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Game-based interactive driving simulations have emerged as versatile platforms for advancing decision-making algorithms in road transport mobility. While these environments offer safe, scalable, and engaging settings for testing driving…

机器人学 · 计算机科学 2025-09-09 Zhihao Lin , Zhen Tian

Getting a group to adopt cooperative norms is an enduring challenge. But in real-world settings, individuals don't just passively accept static environments, they act both within and upon the social systems that structure their…

社会与信息网络 · 计算机科学 2025-02-11 Qiankun Zhong , Nori Jacoby , Ofer Tchernichovski , Seth Frey

The article presents the possibilities of using game simulator Sotware Inc in the training of future software engineer in higher education. Attention is drawn to some specific settings that need to be taken into account when training in the…

The popularity of computer games is remarkably high and is still growing every year. Despite this popularity and the economical importance of gaming, research in game design, or to be more precise, of game mechanics that can be used to…

人机交互 · 计算机科学 2019-09-24 Philipp Moll , Veit Frick , Natascha Rauscher , Mathias Lux

Context: New systems have emerged within the Industry 4.0 paradigm. These systems incorporate characteristics such as autonomy in decision making and acting in the context of IoT systems, continuous connectivity between devices and…

计算机与社会 · 计算机科学 2021-10-04 Bruno Pedraça de Souza , Claudia Maria Lima Werner

We present a systematic review, an empirical study, and a first set of considerations for designing visualizations in motion, derived from a concrete scenario in which these visualizations were used to support a primary task. In practice,…

人机交互 · 计算机科学 2024-09-16 Lijie Yao , Federica Bucchieri , Victoria McArthur , Anastasia Bezerianos , Petra Isenberg

When using security questions most users still trade-off security for the convenience of memorability. This happens because most users find strong answers to security questions difficult to remember. Previous research in security education…

密码学与安全 · 计算机科学 2017-10-12 Nicholas Micallef , Nalin Asanka Gamagedara Arachchilage

Games have always been a popular test bed for artificial intelligence techniques. Game developers are always in constant search for techniques that can automatically create computer games minimizing the developer's task. In this work we…

神经与进化计算 · 计算机科学 2014-06-03 Zahid Halim

We developed a website for kids where they can share new as well as remixed animations and games, e.g., interactive music videos, which they created on their smartphones or tablets using a visual "LEGO-style" programming environment called…

计算机与社会 · 计算机科学 2012-05-01 Tobias Gritschacher , Wolfgang Slany

As software systems continue to grow in complexity, testing has become a fundamental part of ensuring the quality and reliability of software products. Yet, software testing is still often perceived, both in industry and academia, as a…

软件工程 · 计算机科学 2025-07-29 Davi Gama Hardman , Cesar França , Brody Stuart-Verner , Ronnie de Souza Santos

Creating games together is both a playful and effective way to develop skills in computational thinking, collaboration, and more. However, game development can be challenging for younger developers who lack formal training. While teenage…

人机交互 · 计算机科学 2025-02-26 Yubin Choi , Jeanne Choi , Joseph Seering

Software testing is a critical activity to ensure that software complies with its specification. However, current software testing activities tend not to be completely effective when applied in specific software domains in Virtual Reality…

软件工程 · 计算机科学 2020-09-21 Stevao A. Andrade , Fatima L. S. Nunes , Marcio E. Delamaro

Context: On top of the inherent challenges startup software companies face applying proper software engineering practices, the non-deterministic nature of machine learning techniques makes it even more difficult for machine learning (ML)…

软件工程 · 计算机科学 2023-04-05 Bishal Lakha , Kalyan Bhetwal , Nasir U. Eisty

Personality assessment in career guidance and personnel selection traditionally relies on self-report questionnaires, which are susceptible to response bias, fatigue, and intentional distortion. Game-based assessment offers a promising…

机器学习 · 计算机科学 2026-01-06 Soroush Elyasi , Arya VarastehNezhad , Fattaneh Taghiyareh

In recent years, there has been an increasing interest in the use of robotic technology at home. A number of service robots appeared on the market, supporting customers in the execution of everyday tasks. Roughly at the same time, consumer…

人机交互 · 计算机科学 2020-12-08 F. Gabriele Pratticò , Fabrizio Lamberti

User friendly tools have lowered the requirements of high-quality game design to the point where researchers without development experience can release their own games. However, there is no established best-practice as few games have been…

多媒体 · 计算机科学 2021-01-19 William Wallis , William Kavanagh , Alice Miller , Tim Storer

Organizations highly depend on enterprise systems (ES), which are unlikely to develop their full potential if end-users neglect system usage. Accordingly, organizations attempt to overcome barriers to end-user acceptance in the ES context,…

软件工程 · 计算机科学 2019-06-05 M. Schmidt-Kraepelin , S. Lins , S. Thiebes , A. Sunyaev

As modern video games become increasingly complex, traditional manual testing methods are proving costly and inefficient, limiting the ability to ensure high-quality game experiences. While advancements in Artificial Intelligence (AI) offer…

人机交互 · 计算机科学 2026-04-07 Boran Zhang , Muhan Xu , Zhijun Pan

Gamification is a technological, economic, cultural, and societal development toward promoting a more game-like reality. As this emergent phenomenon has been gradually consolidated into our daily lives, especially in educational settings,…

计算机与社会 · 计算机科学 2023-09-27 Ana Carolina Tomé Klock , Brenda Salenave Santana , Juho Hamari

Context: In the workplace, some individuals engage in the voluntary and intentional generation, promotion, and realization of new ideas for the benefit of individual performance, group effectiveness, or the organization. The literature…

软件工程 · 计算机科学 2016-12-15 Cleviton Monteiro , Fabio Queda Bueno da Silva , Luiz Fernando Capretz