Designing a mobile game to generate player data -- lessons learned
Abstract
User friendly tools have lowered the requirements of high-quality game design to the point where researchers without development experience can release their own games. However, there is no established best-practice as few games have been produced for research purposes. Having developed a mobile game without the guidance of similar projects, we realised the need to share our experience so future researchers have a path to follow. Research into game balancing and system simulation required an experimental case study, which inspired the creation of "RPGLite", a multiplayer mobile game. In creating RPGLitewith no development expertise we learned a series of lessons about effective amateur game development for research purposes. In this paper we reflect on the entire development process and present these lessons.
Keywords
Cite
@article{arxiv.2101.07144,
title = {Designing a mobile game to generate player data -- lessons learned},
author = {William Wallis and William Kavanagh and Alice Miller and Tim Storer},
journal= {arXiv preprint arXiv:2101.07144},
year = {2021}
}