, we…

信息检索 · 计算机科学 2019-09-17 Tian Xia , Shaodan Zhai , Shaojun Wang