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Hand avatars play a pivotal role in a wide array of digital interfaces, enhancing user immersion and facilitating natural interaction within virtual environments. While previous studies have focused on photo-realistic hand rendering, little…

计算机视觉与模式识别 · 计算机科学 2024-07-31 Qijun Gan , Zijie Zhou , Jianke Zhu

In Texas hold'em, after an all-in bet is made and called before the flop, the turn, or the river, the two players sometimes agree to run it $n$ times, meaning that the remaining five, two, or one cards are dealt out not just once but $n$…

概率论 · 数学 2024-09-20 Stewart N. Ethier

Hand orientation is an essential feature required to understand hand behaviors and subsequently support human activities. In this paper, we present a new method for estimating hand orientation in probability density form. It can solve the…

计算机视觉与模式识别 · 计算机科学 2019-06-13 Kazuaki Kondo , Daisuke Deguchi , Atsushi Shimada

A co-evolutionary algorithm (CA) based chess player is presented. Implementation details of the algorithms, namely coding, population, variation operators are described. The alpha-beta or mini-max like behaviour of the player is achieved…

神经与进化计算 · 计算机科学 2016-05-24 Nuno Ramos , Sergio Salgado , Agostinho C Rosa

Between the poker hands of straight, flush, and full house, which hand is more common? In standard 5-card poker, the order from most common to least common is straight, flush, full house. The same order is true for 7-card poker such as…

历史与综述 · 数学 2024-06-14 Brian Wu , Chai Wah Wu

This paper suggests a forward-pruning technique for computer chess that uses 'Move Tables', which are like Transposition Tables, but for moves not positions. They use an efficient memory structure and has put the design into the context of…

人工智能 · 计算机科学 2019-01-18 Kieran Greer

Automatic estimation of piano fingering is important for understanding the computational process of music performance and applicable to performance assistance and education systems. While a natural way to formulate the quality of fingerings…

机器学习 · 计算机科学 2020-01-03 Eita Nakamura , Yasuyuki Saito , Kazuyoshi Yoshii

To improve human-preference alignment training, current research has developed numerous preference datasets consisting of preference pairs labeled as "preferred" or "dispreferred". These preference pairs are typically used to encode human…

计算与语言 · 计算机科学 2024-10-08 Chenglong Wang , Yang Gan , Yifu Huo , Yongyu Mu , Qiaozhi He , Murun Yang , Tong Xiao , Chunliang Zhang , Tongran Liu , Jingbo Zhu

While Poker, as a family of games, has been studied extensively in the last decades, collectible card games have seen relatively little attention. Only recently have we seen an agent that can compete with professional human players in…

人工智能 · 计算机科学 2024-04-26 Radovan Haluska , Martin Schmid

The process of hand washing involves complex hand movements. There are six principal sequential steps for washing hands as per the World Health Organisation (WHO) guidelines. In this work, a detailed description of an aluminium rig…

计算机视觉与模式识别 · 计算机科学 2021-08-09 Rashmi Bakshi , Jane Courtney , Damon Berry , Graham Gavin

The tile-based multiplayer game Mahjong is widely played in Asia and has also become increasingly popular worldwide. Face-to-face or online, each player begins with a hand of 13 tiles and players draw and discard tiles in turn until they…

人工智能 · 计算机科学 2021-08-17 Xueqing Yan , Yongming Li , Sanjiang Li

This paper proposes 12 multi-object grasps (MOGs) types from a human and robot grasping data set. The grasp types are then analyzed and organized into a MOG taxonomy. This paper first presents three MOG data collection setups: a human…

机器人学 · 计算机科学 2022-05-31 Yu Sun , Eliza Amatova , Tianze Chen

In this work, deep learning models are applied to a segment of a robust hand-washing dataset that has been created with the help of 30 volunteers. This work demonstrates the classification of presence of one hand, two hands and no hand in…

计算机视觉与模式识别 · 计算机科学 2021-08-11 Rashmi Bakshi

A defining feature of collectable card games is the deck building process prior to actual gameplay, in which players form their decks according to some restrictions. Learning to build decks is difficult for players and models alike due to…

人工智能 · 计算机科学 2024-07-15 Timo Bertram , Johannes Fürnkranz , Martin Müller

In multi-player card games such as Skat or Bridge, the early stages of the game, such as bidding, game selection, and initial card selection, are often more critical to the success of the play than refined middle- and end-game play. At the…

人工智能 · 计算机科学 2025-12-18 Stefan Edelkamp

Address Event Representation is a thriving technology that could change digital image processing paradigm. This paper proposes a methodology to characterize the shape of objects using the streaming of asynchronous events. A new descriptor…

计算机视觉与模式识别 · 计算机科学 2018-02-12 Pablo Negri

The authentic 3D hand avatar with every identifiable information, such as hand shapes and textures, is necessary for immersive experiences in AR/VR. In this paper, we present a universal hand model (UHM), which 1) can universally represent…

计算机视觉与模式识别 · 计算机科学 2024-05-14 Gyeongsik Moon , Weipeng Xu , Rohan Joshi , Chenglei Wu , Takaaki Shiratori

We analyzed nearly 460,000 AI model cards from Hugging Face to examine how developers report risks. From these, we extracted around 3,000 unique risk mentions and built the \emph{AI Model Risk Catalog}. We compared these with risks…

计算机与社会 · 计算机科学 2025-08-26 Pooja S. B. Rao , Sanja Šćepanović , Dinesh Babu Jayagopi , Mauro Cherubini , Daniele Quercia

Across a growing number of domains, human experts are expected to learn from and adapt to AI with superior decision making abilities. But how can we quantify such human adaptation to AI? We develop a simple measure of human adaptation to AI…

人机交互 · 计算机科学 2021-02-02 Minkyu Shin , Jin Kim , Minkyung Kim

A fundamental challenge in imperfect-information games is that states do not have well-defined values. As a result, depth-limited search algorithms used in single-agent settings and perfect-information games do not apply. This paper…

计算机科学与博弈论 · 计算机科学 2018-05-23 Noam Brown , Tuomas Sandholm , Brandon Amos