English

Leveraging Cluster Analysis to Understand Educational Game Player Experiences and Support Design

Human-Computer Interaction 2022-10-19 v1 Machine Learning Multimedia

Abstract

The ability for an educational game designer to understand their audience's play styles and resulting experience is an essential tool for improving their game's design. As a game is subjected to large-scale player testing, the designers require inexpensive, automated methods for categorizing patterns of player-game interactions. In this paper we present a simple, reusable process using best practices for data clustering, feasible for use within a small educational game studio. We utilize the method to analyze a real-time strategy game, processing game telemetry data to determine categories of players based on their in-game actions, the feedback they received, and their progress through the game. An interpretive analysis of these clusters results in actionable insights for the game's designers.

Keywords

Cite

@article{arxiv.2210.09911,
  title  = {Leveraging Cluster Analysis to Understand Educational Game Player Experiences and Support Design},
  author = {Luke Swanson and David Gagnon and Jennifer Scianna and John McCloskey and Nicholas Spevacek and Stefan Slater and Erik Harpstead},
  journal= {arXiv preprint arXiv:2210.09911},
  year   = {2022}
}

Comments

Presented at Games, Learning & Society (GLS) 2022 Conference. Irving, CA

R2 v1 2026-06-28T03:55:22.917Z