English

Fair and Square: Cake-Cutting in Two Dimensions

Computer Science and Game Theory 2018-01-31 v2 Computational Geometry

Abstract

We consider the classic problem of fairly dividing a heterogeneous good ("cake") among several agents with different valuations. Classic cake-cutting procedures either allocate each agent a collection of disconnected pieces, or assume that the cake is a one-dimensional interval. In practice, however, the two-dimensional shape of the allotted pieces is important. In particular, when building a house or designing an advertisement in printed or electronic media, squares are more usable than long and narrow rectangles. We thus introduce and study the problem of fair two-dimensional division wherein the allotted pieces must be of some restricted two-dimensional geometric shape(s), particularly squares and fat rectangles. Adding such geometric constraints re-opens most questions and challenges related to cake-cutting. Indeed, even the most elementary fairness criterion --- proportionality --- can no longer be guaranteed. In this paper we thus examine the level of proportionality that can be guaranteed, providing both impossibility results and constructive division procedures.

Keywords

Cite

@article{arxiv.1510.03170,
  title  = {Fair and Square: Cake-Cutting in Two Dimensions},
  author = {Erel Segal-Halevi and Shmuel Nitzan and Avinatan Hassidim and Yonatan Aumann},
  journal= {arXiv preprint arXiv:1510.03170},
  year   = {2018}
}

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Journal version

R2 v1 2026-06-22T11:17:51.972Z