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Generative adversarial networks (GANs) are a novel approach to generative modelling, a task whose goal it is to learn a distribution of real data points. They have often proved difficult to train: GANs are unlike many techniques in machine…

机器学习 · 计算机科学 2018-07-02 Samuel A. Barnett

State-of-the-art methods for retinal vessel segmentation mainly rely on manually labeled vessels as the ground truth for supervised training. The quality of manual labels plays an essential role in the segmentation accuracy, while in…

图像与视频处理 · 电气工程与系统科学 2019-12-06 Yunqiao Yang , Zhiwei Wang , Jingen Liu , Kwang-Ting Cheng , Xin Yang

Difficulty is one of the key drivers of player engagement and it is often one of the aspects that designers tweak most to optimise the player experience; operationalising it is, therefore, a crucial task for game development studios. A…

人工智能 · 计算机科学 2025-03-20 Jeppe Theiss Kristensen , Paolo Burelli

Disaggregated performance metrics across demographic groups are a hallmark of fairness assessments in computer vision. These metrics successfully incentivized performance improvements on person-centric tasks such as face analysis and are…

计算机视觉与模式识别 · 计算机科学 2023-02-20 Melissa Hall , Bobbie Chern , Laura Gustafson , Denisse Ventura , Harshad Kulkarni , Candace Ross , Nicolas Usunier

MOBA games, e.g., Honor of Kings, League of Legends, and Dota 2, pose grand challenges to AI systems such as multi-agent, enormous state-action space, complex action control, etc. Developing AI for playing MOBA games has raised much…

Large Language Models (LLMs) have increasingly enhanced or replaced traditional Non-Player Characters (NPCs) in video games. However, these LLM-based NPCs inherit underlying social biases (e.g., race or class), posing fairness risks during…

Generative adversarial network (GAN) has gotten wide re-search interest in the field of deep learning. Variations of GAN have achieved competitive results on specific tasks. However, the stability of training and diversity of generated…

计算机视觉与模式识别 · 计算机科学 2018-09-07 Haoxuan You , Zhicheng Jiao , Haojun Xu , Jie Li , Ying Wang , Xinbo Gao

Multiplayer Online Battle Arena (MOBA) is currently one of the most popular genres of digital games around the world. The domain of knowledge contained in these complicated games is large. It is hard for humans and algorithms to evaluate…

机器学习 · 计算机科学 2018-07-24 Lijun Yu , Dawei Zhang , Xiangqun Chen , Xing Xie

Digital harms can manifest across any interface. Key problems in addressing these harms include the high individuality of harms and the fast-changing nature of digital systems. As a result, we still lack a systematic approach to study harms…

人机交互 · 计算机科学 2022-04-11 Siddhartha Datta , Konrad Kollnig , Nigel Shadbolt

Human emotions can be inferred from facial expressions. However, the annotations of facial expressions are often highly noisy in common emotion coding models, including categorical and dimensional ones. To reduce human labelling effort on…

计算机视觉与模式识别 · 计算机科学 2020-11-25 Siwei Zhang , Zhiwu Huang , Danda Pani Paudel , Luc Van Gool

Establishing open and general benchmarks has been a critical driving force behind the success of modern machine learning techniques. As machine learning is being applied to broader domains and tasks, there is a need to establish richer and…

机器学习 · 计算机科学 2022-12-12 Jiaqi Ma , Xingjian Zhang , Hezheng Fan , Jin Huang , Tianyue Li , Ting Wei Li , Yiwen Tu , Chenshu Zhu , Qiaozhu Mei

Large multimodal models (LMMs) have evolved from large language models (LLMs) to integrate multiple input modalities, such as visual inputs. This integration augments the capacity of LLMs for tasks requiring visual comprehension and…

计算机视觉与模式识别 · 计算机科学 2024-04-01 Mohammad Reza Taesiri , Tianjun Feng , Anh Nguyen , Cor-Paul Bezemer

Recently, generative adversarial networks exhibited excellent performances in semi-supervised image analysis scenarios. In this paper, we go even further by proposing a fully unsupervised approach for segmentation applications with prior…

计算机视觉与模式识别 · 计算机科学 2018-08-02 Michael Gadermayr , Laxmi Gupta , Barbara M. Klinkhammer , Peter Boor , Dorit Merhof

Current Graphical User Interface (GUI) agents operate primarily under a reactive paradigm: a user must provide an explicit instruction for the agent to execute a task. However, an intelligent AI assistant should be proactive, which is…

人工智能 · 计算机科学 2026-03-10 Yuxiang Chai , Shunye Tang , Han Xiao , Rui Liu , Hongsheng Li

Online streaming is an emerging market that address much attention. Assessing gaming skills from videos is an important task for streaming service providers to discover talented gamers. Service providers require the information to offer…

机器学习 · 计算机科学 2023-07-25 Longxiang Zhang , Wenping Wang

To which degree can abstract gameplay metrics capture the player experience in a general fashion within a game genre? In this comprehensive study we address this question across three different videogame genres: racing, shooter, and…

人机交互 · 计算机科学 2021-10-05 David Melhart , Antonios Liapis , Georgios N. Yannakakis

The portrayal of negative emotions such as anger can vary widely between cultures and contexts, depending on the acceptability of expressing full-blown emotions rather than suppression to maintain harmony. The majority of emotional datasets…

计算机视觉与模式识别 · 计算机科学 2021-12-13 Roya Javadi , Angelica Lim

Recently, the market size of online game has been increasing astonishingly fast, and so does the importance of good game design. In online games, usually a human user competes with others, so the fairness of the game system to all users is…

应用统计 · 统计学 2011-05-05 Hyokun Yun

Benchmark datasets play an important role in evaluating Natural Language Understanding (NLU) models. However, shortcuts -- unwanted biases in the benchmark datasets -- can damage the effectiveness of benchmark datasets in revealing models'…

人机交互 · 计算机科学 2023-01-16 Zhihua Jin , Xingbo Wang , Furui Cheng , Chunhui Sun , Qun Liu , Huamin Qu

Deep research agents increasingly interleave web browsing with multi-step computation, yet existing benchmarks evaluate these capabilities in isolation, creating a blind spot in assessing real-world performance. We introduce DRBENCHER, a…

人工智能 · 计算机科学 2026-04-24 Young-Suk Lee , Ramon Fernandez Astudillo , Radu Florian
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