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Multi-agent simulations are versatile tools for exploring interactions among natural and artificial agents, but their development typically demands domain expertise and manual effort. This work introduces the Generative Agents for…

人工智能 · 计算机科学 2025-05-30 Agnieszka Mensfelt , Kostas Stathis , Vince Trencsenyi

Many games often share common ideas or aspects between them, such as their rules, controls, or playing area. However, in the context of General Game Playing (GGP) for board games, this area remains under-explored. We propose to formalise…

人工智能 · 计算机科学 2021-07-05 Éric Piette , Matthew Stephenson , Dennis J. N. J. Soemers , Cameron Browne

Optimizing communication topology in LLM-based multi-agent system is critical for enabling collective intelligence. Existing methods mainly rely on spatio-temporal interaction paradigms, where the sequential execution of multi-round…

多智能体系统 · 计算机科学 2026-04-17 Rui Sun , Jie Ding , Chenghua Gong , Tianjun Gu , Yihang Jiang , Juyuan Zhang , Liming Pan , Linyuan Lü

Social simulation through large language model (LLM) agents is a promising approach to explore and validate hypotheses related to social science questions and LLM agents behavior. We present SOTOPIA-S4, a fast, flexible, and scalable social…

In the last few decades we have witnessed a significant development in Artificial Intelligence (AI) thanks to the availability of a variety of testbeds, mostly based on simulated environments and video games. Among those, roguelike games…

机器学习 · 计算机科学 2025-06-09 Luigi Quarantiello , Simone Marzeddu , Antonio Guzzi , Vincenzo Lomonaco

The large language model (LLM) based agents have demonstrated their capacity to automate and expedite software development processes. In this paper, we focus on game development and propose a multi-agent collaborative framework, dubbed…

人工智能 · 计算机科学 2025-09-09 Dake Chen , Haoyang Zhang , Hanbin Wang , Yunhao Huo , Yuzhao Li , Junjie Wang

Optimizing numerical systems and mechanism design is crucial for enhancing player experience in Massively Multiplayer Online (MMO) games. Traditional optimization approaches rely on large-scale online experiments or parameter tuning over…

人工智能 · 计算机科学 2025-12-03 Ran Zhang , Kun Ouyang , Tiancheng Ma , Yida Yang , Dong Fang

Text-to-3D generative AI systems create navigable environments from natural language prompts, but unlike text-to-image generation, evaluation requires embodied exploration of spatial coherence, scale, and navigability. We present the first…

人机交互 · 计算机科学 2026-03-17 Aung Pyae

Crafting a rich and unique environment is crucial for fictional world-building, but can be difficult to achieve since illustrating a world from scratch requires time and significant skill. We investigate the use of recent multi-modal image…

人机交互 · 计算机科学 2023-08-28 Hai Dang , Frederik Brudy , George Fitzmaurice , Fraser Anderson

AI Advancements have augmented casual writing and story generation, but their usage poses challenges in collaborative storytelling. In role-playing games such as Dungeons & Dragons (D&D), composing prompts using generative AI requires a…

人机交互 · 计算机科学 2023-04-05 Jose Ma. Santiago , Richard Lance Parayno , Jordan Aiko Deja , Briane Paul V. Samson

Generative models trained on internet data have revolutionized how text, image, and video content can be created. Perhaps the next milestone for generative models is to simulate realistic experience in response to actions taken by humans,…

We present an approach to designing 3D Iterated Function Systems (IFS) within the Unity Editor and rendered to VR in real-time. Objects are modeled as a hierarchical tree of primitive shapes and operators, editable using a graphical user…

图形学 · 计算机科学 2024-05-03 Jacob Yenney , Weichen Liu , Ying C. Wu

Recent advances in artificial intelligence have been driven by the presence of increasingly realistic and complex simulated environments. However, many of the existing environments provide either unrealistic visuals, inaccurate physics, low…

We describe GNOME (Generating Novelty in Open-world Multi-agent Environments), an experimental platform that is designed to test the effectiveness of multi-agent AI systems when faced with \emph{novelty}. GNOME separates the development of…

人工智能 · 计算机科学 2025-07-08 Mayank Kejriwal , Shilpa Thomas

This paper presents a real-time generative drawing system that interprets and integrates both formal intent - the structural, compositional, and stylistic attributes of a sketch - and contextual intent - the semantic and thematic meaning…

计算机视觉与模式识别 · 计算机科学 2025-08-28 Jookyung Song , Mookyoung Kang , Nojun Kwak

The Galactica simulation database is a platform designed to assist computational astrophysicists with their open science approach based on FAIR (Findable, Accessible, Interoperable, Reusable) principles. It offers the means to publish their…

天体物理仪器与方法 · 物理学 2024-11-14 Damien Chapon , Patrick Hennebelle

Synthesizing interactive 3D scenes from text is essential for gaming, virtual reality, and embodied AI. However, existing methods face several challenges. Learning-based approaches depend on small-scale indoor datasets, limiting the scene…

计算机视觉与模式识别 · 计算机科学 2025-05-06 Lu Ling , Chen-Hsuan Lin , Tsung-Yi Lin , Yifan Ding , Yu Zeng , Yichen Sheng , Yunhao Ge , Ming-Yu Liu , Aniket Bera , Zhaoshuo Li

Traditional architectural simulations (e.g. Computational Fluid Dynamics, evacuation, structural analysis) model elements as deterministic physics-based "particles" rather than cognitive "agents". To bridge this, we introduce…

人机交互 · 计算机科学 2026-01-30 Javier Argota Sánchez-Vaquerizo , Luis Borunda Monsivais

Open-endedness, primarily studied in the context of artificial life, is the ability of systems to generate potentially unbounded ontologies of increasing novelty and complexity. Engineering generative systems displaying at least some degree…

神经与进化计算 · 计算机科学 2020-08-31 Aaron Dharna , Julian Togelius , L. B. Soros

User simulation is an emerging interdisciplinary topic with multiple critical applications in the era of Generative AI. It involves creating an intelligent agent that mimics the actions of a human user interacting with an AI system,…

人工智能 · 计算机科学 2026-04-22 Krisztian Balog , ChengXiang Zhai