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Humans have an impressive ability to solve complex coordination problems in a fully distributed manner. This ability, if learned as a set of distributed multirobot coordination strategies, can enable programming large groups of robots to…

机器人学 · 计算机科学 2016-04-21 Arash Tavakoli , Haig Nalbandian , Nora Ayanian

Tidy-up tasks by service robots in home environments are challenging in robotics applications because they involve various interactions with the environment. In particular, robots are required not only to grasp, move, and release various…

机器人学 · 计算机科学 2021-02-24 Akira Taniguchi , Shota Isobe , Lotfi El Hafi , Yoshinobu Hagiwara , Tadahiro Taniguchi

This paper develops a flexible and robust robotic system for autonomous drawing on 3D surfaces. The system takes 2D drawing strokes and a 3D target surface (mesh or point clouds) as input. It maps the 2D strokes onto the 3D surface and…

机器人学 · 计算机科学 2020-10-02 Ruishuang Liu , Weiwei Wan , Keisuke Koyama , Kensuke Harada

Research in secure multi-party computation using a deck of playing cards, often called card-based cryptography, dates back to 1989 when Den Boer introduced the "five-card trick" to compute the logical AND function. Since then, many…

密码学与安全 · 计算机科学 2022-10-26 Suthee Ruangwises

We consider a card guessing game with complete feedback. An ordered deck of $n$ cards labeled $1$ up to $n$ is shelf-shuffled exactly one time. One after the other a single card is drawn from the shuffled deck. The guesser makes has guess…

组合数学 · 数学 2026-02-24 Markus Kuba

Pouring is one of the most commonly executed tasks in humans' daily lives, whose accuracy is affected by multiple factors, including the type of material to be poured and the geometry of the source and receiving containers. In this work, we…

机器人学 · 计算机科学 2020-11-23 Yongqiang Huang , Juan Wilches , Yu Sun

Poker is in the family of imperfect information games unlike other games such as chess, connect four, etc which are perfect information game instead. While many perfect information games have been solved, no non-trivial imperfect…

计算机科学与博弈论 · 计算机科学 2024-01-15 Prathamesh Sonawane , Arav Chheda

Autonomous exploration is a fundamental capability that tightly integrates perception, planning, control, and motion execution. It plays a critical role in a wide range of applications, including indoor target search, mapping of extreme…

机器人学 · 计算机科学 2025-12-18 Kai Zhang , Shoubin Chen , Dong Li , Baiyang Zhang , Tao Huang , Zehao Wu , Jiasheng Chen , Bo Zhang

Playing the cup-and-ball game is an intriguing task for robotics research since it abstracts important problem characteristics including system nonlinearity, contact forces and precise positioning as terminal goal. In this paper, we present…

机器人学 · 计算机科学 2020-07-21 Monimoy Bujarbaruah , Tony Zheng , Akhil Shetty , Martin Sehr , Francesco Borrelli

Automatic character generation is an appealing solution for new typeface design, especially for Chinese typefaces including over 3700 most commonly-used characters. This task has two main pain points: (i) handwritten characters are usually…

计算机视觉与模式识别 · 计算机科学 2019-05-07 Chuan Wen , Jie Chang , Ya Zhang , Siheng Chen , Yanfeng Wang , Mei Han , Qi Tian

Developing table tennis robots that mirror human speed, accuracy, and ability to predict and respond to the full range of ball spins remains a significant challenge for legged robots. To demonstrate these capabilities we present a system to…

机器人学 · 计算机科学 2025-10-13 David Nguyen , Zulfiqar Zaidi , Kevin Karol , Jessica Hodgins , Zhaoming Xie

In the field of computational game theory, games are often compared in terms of their size. This can be measured in several ways, including the number of unique game states, the number of decision points, and the total number of legal…

计算机科学与博弈论 · 计算机科学 2013-03-08 Michael Johanson

Robots that autonomously manipulate objects within warehouses have the potential to shorten the package delivery time and improve the efficiency of the e-commerce industry. In this paper, we present a robotic system that is capable of both…

Strategy card game is a well-known genre that is demanding on the intelligent game-play and can be an ideal test-bench for AI. Previous work combines an end-to-end policy function and an optimistic smooth fictitious play, which shows…

机器学习 · 计算机科学 2023-05-30 Changnan Xiao , Yongxin Zhang , Xuefeng Huang , Qinhan Huang , Jie Chen , Peng Sun

We built a vision system of curling robot which can be expected to play with human curling player. Basically, we built two types of vision systems for thrower and skip robots, respectively. First, the thrower robot drives towards a given…

计算机视觉与模式识别 · 计算机科学 2022-04-21 Seongwook Yoon , Gayoung Kim , Myungpyo Hong , Sanghoon Sull

Dynamic game arises as a powerful paradigm for multi-robot planning, for which safety constraint satisfaction is crucial. Constrained stochastic games are of particular interest, as real-world robots need to operate and satisfy constraints…

机器人学 · 计算机科学 2026-03-27 Hai Zhong , Yutaka Shimizu , Jianyu Chen

Robotic pick and place stands at the heart of autonomous manipulation. When conducted in cluttered or complex environments robots must jointly reason about the selected grasp and desired placement locations to ensure success. While several…

机器人学 · 计算机科学 2024-02-15 Mohanraj Devendran Shanthi , Tucker Hermans

The paper aims to investigate the degree of cognitive skills required for success in online versions of the popular card game rummy and poker. The study focuses on analyzing the impact of experience and learnable skills on success in the…

人机交互 · 计算机科学 2023-08-30 Taranjit Kaur , Manas Pati Tripathi , Ashirbad Samantaray , Tapan K. Gandhi

Hugs are complex affective interactions that often include gestures like squeezes. We present six new guidelines for designing interactive hugging robots, which we validate through two studies with our custom robot. To achieve autonomy, we…

机器人学 · 计算机科学 2026-03-04 Alexis E. Block , Hasti Seifi , Otmar Hilliges , Roger Gassert , Katherine J. Kuchenbecker

We explain a highly efficient algorithm for playing the simplest type of dots and boxes endgame optimally (by which we mean "in such a way so as to maximise the number of boxes that you take"). The algorithm is sufficiently simple that it…

组合数学 · 数学 2014-05-19 Kevin Buzzard , Michael Ciere