相关论文: Bridging Data and Experiences: Engaging Youth in D…
From the urbanists' perspective, the everyday experience of young people, as an underrepresented group in the design of public spaces, includes tactics they use to challenge the strategies which rule over urban spaces. In this regard, youth…
Participatory design in digital civics aims to foster mutual learning and co-creation between public services and citizens. However, rarely do we collectively explore the challenges and failures we experience within PD and digital civics,…
Crisis maps are regarded as crucial tools in crisis communication, as demonstrated during the COVID-19 pandemic and climate change crises. However, there is limited understanding of how public audiences engage with these maps and extract…
This paper describes a system developed to help people explore local communities by providing navigation services in social spaces created by the community members via communication and knowledge sharing. The proposed system utilizes data…
Children today encounter social issues -- climate change, conflict, inequality -- through digital technologies, and the design of that encounter shapes whether young people move toward lasting civic engagement or toward anxiety and…
With the arrival of digital maps, the ubiquity of maps has increased sharply and new map functionalities have become available such as changing the scale on the fly or displaying/hiding layers. Users can now interact with maps on multiple…
High-resolution satellite imagery available immediately after disaster events is crucial for response planning as it facilitates broad situational awareness of critical infrastructure status such as building damage, flooding, and…
Over the past decades, improvements in data collection hardware coupled with novel artificial intelligence algorithms have made it possible for researchers to understand urban environments at an unprecedented scale. From local interactions…
We present a design framework for friendship-supportive youth social media, derived from a synthesis of five empirical studies with 331 youth participants (ages 13-25) using interviews, co-design, surveys, diary studies, and a field…
Throughout history, maps have been used as a tool to explore cities. They visualize a city's urban fabric through its streets, buildings, and points of interest. Besides purely navigation purposes, street names also reflect a city's culture…
Urban planning is increasingly data driven, yet the challenge of designing with data at a city scale and remaining sensitive to the impact at a human scale is as important today as it was for Jane Jacobs. We address this challenge with…
The main aim of this paper is to discuss how the combination of Web 2.0, social media and geographic technologies can provide opportunities for learning and new forms of participation in an urban design studio. This discussion is mainly…
The research examines the challenges revolving around young people's social movements, activism regarding sustainability, as well as the accompanying social media aspect, and how social media impacts environmental action. This study focuses…
Ecological Momentary Assessment (EMA) is widely used to study adolescents' experiences; yet, how the design of EMA platforms shapes engagement, research practices, and power dynamics in youth studies remains under-examined. We developed a…
Robotics applications often rely on scene reconstructions to enable downstream tasks. In this work, we tackle the challenge of actively building an accurate map of an unknown scene using an RGB-D camera on a mobile platform. We propose a…
Spatial reasoning and collaboration are essential for childhood development, yet blind and visually impaired (BVI) children often lack access to tools that foster these skills. Tactile maps and assistive technologies primarily focus on…
Publicly available data is increasing rapidly, and will continue to grow with the advancement of technologies in sensors, smartphones and the Internet of Things. Data from multiple sources can improve coverage and provide more relevant…
While maps provide upfront content, this might not always be the most effective way for users to remember information. With the proliferation of interactive displays for tourists and visitors in public spaces, we can create a more playful…
This Work-In-Progress Paper for the Innovative Practice Category presents a novel experiment in active learning of cybersecurity. We introduced a new workshop on hacking for an existing science-popularizing program at our university. The…
Generative AI tools introduce new and accessible forms of media creation for youth. They also raise ethical concerns about the generation of fake media, data protection, privacy and ownership of AI-generated art. Since generative AI is…