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Achieving athletic loco-manipulation on robots requires moving beyond traditional tracking rewards - which simply guide the robot along a reference trajectory - to task rewards that drive truly dynamic, goal-oriented behaviors. Commands…

机器人学 · 计算机科学 2025-02-18 Nolan Fey , Gabriel B. Margolis , Martin Peticco , Pulkit Agrawal

Courses in electromagnetism and related technical subjects are often dominated by lecture-heavy instruction and complex mathematical concepts, which can make it difficult for students to stay engaged. This is particularly problematic in…

物理教育 · 物理学 2026-03-17 Ana S. Domenech , Antonio Alex-Amor

The incredible feats of athleticism demonstrated by humans are made possible in part by a vast repertoire of general-purpose motor skills, acquired through years of practice and experience. These skills not only enable humans to perform…

图形学 · 计算机科学 2022-05-06 Xue Bin Peng , Yunrong Guo , Lina Halper , Sergey Levine , Sanja Fidler

Gamification is frequently used to motivate people getting more physically active. However, most systems follow a one-size-fits-all gamification approach, although past research has shown that interpersonal differences exist in the…

人机交互 · 计算机科学 2021-07-28 Maximilian Altmeyer , Marc Schubhan , Antonio Krüger , Pascal Lessel

Physical movement therapy is a crucial method of rehabilitation aimed at reinstating mobility among patients facing motor dysfunction due to neurological conditions or accidents. Such therapy is usually featured as patient-specific,…

机器人学 · 计算机科学 2024-12-06 Teng Li

Training robots for operation in the real world is a complex, time consuming and potentially expensive task. Despite significant success of reinforcement learning in games and simulations, research in real robot applications has not been…

人工智能 · 计算机科学 2017-09-28 Markus Wulfmeier , Ingmar Posner , Pieter Abbeel

Robotic systems are more present in our society everyday. In human-robot environments, it is crucial that end-users may correctly understand their robotic team-partners, in order to collaboratively complete a task. To increase action…

人工智能 · 计算机科学 2021-09-03 Francisco Cruz , Richard Dazeley , Peter Vamplew , Ithan Moreira

As interactions with autonomous agents-ranging from robots in physical settings to avatars in virtual and augmented realities-become more prevalent, developing advanced cognitive architectures is critical for enhancing the dynamics of…

系统与控制 · 电气工程与系统科学 2024-06-11 Antonio Grotta , Marco Coraggio , Antonio Spallone , Francesco De Lellis , Mario di Bernardo

In this work, a thorough mathematical framework for incorporating Large Language Models (LLMs) into gamified systems is presented with an emphasis on improving task dynamics, user engagement, and reward systems. Personalized feedback,…

人工智能 · 计算机科学 2025-03-17 Carlos J. Costa

The co-adaptation of robots has been a long-standing research endeavour with the goal of adapting both body and behaviour of a system for a given task, inspired by the natural evolution of animals. Co-adaptation has the potential to…

机器学习 · 计算机科学 2023-02-08 Chang Rajani , Karol Arndt , David Blanco-Mulero , Kevin Sebastian Luck , Ville Kyrki

Gamification has the potential to make significant contributions to financial product delivery, Fintech services, and inclusive growth. The integration of gamification into FinTech applications has shown a positive correlation with the…

计算机科学与博弈论 · 计算机科学 2024-02-28 Latifeh PourMohammadBagher , Najmieh Sadat Safarabadi

Ensuring robust decision-making in multi-agent systems is challenging when agents have distinct, possibly conflicting objectives and lack full knowledge of each other's strategies. This is apparent in safety-critical applications such as…

系统与控制 · 电气工程与系统科学 2025-10-20 Francesco Bianchin , Robert Lefringhausen , Elisa Gaetan , Samuel Tesfazgi , Sandra Hirche

The monotonous nature of repetitive cognitive training may cause losing interest in it and dropping out by older adults. This study introduces an adaptive technique that enables a Socially Assistive Robot (SAR) to select the most…

机器人学 · 计算机科学 2023-05-03 Eleonora Zedda , Marco Manca , Fabio Paterno , Carmen Santoro

Physical rehabilitation plays a crucial role in restoring functional abilities, but traditional approaches often face challenges in terms of cost, accessibility, and personalized monitoring. Asynchronous physical rehabilitation has gained…

人机交互 · 计算机科学 2024-11-20 Mario De Lucas Garcia , Mark Roman Miller

Aging or sedentary behavior can decrease motor capabilities causing a loss of autonomy. Prevention or readaptation programs that involve practice of physical activities can be precious tools to fight against this phenomenon. ?Serious? video…

神经元与认知 · 定量生物学 2009-11-13 Sylvain Hanneton , Anaïs Varenne

Robotic manipulation and control has increased in importance in recent years. However, state of the art techniques still have limitations when required to operate in real world applications. This paper explores Hindsight Experience Replay…

机器人学 · 计算机科学 2022-09-27 Francisco Roldan Sanchez , Stephen Redmond , Kevin McGuinness , Noel O'Connor

Serious games are defined as applied games that focus on the gamification of an experience (e.g., learning and training activities) and are not strictly for entertainment purposes. In recent years, serious games have become increasingly…

软件工程 · 计算机科学 2025-04-30 Alexandros Gazis , Eleftheria Katsiri

Personalized gamification explores knowledge about the users to tailor gamification designs to improve one-size-fits-all gamification. The tailoring process should simultaneously consider user and contextual characteristics (e.g., activity…

人机交互 · 计算机科学 2022-03-29 Luiz Rodrigues , Armando M. Toda , Wilk Oliveira , Paula T. Palomino , Julita Vassileva , Seiji Isotani

Being an emerging business practice, gamification is going to the mainstream to enable and transform social business initiatives across enterprises. With the consistent focus on customer behavior and experience, there is a paradigm shift in…

计算机与社会 · 计算机科学 2013-09-30 Jitendra Maan

Although serious games have been increasingly used for mental health applications, few explicitly address coping with grief as a core mechanic and narrative experience for patients. Existing grief-related digital games often focus on…

人机交互 · 计算机科学 2025-12-22 Amina Kobenova , Piper Stickler , Thaís Alvarenga , Sri Kurniawan