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We study the proportional chore division problem where a protocol wants to divide an undesirable object, called chore, among $n$ different players. The goal is to find an allocation such that the cost of the chore assigned to each player be…

计算机科学与博弈论 · 计算机科学 2018-05-09 Alireza Farhadi , MohammadTaghi Hajiaghayi

Consider the following probabilistic one-player game: The board is a graph with $n$ vertices, which initially contains no edges. In each step, a new edge is drawn uniformly at random from all non-edges and is presented to the player,…

组合数学 · 数学 2009-11-20 Michael Belfrage , Torsten Mütze , Reto Spöhel

Bell inequalities limit the possible observations of non-communicating parties. Here, we present analogous inequalities for any number of communicating parties under the causal constraints of static causal order, definite causal order, and…

量子物理 · 物理学 2025-12-01 Ämin Baumeler , Eleftherios-Ermis Tselentis , Stefan Wolf

We examine the history of cake cutting mechanisms and discuss the efficiency of their allocations. In the case of piecewise uniform preferences, we define a game that in the presence of strategic agents has equilibria that are not dominated…

计算机科学与博弈论 · 计算机科学 2012-04-10 Egor Ianovski

We study two-player games of infinite duration that are played on finite or infinite game graphs. A winning strategy for such a game is positional if it only depends on the current position, and not on the history of the play. A game is…

计算机科学中的逻辑 · 计算机科学 2012-08-29 Erich Graedel , Igor Walukiewicz

Graph games of infinite length are a natural model for open reactive processes: one player represents the controller, trying to ensure a given specification, and the other represents a hostile environment. The evolution of the system…

计算机科学与博弈论 · 计算机科学 2010-06-09 Julien Cristau , Claire David , Florian Horn

The game of war is one of the most popular international children's card games. In the beginning of the game, the pack is split into two parts, then on each move the players reveal their top cards. The player having the highest card…

动力系统 · 数学 2012-04-05 Evgeny Lakshtanov , Vera Roshchina

We consider the classic problem of fairly dividing a heterogeneous good ("cake") among several agents with different valuations. Classic cake-cutting procedures either allocate each agent a collection of disconnected pieces, or assume that…

计算机科学与博弈论 · 计算机科学 2018-01-31 Erel Segal-Halevi , Shmuel Nitzan , Avinatan Hassidim , Yonatan Aumann

We introduce a generalized cake-cutting problem in which we seek to divide multiple cakes so that two players may get their most-preferred piece selections: a choice of one piece from each cake, allowing for the possibility of linked…

组合数学 · 数学 2009-09-03 John Cloutier , Kathryn L. Nyman , Francis Edward Su

We characterize methods of dividing a cake between two bidders in a way that is incentive-compatible and Pareto-efficient. In our cake cutting model, each bidder desires a subset of the cake (with a uniform value over this subset), and is…

计算机科学与博弈论 · 计算机科学 2012-10-02 Avishay Maya , Noam Nisan

We study two types of two player, perfect information games with no chance moves, played on the edge set of the binomial random graph ${\mathcal G}(n,p)$. In each round of the $(1 : q)$ Waiter-Client Hamiltonicity game, the first player,…

组合数学 · 数学 2017-02-17 Dan Hefetz , Michael Krivelevich , Wei En Tan

A perfectly divisible cake is to be divided among a group of agents. Each agent is entitled to a share between zero and one, and these entitlements are compatible in that they sum to one. The mediator does not know the preferences of the…

理论经济学 · 经济学 2025-08-13 Florian Brandl , Andrew Mackenzie

In this paper we analyze biased Maker-Breaker games and Avoider-Enforcer games, both played on the edge set of a random board $G\sim \gnp$. In Maker-Breaker games there are two players, denoted by Maker and Breaker. In each round, Maker…

组合数学 · 数学 2012-10-30 Asaf Ferber , Roman Glebov , Michael Krivelevich , Alon Naor

In this paper we investigate lossy channel games under incomplete information, where two players operate on a finite set of unbounded FIFO channels and one player, representing a system component under consideration operates under…

计算机科学中的逻辑 · 计算机科学 2013-03-05 Rayna Dimitrova , Bernd Finkbeiner

In two-player finite-state stochastic games of partial observation on graphs, in every state of the graph, the players simultaneously choose an action, and their joint actions determine a probability distribution over the successor states.…

计算机科学与博弈论 · 计算机科学 2011-07-13 Krishnendu Chatterjee , Laurent Doyen

We combine the ideas of edge coloring games and asymmetric graph coloring games and define the \emph{$(m,1)$-edge coloring game}, which is alternatively played by two players Maker and Breaker on a finite simple graph $G$ with a set of…

组合数学 · 数学 2025-02-18 Runze Wang

We give operational meaning to wave-particle duality in terms of discrimination games. Duality arises as a constraint on the probability of winning these games. The games are played with the aid of an n-port interferometer, and involve 3…

量子物理 · 物理学 2018-02-07 Emilio Bagan , John Calsamiglia , Janos A. Bergou , Mark Hillery

We show that partizan games admit canonical forms in mis\`ere play. The proof is a synthesis of the canonical form theorems for normal-play partizan games and mis\`ere-play impartial games. It is fully constructive, and algorithms readily…

组合数学 · 数学 2007-05-23 Aaron N. Siegel

We consider two-player games played in real time on game structures with clocks and parity objectives. The games are concurrent in that at each turn, both players independently propose a time delay and an action, and the action with the…

计算机科学中的逻辑 · 计算机科学 2008-07-09 Krishnendu Chatterjee , Thomas A. Henzinger , Vinayak Prabhu

Circular Nim is a two-player impartial combinatorial game consisting of $n$ stacks of tokens placed in a circle. A move consists of choosing $k$ consecutive stacks and taking at least one token from one or more of the stacks. The last…

组合数学 · 数学 2024-04-11 Matthieu Dufour , Silvia Heubach