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We introduce two-level discounted games played by two players on a perfect-information stochastic game graph. The upper level game is a discounted game and the lower level game is an undiscounted reachability game. Two-level games model…

计算机科学中的逻辑 · 计算机科学 2010-06-09 Krishnendu Chatterjee , Rupak Majumdar

We recently introduced proportional choosability, a new list analogue of equitable coloring. Like equitable coloring, and unlike list equitable coloring (a.k.a. equitable choosability), proportional choosability bounds sizes of color…

Motivated by the controller placement problems in software-defined networks and the fair division principles of classical "cake cutting", we investigate the following two-player zero-sum game. In our model, a defender places a limited…

计算复杂性 · 计算机科学 2026-05-19 Grzegorz Gutowski , Konstanty Junosza-Szaniawski , Antonio Lauerbach , Alexander Wolff

Two-player stochastic games are games with two 2 players and a randomised entity called "nature". A natural question to ask in this framework is the existence of strategies that ensure that an event happens with probability 1 (almost-sure…

计算机科学与博弈论 · 计算机科学 2018-06-27 Youssouf Oualhadj , Léo Tible , Daniele Varacca

We study two-player games on finite graphs. Turn-based games have many nice properties, but concurrent games are harder to tame: e.g. turn-based stochastic parity games have positional optimal strategies, whereas even basic concurrent…

计算机科学与博弈论 · 计算机科学 2023-11-27 Benjamin Bordais , Patricia Bouyer , Stéphane Le Roux

We consider two-player games played on finite graphs equipped with costs on edges and introduce two winning conditions, cost-parity and cost-Streett, which require bounds on the cost between requests and their responses. Both conditions…

计算机科学中的逻辑 · 计算机科学 2015-07-01 Nathanaël Fijalkow , Martin Zimmermann

A linked bar chart is the augmentation of a traditional bar chart where each bar is partitioned into blocks and pairs of blocks are linked using orthogonal lines that pass over intermediate bars. The order of the blocks readily influences…

计算几何 · 计算机科学 2025-11-24 Steven van den Broek , Marc van Kreveld , Wouter Meulemans , Arjen Simons

Consider a game where Alice generates an integer and Bob wins if he can factor that integer. Traditional game theory tells us that Bob will always win this game even though in practice Alice will win given our usual assumptions about the…

计算机科学与博弈论 · 计算机科学 2009-11-18 Lance Fortnow , Rahul Santhanam

We consider games played on finite graphs, whose goal is to obtain a trace belonging to a given set of winning traces. We focus on those states from which Player 1 cannot force a win. We explore and compare several criteria for establishing…

计算机科学与博弈论 · 计算机科学 2008-11-12 Marco Faella

Left, Center, Right is a popular dice game. We analyze the game using Markov chain and Monte Carlo methods. We compute the expected game length for two to eight players and determine the probability of winning for each player in the game.…

历史与综述 · 数学 2024-10-24 Benjamin Richeson , David Richeson

We study two-player reachability games on finite graphs. At each state the interaction between the players is concurrent and there is a stochastic Nature. Players also play stochastically. The literature tells us that 1) Player B, who wants…

计算机科学与博弈论 · 计算机科学 2021-10-29 Benjamin Bordais , Patricia Bouyer , Stéphane Le Roux

We study the outcomes of various positions of the game Snort. When played on graphs admitting an automorphism of order two that maps vertices outside of their closed neighbourhoods (called opposable graphs), the second player has a winning…

组合数学 · 数学 2025-06-26 Rylo Ashmore , Beth Ann Austin , Alfie M. Davies , Danny Dyer , William Kellough

Positions of chess players in intransitive (rock-paper-scissors) relations are considered. Namely, position A of White is preferable (it should be chosen if choice is possible) to position B of Black, position B of Black is preferable to…

历史与综述 · 数学 2022-12-22 Alexander Poddiakov

Richman games are zero-sum games, where in each turn players bid in order to determine who will play next [Lazarus et al.'99]. We extend the theory to impartial general-sum two player games called \emph{bidding games}, showing the existence…

计算机科学与博弈论 · 计算机科学 2018-08-13 Gil Kalai , Reshef Meir , Moshe Tennenholtz

We introduce CUT, the class of 2-player partition games. These are NIM type games, played on a finite number of heaps of beans. The rules are given by a set of positive integers, which specifies the number of allowed splits a player can…

组合数学 · 数学 2026-04-17 Antoine Dailly , Eric Duchene , Urban Larsson , Gabrielle Paris

The following problem is considered. Two players are each required to allocate a quota of~$n$ counters among~$k$ boxes labelled~$1,2,\ldots,k$. At times $t=1,2,3,\ldots$ a random box is identified; the probability of choosing box~$i$…

组合数学 · 数学 2022-10-06 Robin K. S. Hankin

Based on Brownian ratchets, a counter-intuitive phenomenon has recently emerged -- namely, that two losing games can yield, when combined, a paradoxical tendency to win. A restriction of this phenomenon is that the rules depend on the…

统计力学 · 物理学 2009-10-31 Juan M. R. Parrondo , Gregory P. Harmer , Derek Abbott

In cake-cutting, strategy-proofness is a very costly requirement in terms of fairness: for n=2 it implies a dictatorial allocation, whereas for n > 2 it requires that one agent receives no cake. We show that a weaker version of this…

计算机科学与博弈论 · 计算机科学 2019-10-15 Josue Ortega , Erel Segal-Halevi

Two players alternate moves in the following impartial combinatorial game: Given a finitely generated abelian group $A$, a move consists of picking some nonzero element $a \in A$. The game then continues with the quotient group $A/ \langle…

组合数学 · 数学 2020-01-29 Martin Brandenburg

Node Kayles is a well-known two-player impartial game on graphs: Given an undirected graph, each player alternately chooses a vertex not adjacent to previously chosen vertices, and a player who cannot choose a new vertex loses the game. The…

数据结构与算法 · 计算机科学 2021-07-15 Yasuaki Kobayashi