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相关论文: Towards an Exploratory Visual Analytics System for…

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We introduce a framework that uses Generative Adversarial Networks (GANs) to study cognitive properties like memorability, aesthetics, and emotional valence. These attributes are of interest because we do not have a concrete visual…

计算机视觉与模式识别 · 计算机科学 2019-08-10 Lore Goetschalckx , Alex Andonian , Aude Oliva , Phillip Isola

Vision-Language Models (VLMs) excel in many direct multimodal tasks but struggle to translate this prowess into effective decision-making within interactive, visually rich environments like games. This ``knowing-doing'' gap significantly…

计算机视觉与模式识别 · 计算机科学 2025-05-20 Liang Chen , Hongcheng Gao , Tianyu Liu , Zhiqi Huang , Flood Sung , Xinyu Zhou , Yuxin Wu , Baobao Chang

Information technology has spread widely, and extraordinarily large amounts of data have been made accessible to users, which has made it challenging to select data that are in accordance with user needs. For the resolution of the above…

信息检索 · 计算机科学 2020-08-05 Saman Forouzandeh , Mehrdad Rostami , Kamal Berahmand

TextArena is an open-source collection of competitive text-based games for training and evaluation of agentic behavior in Large Language Models (LLMs). It spans 57+ unique environments (including single-player, two-player, and multi-player…

计算与语言 · 计算机科学 2025-05-27 Leon Guertler , Bobby Cheng , Simon Yu , Bo Liu , Leshem Choshen , Cheston Tan

Real Time Strategy (RTS) games require macro strategies as well as micro strategies to obtain satisfactory performance since it has large state space, action space, and hidden information. This paper presents a novel hierarchical…

机器学习 · 计算机科学 2019-06-24 Zhijian Zhang , Haozheng Li , Luo Zhang , Tianyin Zheng , Ting Zhang , Xiong Hao , Xiaoxin Chen , Min Chen , Fangxu Xiao , Wei Zhou

In this paper, we introduce the Fairness GAN, an approach for generating a dataset that is plausibly similar to a given multimedia dataset, but is more fair with respect to protected attributes in allocative decision making. We propose a…

In this study, we introduce a novel method called group-wise \textbf{VI}sual token \textbf{S}election and \textbf{A}ggregation (VISA) to address the issue of inefficient inference stemming from excessive visual tokens in multimoal large…

计算机视觉与模式识别 · 计算机科学 2025-08-26 Pengfei Jiang , Hanjun Li , Linglan Zhao , Fei Chao , Ke Yan , Shouhong Ding , Rongrong Ji

Emotion detection is a crucial component of Games User Research (GUR), as it allows game developers to gain insights into players' emotional experiences and tailor their games accordingly. However, detecting emotions in Virtual Reality (VR)…

人机交互 · 计算机科学 2023-12-13 Fatemeh Dehghani , Loutfouz Zaman

Towards an embodied generalist for real-world interaction, Multimodal Large Language Model (MLLM) agents still suffer from challenging latency, sparse feedback, and irreversible mistakes. Video games offer an ideal testbed with rich visual…

计算机视觉与模式识别 · 计算机科学 2026-04-10 Mingyu Ouyang , Siyuan Hu , Kevin Qinghong Lin , Hwee Tou Ng , Mike Zheng Shou

Game difficulty is a crucial aspect of game design, that can be directly influenced by tweaking game mechanics. Perceived difficulty can however also be influenced by simply altering the graphics to something more threatening. Here, we…

人机交互 · 计算机科学 2025-03-20 Christine Hegedues , Joao Pedro Dias Constantino , Laurits Dixen , Paolo Burelli

Similarity estimation is essential for many game AI applications, from the procedural generation of distinct assets to automated exploration with game-playing agents. While similarity metrics often substitute human evaluation, their…

人机交互 · 计算机科学 2024-03-01 Sebastian Berns , Vanessa Volz , Laurissa Tokarchuk , Sam Snodgrass , Christian Guckelsberger

Fairness-aware learning is increasingly important in data mining. Discrimination prevention aims to prevent discrimination in the training data before it is used to conduct predictive analysis. In this paper, we focus on fair data…

机器学习 · 计算机科学 2018-05-30 Depeng Xu , Shuhan Yuan , Lu Zhang , Xintao Wu

The next challenge of game AI lies in Real Time Strategy (RTS) games. RTS games provide partially observable gaming environments, where agents interact with one another in an action space much larger than that of GO. Mastering RTS games…

多智能体系统 · 计算机科学 2018-12-20 Bin Wu , Qiang Fu , Jing Liang , Peng Qu , Xiaoqian Li , Liang Wang , Wei Liu , Wei Yang , Yongsheng Liu

We introduce Arena, a toolkit for multi-agent reinforcement learning (MARL) research. In MARL, it usually requires customizing observations, rewards and actions for each agent, changing cooperative-competitive agent-interaction, and playing…

机器学习 · 计算机科学 2019-07-24 Qing Wang , Jiechao Xiong , Lei Han , Meng Fang , Xinghai Sun , Zhuobin Zheng , Peng Sun , Zhengyou Zhang

Generative Adversarial Networks (GANs) are an emerging form of indirect encoding. The GAN is trained to induce a latent space on training data, and a real-valued evolutionary algorithm can search that latent space. Such Latent Variable…

神经与进化计算 · 计算机科学 2020-04-02 Jacob Schrum , Jake Gutierrez , Vanessa Volz , Jialin Liu , Simon Lucas , Sebastian Risi

Malware analysis techniques are divided into static and dynamic analysis. Both techniques can be bypassed by circumvention techniques such as obfuscation. In a series of works, the authors have promoted the use of symbolic executions…

密码学与安全 · 计算机科学 2022-04-13 Charles-Henry Bertrand Van Ouytsel , Axel Legay

Cloud gaming has gained popularity as it provides high-quality gaming experiences on thin hardware, such as phones and tablets. Transmitting gameplay frames at high resolutions and ultra-low latency is the key to guaranteeing players'…

数据库 · 计算机科学 2025-08-11 Hongqin Lei , Haowei Tang , Zhe Zhang

The nascent field of neurogames relies on active Brain-Computer Interface input to drive its game mechanics. Consequently, users expect their conscious will to be meaningfully reflected on the virtual environment they're engaging in.…

人机交互 · 计算机科学 2025-04-22 Diego Saldivar

Modeling players' behaviors in games has gained increased momentum in the past few years. This area of research has wide applications, including modeling learners and understanding player strategies, to mention a few. In this paper, we…

人机交互 · 计算机科学 2020-06-22 Sabbir Ahmad , Andy Bryant , Erica Kleinman , Zhaoqing Teng , Truong-Huy D. Nguyen , Magy Seif El-Nasr

Reliable facial expression learning (FEL) involves the effective learning of distinctive facial expression characteristics for more reliable, unbiased and accurate predictions in real-life settings. However, current systems struggle with…

计算机视觉与模式识别 · 计算机科学 2024-12-10 Azmine Toushik Wasi , Taki Hasan Rafi , Raima Islam , Karlo Serbetar , Dong Kyu Chae