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We present a novel algorithm for optimizing the order in which Chinese characters are learned, one that incorporates the benefits of learning them in order of usage frequency and in order of their hierarchal structural relationships. We…

计算与语言 · 计算机科学 2017-02-08 James C. Loach , Jinzhao Wang

This paper introduces a pioneering experimental study on the automated packing of a catering package using a two-fingered gripper affixed to a 3-degree-of-freedom Delta parallel robot. A distinctive contribution lies in the application of a…

机器人学 · 计算机科学 2025-05-20 Reihaneh Yourdkhani , Arash Tavoosian , Navid Asadi Khomami , Mehdi Tale Masouleh

In this paper, a novel robotic grasping system is established to automatically pick up objects in cluttered scenes. A composite robotic hand composed of a suction cup and a gripper is designed for grasping the object stably. The suction cup…

机器人学 · 计算机科学 2023-02-22 Yuhong Deng , Xiaofeng Guo , Yixuan Wei , Kai Lu , Bin Fang , Di Guo , Huaping Liu , Fuchun Sun

This paper explores the digital modeling and robotic reproduction of traditional Chinese medicine (TCM) massage techniques. We adopt an adaptive admittance control algorithm to optimize force and position control, ensuring safety and…

机器人学 · 计算机科学 2024-12-10 Yuan Xu , Kui Huang , Weichao Guo , Leyi Du

In the article a turn-based game played on four computers connected via network is investigated. There are three computers with natural intelligence and one with artificial intelligence. Game table is seen by each player's own view point in…

人工智能 · 计算机科学 2015-03-17 Şahin Emrah Amrahov , Orhan A. Nooraden

This paper illustrates how a 3 degrees of freedom, Cartesian robot can be given the task of playing ping pong against a human player. We present an algorithm based on particle swarm optimization for the robot to calculate when and how to…

机器人学 · 计算机科学 2012-11-07 Hossein Jahandideh , Mohammad Nooranidoost , Behnam Enghiad , Armin Hajimirzakhani

Three different quantum cards which are non-orthogonal quantum bits are sent to two different players, Alice and Bob, randomly. Alice receives one of the three cards, and Bob receives the remaining two cards. We find that Bob could know…

量子物理 · 物理学 2007-05-23 Chih-Lung Chou , Li-Yi Hsu

Poker is a large complex game of imperfect information, which has been singled out as a major AI challenge problem. Recently there has been a series of breakthroughs culminating in agents that have successfully defeated the strongest human…

人工智能 · 计算机科学 2022-06-28 Sam Ganzfried , Max Chiswick

We have developed a high-performance Chinese Chess AI that operates without reliance on search algorithms. This AI has demonstrated the capability to compete at a level commensurate with the top 0.1\% of human players. By eliminating the…

机器学习 · 计算机科学 2024-10-08 Yu Chen , Juntong Lin , Zhichao Shu

To identify cluster of societies is not easy in subject to the availability of data. In this study, from the prospective of computational social science, we propose a novel method to cluster Chinese regional cultures. Using millions of…

计算机与社会 · 计算机科学 2013-07-30 Xianwen Wang , Wenli Mao

Many poker systems, whether created with heuristics or machine learning, rely on the probability of winning as a key input. However calculating the precise probability using combinatorics is an intractable problem, so instead we approximate…

人工智能 · 计算机科学 2018-08-24 Brandon Da Silva

A long-standing goal of the Human-Robot Collaboration (HRC) in manufacturing systems is to increase the collaborative working efficiency. In line with the trend of Industry 4.0 to build up the smart manufacturing system, the Co-robot in the…

机器人学 · 计算机科学 2020-07-09 Tian Yu , Jing Huang , Qing Chang

Learning to control high-speed objects in dynamic environments represents a fundamental challenge in robotics. Table tennis serves as an ideal testbed for advancing robotic capabilities in dynamic environments. This task presents two…

机器人学 · 计算机科学 2026-02-25 Hao Wang , Chengkai Hou , Xianglong Li , Yankai Fu , Chenxuan Li , Ning Chen , Gaole Dai , Jiaming Liu , Tiejun Huang , Shanghang Zhang

This paper provides a complexity analysis for the game of dark Chinese chess (a.k.a. "JieQi"), a variation of Chinese chess. Dark Chinese chess combines some of the most complicated aspects of board and card games, such as long-term…

人工智能 · 计算机科学 2021-12-07 Cong Wang , Tongwei Lu

When humans control robot arms these robots often need to infer the human's desired task. Prior research on assistive teleoperation and shared autonomy explores how robots can determine the desired task based on the human's joystick inputs.…

机器人学 · 计算机科学 2022-03-04 Ananth Jonnavittula , Dylan P. Losey

Achieving human-level speed and performance on real world tasks is a north star for the robotics research community. This work takes a step towards that goal and presents the first learned robot agent that reaches amateur human-level…

Acquiring multiple skills has commonly involved collecting a large number of expert demonstrations per task or engineering custom reward functions. Recently it has been shown that it is possible to acquire a diverse set of skills by…

机器人学 · 计算机科学 2020-06-15 Rostam Dinyari , Pierre Sermanet , Corey Lynch

We show that multi-agent reinforcement learning (MARL) with full parameter sharing outperforms independent and partially shared architectures in the competitive perfect-information homogenous game of Chinese Checkers. To run our…

人工智能 · 计算机科学 2024-05-30 Noah Adhikari , Allen Gu

Self-play, where the algorithm learns by playing against itself without requiring any direct supervision, has become the new weapon in modern Reinforcement Learning (RL) for achieving superhuman performance in practice. However, the…

机器学习 · 计算机科学 2020-07-10 Yu Bai , Chi Jin

The development of competitive artificial Poker playing agents has proven to be a challenge, because agents must deal with unreliable information and deception which make it essential to model the opponents in order to achieve good results.…

人工智能 · 计算机科学 2013-01-28 Luís Filipe Teófilo , Luis Paulo Reis