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In recent years, Artificial Intelligence Generated Content (AIGC) has advanced from text-to-image generation to text-to-video and multimodal video synthesis. However, generating playable games presents significant challenges due to the…

人工智能 · 计算机科学 2024-12-03 Mingyu Yang , Junyou Li , Zhongbin Fang , Sheng Chen , Yangbin Yu , Qiang Fu , Wei Yang , Deheng Ye

Detecting money laundering in gambling is becoming increasingly challenging for the gambling industry as consumers migrate to online channels. Whilst increasingly stringent regulations have been applied over the years to prevent money…

机器学习 · 计算机科学 2021-09-28 Charitos Charitou , Simo Dragicevic , Artur d'Avila Garcez

Knowing where people look in visualizations is key to effective design. Yet, existing research primarily focuses on free-viewing-based saliency models - although visual attention is inherently task-dependent. Collecting task-relevant…

人机交互 · 计算机科学 2025-06-09 Minsuk Chang , Yao Wang , Huichen Will Wang , Andreas Bulling , Cindy Xiong Bearfield

Fairness in machine learning (ML) has a critical importance for building trustworthy machine learning system as artificial intelligence (AI) systems increasingly impact various aspects of society, including healthcare decisions and legal…

机器学习 · 计算机科学 2025-06-19 Modar Sulaiman , Kallol Roy

Large Language Model (LLM)-based agentic systems have shown growing promise in tackling complex, multi-step tasks through autonomous planning, reasoning, and interaction with external environments. However, the stochastic nature of LLM…

人机交互 · 计算机科学 2026-03-31 Shuo Yan , Xiaolin Wen , Shaolun Ruan , Yanjie Zhang , Jiaming Mi , Yushi Sun , Huamin Qu , Rui Sheng

Developers are usually unaware of the impact of code changes to the performance of software systems. Although developers can analyze the performance of a system by executing, for instance, a performance test to compare the performance of…

人机交互 · 计算机科学 2019-04-16 Leonel Merino , Mario Hess , Alexandre Bergel , Oscar Nierstrasz , Daniel Weiskopf

Generative Adversarial Networks (GANs) are commonly used for modeling complex distributions of data. Both the generators and discriminators of GANs are often modeled by neural networks, posing a non-transparent optimization problem which is…

机器学习 · 计算机科学 2022-03-22 Arda Sahiner , Tolga Ergen , Batu Ozturkler , Burak Bartan , John Pauly , Morteza Mardani , Mert Pilanci

Account security is an ongoing issue in practice. Two-Factor Authentication (2FA) is a mechanism which could help mitigate this problem, however adoption is not very high in most domains. Online gaming has adopted an interesting approach to…

密码学与安全 · 计算机科学 2019-10-17 Karoline Busse , Sabrina Amft , Daniel Hecker , Emanuel von Zezschwitz

The development of deep reinforcement learning (DRL) has benefited from the emergency of a variety type of game environments where new challenging problems are proposed and new algorithms can be tested safely and quickly, such as Board…

人工智能 · 计算机科学 2020-12-08 Hangtian Jia , Yujing Hu , Yingfeng Chen , Chunxu Ren , Tangjie Lv , Changjie Fan , Chongjie Zhang

Goal Recognition (GR) is the task of inferring an agent's intended goal from partial observations of its behavior, typically in an online and one-shot setting. Despite recent advances in model-free GR, particularly in applications such as…

机器人学 · 计算机科学 2025-09-30 Shamir Matan , Elhadad Osher , Nageris Ben , Mirsky Reuth

Mobile Crowdsensing systems are vulnerable to various attacks as they build on non-dedicated and ubiquitous properties. Machine learning (ML)-based approaches are widely investigated to build attack detection systems and ensure MCS systems…

密码学与安全 · 计算机科学 2022-02-17 Zhiyan Chen , Burak Kantarci

Training facial emotion recognition models requires large sets of data and costly annotation processes. To alleviate this problem, we developed a gamified method of acquiring annotated facial emotion data without an explicit labeling effort…

计算机视觉与模式识别 · 计算机科学 2022-11-10 Krist Shingjergji , Deniz Iren , Felix Bottger , Corrie Urlings , Roland Klemke

Graph Neural Networks (GNNs) have achieved state-of-the-art results in node classification tasks. However, most improvements are in multi-class classification, with less focus on the cases where each node could have multiple labels. The…

机器学习 · 计算机科学 2024-06-19 Tianqi Zhao , Ngan Thi Dong , Alan Hanjalic , Megha Khosla

As deep learning continues to advance and is applied to increasingly complex scenarios, the demand for concurrent deployment of multiple neural network models has arisen. This demand, commonly referred to as multi-tenant computing, is…

分布式、并行与集群计算 · 计算机科学 2023-04-25 Yongbo Yu , Fuxun Yu , Mingjia Zhang , Di Wang , Tolga Soyata , Chenchen Liu , Xiang Chen

In electronic sports, cyberathletes conceal their online training using different avatars (virtual identities), allowing them not being recognized by the opponents they may face in future competitions. In this article, we propose a method…

人工智能 · 计算机科学 2015-08-05 Olivier Cavadenti , Victor Codocedo , Jean-François Boulicaut , Mehdi Kaytoue

Fencing is a sport that relies heavily on the use of tactics. However, most existing methods for analyzing fencing data are based on statistical models in which hidden patterns are difficult to discover. Unlike sequential games, such as…

人机交互 · 计算机科学 2020-11-04 Mingdong Zhang , Li Chen , Xiaoru Yuan , Renpei Huang , Shuang Liu , Junhai Yong

LLM-based agents have shown promise in various cooperative and strategic reasoning tasks, but their effectiveness in competitive multi-agent environments remains underexplored. To address this gap, we introduce PillagerBench, a novel…

人工智能 · 计算机科学 2025-09-09 Olivier Schipper , Yudi Zhang , Yali Du , Mykola Pechenizkiy , Meng Fang

Effective security patrol management is critical for ensuring safety in diverse environments such as art galleries, airports, and factories. The behavior of patrols in these situations can be modeled by patrolling games. They simulate the…

人机交互 · 计算机科学 2024-07-29 Matěj Lang , Adam Štěpánek , Róbert Zvara , Vojtěch Řehák , Barbora Kozlíková

Differentiable rendering techniques like Gaussian Splatting and Neural Radiance Fields have become powerful tools for generating high-fidelity models of 3D objects and scenes. Their ability to produce both physically plausible and…

The success of Generative Adversarial Networks (GANs) is largely built upon the adversarial training between a generator (G) and a discriminator (D). They are expected to reach a certain equilibrium where D cannot distinguish the generated…

计算机视觉与模式识别 · 计算机科学 2022-04-19 Jianyuan Wang , Ceyuan Yang , Yinghao Xu , Yujun Shen , Hongdong Li , Bolei Zhou