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Virtual Reality (VR) has shown great potential to revolutionize the market by providing users immersive experiences with freedom of movement. Compared to traditional video streaming, VR is with ultra high-definition and dynamically changes…

网络与互联网体系结构 · 计算机科学 2021-03-12 Miao Hu , Xianzhuo Luo , Jiawen Chen , Young Choon Lee , Yipeng Zhou , Di Wu

The combination of Visual Guidance and Extended Reality (XR) technology holds the potential to greatly improve the performance of human workforces in numerous areas, particularly industrial environments. Focusing on virtual assembly tasks…

人机交互 · 计算机科学 2023-08-08 Leon Pietschmann , Paul-David Zuercher , Erik Bubík , Zhutian Chen , Hanspeter Pfister , Thomas Bohné

This study investigates the influence of Visual Guidance (VG) on user performance and human factors within Augmented Reality (AR) via a between-subjects experiment. VG is a crucial component in AR applications, serving as a bridge between…

人机交互 · 计算机科学 2025-03-10 Leon Pietschmann , Michel Schimpf , Zhu-Tian Chen , Hanspeter Pfister , Thomas Bohné

Visual cues are essential in computer-mediated communication. It is especially important when communication happens in a collaboration scenario that requires focusing several users' attention on aspecific object among other similar ones.…

人机交互 · 计算机科学 2021-10-11 Lei Chen , Yilin Liu , Yue Li , Lingyun Yu , BoYu Gao , Maurizio Caon , Yong Yue , Hai-Ning Liang

Interaction in virtual reality (VR) environments is essential to achieve a pleasant and immersive experience. Most of the currently existing VR applications, lack of robust object grasping and manipulation, which are the cornerstone of…

Virtual Reality (VR) technology demands real-time data transmission to deliver an immersive and interactive user experience. This study investigates the implementation of UDP Ethernet communication in VR systems, focusing on its impact on…

网络与互联网体系结构 · 计算机科学 2025-02-05 Raghad H. AlShekh , Qutaiba I. Ali

Selection is one of the fundamental user interactions in virtual reality (VR) and 3D user interaction, and raycasting has been one of the most popular object selection techniques in VR. However, the selection of small or distant objects…

人机交互 · 计算机科学 2022-06-07 Woojoo Kim , Shuping Xiong

Navigating spaces is an embodied experience. Examples can vary from rescue workers trying to save people from natural disasters; a tourist finding their way to the nearest coffee shop, or a gamer solving a maze. Virtual reality allows these…

人机交互 · 计算机科学 2018-09-24 Aryabrata Basu , Kyle Johnsen

Cinematic Virtual Reality (CVR) is a narrative-driven VR experience that uses head-mounted displays with a 360-degree field of view. Previous research has explored different viewing modalities to enhance viewers' CVR experience. This study…

人机交互 · 计算机科学 2024-11-26 Yawen Zhang , Han Zhou , Zhoumingju Jiang , Zilu Tang , Tao Luo , Qinyuan Lei

Virtual Reality (VR) and its applications have attracted significant and increasing attention. However, the requirements of much larger file sizes, different storage formats, and immersive viewing conditions pose significant challenges to…

图像与视频处理 · 电气工程与系统科学 2022-04-06 Meixu Chen , Yize Jin , Todd Goodall , Xiangxu Yu , Alan C. Bovik

Virtual Reality (VR) technology has become increasingly popular in recent years as a key enabler of the Metaverse. VR applications have unique characteristics, including the revolutionized human-computer interaction mechanisms, that…

软件工程 · 计算机科学 2023-08-15 Shuqing Li , Lili Wei , Yepang Liu , Cuiyun Gao , Shing-Chi Cheung , Michael R. Lyu

With the growing technology, we humans always need something that stands out from the other thing. Gestures are most desirable source to Communicate with the Machines. Human Computer Interaction finds its importance when it comes to working…

人机交互 · 计算机科学 2014-11-20 Sandeep Vasave , Amol Plave

Extended reality technology has become a useful tool in many applications, but still suffers from visual deviations that can hamper the utility of the technology. This paper discusses the types of persisting visual deviations experienced…

人机交互 · 计算机科学 2024-10-30 Rudy De-Xin de Lange , Roemer Martin Bien Bakker , Tanja Johanna Juliana Bos

Flexible tactile sensors are increasingly used in real-world applications such as robotic grippers, prosthetic hands, wearable gloves, and assistive devices, where they need to conform to curved and irregular surfaces. However, most…

机器人学 · 计算机科学 2025-11-04 Luoyan Zhong , Heather Jin Hee Kim , Dylan P. Losey , Cara M. Nunez

Virtual reality (VR) is making waves around the world recently. However, traditional video streaming is not suitable for VR video because of the huge size and view switch requirements of VR videos. Since the view of each user is limited, it…

网络与互联网体系结构 · 计算机科学 2019-06-28 Jie Feng , Yongpeng Wu , Guangtao Zhai , Ning Liu , Wenjun Zhang

With the recent interest in virtual reality and augmented reality, there is a newfound demand for displays that can provide high resolution with a wide field of view (FOV). However, such displays incur significantly higher costs for…

图形学 · 计算机科学 2022-11-18 Susmija Jabbireddy , Xuetong Sun , Xiaoxu Meng , Amitabh Varshney

Foveated rendering methods usually reduce spatial resolution in the periphery of the users' view. However, using foveated rendering to reduce temporal resolution, i.e., rendering frame rate, seems less explored. In this work, we present the…

人机交互 · 计算机科学 2025-05-07 Christopher Flöter , Sergej Geringer , Guido Reina , Daniel Weiskopf , Timo Ropinski

Computer vision applications, especially those using augmented reality technology, are becoming quite popular in mobile devices. However, this type of application is known as presenting significant demands regarding resources. In order to…

计算机视觉与模式识别 · 计算机科学 2025-11-04 Fabio Diniz Rossi

There are over a hundred virtual reality (VR) locomotion techniques that exist today, with new ones being designed as VR technology evolves. The different ways of controlling locomotion techniques (e.g., gestures, button inputs, body…

人机交互 · 计算机科学 2025-10-08 Rachel L. Franz , Jacob O. Wobbrock

Text selection is an essential activity in interactive systems, including virtual reality (VR) head-mounted displays (HMDs). It is useful for: sharing information across apps or platforms, highlighting and making notes while reading…

人机交互 · 计算机科学 2022-10-18 Wenge Xu , Xuanru Meng , Kangyou Yu , Sayan Sacar , Hai-Ning Liang