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The rapid advancement of AI-powered smart glasses-one of the hottest wearable devices-has unlocked new frontiers for multimodal interaction, with Visual Question Answering (VQA) over external knowledge sources emerging as a core…

计算机视觉与模式识别 · 计算机科学 2026-04-10 Zhuohang Jiang , Xu Yuan , Haohao Qu , Shanru Lin , Kanglong Liu , Wenqi Fan , Qing Li

Interaction design for Augmented Reality (AR) is gaining increasing attention from both academia and industry. This survey discusses 260 articles (68.8% of articles published between 2015 - 2019) to review the field of human interaction in…

人机交互 · 计算机科学 2021-05-26 Lik Hang Lee , Tristan Braud , Simo Hosio , Pan Hui

Joint Attention (JA), a crucial social skill for developing shared focus, is often impaired in children with Autism Spectrum Disorder (ASD), affecting social communication and highlighting the need for early intervention. Addressing gaps in…

As Vision-Language Models (VLMs) are increasingly deployed as autonomous cognitive cores for embodied assistants, evaluating their privacy awareness in physical environments becomes critical. Unlike digital chatbots, these agents operate in…

密码学与安全 · 计算机科学 2026-05-11 Junran Wang , Xinjie Shen , Zehao Jin , Pan Li

Virtual borders are employed to allow humans the interactive and flexible restriction of their mobile robots' workspaces in human-centered environments, e.g. to exclude privacy zones from the workspace or to indicate certain areas for…

机器人学 · 计算机科学 2019-10-29 Dennis Sprute , Klaus Tönnies , Matthias König

Visual Language Tracking (VLT) enhances tracking by mitigating the limitations of relying solely on the visual modality, utilizing high-level semantic information through language. This integration of the language enables more advanced…

计算机视觉与模式识别 · 计算机科学 2024-09-16 Xuchen Li , Shiyu Hu , Xiaokun Feng , Dailing Zhang , Meiqi Wu , Jing Zhang , Kaiqi Huang

Social Virtual Reality (VR) is growing for remote socialization and collaboration. However, current social VR applications are not accessible to people with visual impairments (PVI) due to their focus on visual experiences. We aim to…

人机交互 · 计算机科学 2022-08-24 Tiger Ji , Brianna R. Cochran , Yuhang Zhao

We present a system for decoding hand movements using surface EMG signals. The interface provides real-time (25 Hz) reconstruction of finger joint angles across 20 degrees of freedom, designed for upper limb amputees. Our offline analysis…

Face-to-face conversation in Virtual Reality (VR) is a challenge when participants wear head-mounted displays (HMD). A significant portion of a participant's face is hidden and facial expressions are difficult to perceive. Past research has…

图形学 · 计算机科学 2020-11-10 Philipp Ladwig , Alexander Pech , Ralf Dörner , Christian Geiger

Over the past decade, Extended Reality (XR), including Virtual, Augmented, and Mixed Reality, gained attention as a research instrument in human-robot interaction studies, but remains underexplored in empirical investigations of social…

机器人学 · 计算机科学 2026-02-20 André Helgert , Carolin Straßmann , Sabrina C. Eimler

Additive manufacturing (AM) techniques have been used to enhance the design and fabrication of complex components for various applications in the medical, aerospace, energy, and consumer products industries. A defining feature for many AM…

Virtual reality (VR) environments are frequently used in auditory and cognitive research to imitate real-life scenarios, presumably enhancing state-of-the-art approaches with traditional computer screens. However, the effects of different…

音频与语音处理 · 电气工程与系统科学 2025-08-29 Cosima A. Ermert , Manuj Yadav , Jonathan Ehret , Chinthusa Mohanathasan , Andrea Bönsch , Torsten W. Kuhlen , Sabine J. Schlittmeier , Janina Fels

A brain-computer interface (BCI) based on electroencephalography (EEG) is a promising technology for enhancing virtual reality (VR) applications-in particular, for gaming. We focus on the so-called P300-BCI, a stable and accurate BCI…

人机交互 · 计算机科学 2020-02-07 Grégoire Cattan , Anton Andreev , Cesar Mendoza , Marco Congedo

The paper focuses on an immersive teleoperation system that enhances operator's ability to actively perceive the robot's surroundings. A consumer-grade HTC Vive VR system was used to synchronize the operator's hand and head movements with a…

We investigate how vibrotactile wrist feedback can enhance spatial guidance for handheld tool movement in optical see-through augmented reality (AR). While AR overlays are widely used to support surgical tasks, visual occlusion, lighting…

人机交互 · 计算机科学 2026-01-21 Yue Yang , Christoph Leuze , Brian Hargreaves , Bruce Daniel , Fred M Baik

With AI-generated videos increasingly indistinguishable from reality, current benchmarks primarily focus on broad semantic alignment and basic physical consistency, offering limited discriminative power for evaluating them. To address this,…

计算机视觉与模式识别 · 计算机科学 2026-05-08 Jiaqi Wang , Weijia Wu , Yi Zhan , Rui Zhao , Ming Hu , James Cheng , Wei Liu , Philip Torr , Kevin Qinghong Lin

Hand gestures play a significant role in human interactions where non-verbal intentions, thoughts and commands are conveyed. In Human-Robot Interaction (HRI), hand gestures offer a similar and efficient medium for conveying clear and rapid…

机器人学 · 计算机科学 2024-04-11 Eran Bamani , Eden Nissinman , Inbar Meir , Lisa Koenigsberg , Avishai Sintov

Humans can fluidly adapt their interest in complex environments in ways that machines cannot. Here, we lay the groundwork for a real-world system that passively monitors and merges neural correlates of visual interest across team members…

神经元与认知 · 定量生物学 2019-01-21 Amelia J. Solon , Stephen M. Gordon , Jonathan R. McDaniel , Vernon J. Lawhern

Neuroscience and neurotechnology are currently being revolutionized by artificial intelligence (AI) and machine learning. AI is widely used to study and interpret neural signals (analytical applications), assist people with disabilities…

人工智能 · 计算机科学 2022-04-14 MohammadAli Shaeri , Arshia Afzal , Mahsa Shoaran

Augmented Reality (AR) enriches a user's real environment by adding spatially aligned virtual objects (3D models, 2D textures, textual annotations, etc) by means of special display technologies. These are either worn on the body or placed…

人机交互 · 计算机科学 2021-03-05 Holger Regenbrecht , Thomas Schubert