English

Co-Imitation: Learning Design and Behaviour by Imitation

Machine Learning 2023-02-08 v2 Artificial Intelligence Robotics

Abstract

The co-adaptation of robots has been a long-standing research endeavour with the goal of adapting both body and behaviour of a system for a given task, inspired by the natural evolution of animals. Co-adaptation has the potential to eliminate costly manual hardware engineering as well as improve the performance of systems. The standard approach to co-adaptation is to use a reward function for optimizing behaviour and morphology. However, defining and constructing such reward functions is notoriously difficult and often a significant engineering effort. This paper introduces a new viewpoint on the co-adaptation problem, which we call co-imitation: finding a morphology and a policy that allow an imitator to closely match the behaviour of a demonstrator. To this end we propose a co-imitation methodology for adapting behaviour and morphology by matching state distributions of the demonstrator. Specifically, we focus on the challenging scenario with mismatched state- and action-spaces between both agents. We find that co-imitation increases behaviour similarity across a variety of tasks and settings, and demonstrate co-imitation by transferring human walking, jogging and kicking skills onto a simulated humanoid.

Keywords

Cite

@article{arxiv.2209.01207,
  title  = {Co-Imitation: Learning Design and Behaviour by Imitation},
  author = {Chang Rajani and Karol Arndt and David Blanco-Mulero and Kevin Sebastian Luck and Ville Kyrki},
  journal= {arXiv preprint arXiv:2209.01207},
  year   = {2023}
}

Comments

14 pages, 11 figures, accepted for AAAI-23

R2 v1 2026-06-28T00:39:13.378Z